Robert K. Atkinson

According to our database1, Robert K. Atkinson authored at least 37 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Facebook usage patterns looking into the mind via the ICAP engagement framework.
Behav. Inf. Technol., April, 2023

2020
MantarayAR: Leveraging augmented reality to teach probability and sampling.
Comput. Educ., 2020

2017
Using a computer game to teach school-aged children about asthma.
Interact. Learn. Environ., 2017

A biometric usability evaluation of instrument cluster and infotainment systems in two hybrid cars.
Proceedings of the 2017 IEEE SmartWorld, 2017

2016
Effects of visual cues and self-explanation prompts: empirical evidence in a multimedia environment.
Interact. Learn. Environ., 2016

Technology-enhanced learning in college mathematics remediation.
Br. J. Educ. Technol., 2016

2015
The Impact of Ethnically Matched Animated Agents (Avatars) in the Cognitive Restructuring of Irrational Career Beliefs Held by Young Women: Diverse Findings from Four Randomized Clinical Trials.
Int. J. Cyber Behav. Psychol. Learn., 2015

Mining Memories: Designing a Platform to Support Social Media Based Writing.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Modeling Gameplay Enjoyment, Goal Orientations, and Individual Characteristics.
Int. J. Game Based Learn., 2014

Including affect-driven adaptation to the Pac-Man video game.
Proceedings of the ISWC'14, 2014

CTS 2014 tutorials.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014

Tetris as Research Paradigm: An Approach to Studying Complex Cognitive Skills.
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014

Multimodal detection of affective states: a roadmap through diverse technologies.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Searching for the two sigma advantage: Evaluating algebra intelligent tutors.
Comput. Hum. Behav., 2013

Investigating the impact of pedagogical agent gender matching and learner choice on learning outcomes and perceptions.
Comput. Educ., 2013

Animated agents and learning: Does the type of verbal feedback they provide matter?
Comput. Educ., 2013

Affect Recognition in Learning Scenarios: Matching Facial- and BCI-Based Values.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Toward Social Media Based Writing.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

Computer-aided instruction for introductory linear circuit analysis.
Proceedings of the IEEE Frontiers in Education Conference, 2013

Multimodal Affect Recognition in Virtual Worlds: Avatars Mirroring User's Affect.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
The Gameplay Enjoyment Model.
Int. J. Gaming Comput. Mediat. Simulations, 2012

Empirical Taxonomies of Gameplay Enjoyment: Personality and Video Game Preference.
Int. J. Game Based Learn., 2012

V-Lab: A Mobile, Cloud-Based Virtual Laboratory Platform for Hands-On Networking Courses.
Int. J. Cyber Behav. Psychol. Learn., 2012

Supporting the Assembly Process by Leveraging Augmented Reality, Cloud Computing, and Mobile Devices.
Int. J. Cyber Behav. Psychol. Learn., 2012

Mobile Applications as Tools to Support Embodied Learning: Current Practice and Future Directions.
Int. J. Cyber Behav. Psychol. Learn., 2012

mLearning: An Embodied Perspective.
Int. J. Cyber Behav. Psychol. Learn., 2012

Lost in the dark: emotion adaption.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Development of the science technology engineering and mathematics - Active listening skills assessment (STEM-ALSA).
Proceedings of the IEEE Frontiers in Education Conference, 2012

Leveraging social media to support collaborative e-learning.
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems, 2012

2011
Using animations and visual cueing to support learning of scientific concepts and processes.
Comput. Educ., 2011

ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework.
Proceedings of the 9th Working IEEE/IFIP Conference on Software Architecture, 2011

How to Do Multimodal Detection of Affective States?
Proceedings of the ICALT 2011, 2011

Affective computing meets design patterns: a pattern-based model for a multimodal emotion recognition framework.
Proceedings of the 16th European Conference on Pattern Languages of Programs, 2011

2009
Investigating the Utility of Eye-Tracking Information on Affect and Reasoning for User Modeling.
Proceedings of the User Modeling, 2009

2007
Fostering multimedia learning of science: Exploring the role of an animated agent's image.
Comput. Educ., 2007

2005
Investigating the Presentation and Format of Instructional Prompts in an Electrical Circuit Analysis Computer-Based Learning Environment.
IEEE Trans. Educ., 2005

2002
Learning From Examples: Fostering Self-Explanations in Computer-Based Learning Environments.
Interact. Learn. Environ., 2002


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