Brenda Laurel

According to our database1, Brenda Laurel authored at least 23 papers between 1989 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

Online presence:

On csauthors.net:

Bibliography

2016
AR and VR: Cultivating the Garden.
Presence Teleoperators Virtual Environ., 2016

Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2011
Gaian IxD.
Interactions, 2011

2009
Meeting people where they are.
Proceedings of the Persuasive Technology, Fourth International Conference, 2009

2006
Designed animism.
Proceedings of the Companion to the 21th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2006

2004
Narrative construction as play.
Interactions, 2004

2001
Ethics in HCI.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Story spaces: interfaces for children's voices.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1998
Technological humanism and values-driven design.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
The long-term impact of IT culture.
Proceedings of the ACM'97: The Next 50 Years of Computing, 1997

1995
Grids, guys and gals: are you oppressed by the Cartesian coordinate system? (panel session).
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

1994
Computer graphics, are we forcing people to evolve?
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

Determinants of immersivity in virtual reality: graphics vs. action.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

Placeholder: Landscape and Narrative in Virtual Environments.
Proceedings of the Second ACM International Conference on Multimedia '94, 1994

Approaches to managing deviant behavior in virtual communities.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Computers as theatre.
Addison-Wesley, ISBN: 978-0-201-55060-3, 1993

1992
Artistic frontiers in virtual reality.
Proceedings of the Visual Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

Anthropomorphism: From Eliza to Terminator 2.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
Interface and narrative arts: contributions from narrative, drama, and film.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

Guides 3.0.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

1990
Interface and new interactive systems (panel session).
Proceedings of the Panel Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

Issues in multimedia interface design: media integration and interface agents.
Proceedings of the Conference on Human Factors in Computing Systems, 1990

1989
Drama and personality in user interface design.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1989


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