Mario Martinez-Garza

According to our database1, Mario Martinez-Garza authored at least 14 papers between 2010 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals.
IEEE Trans. Learn. Technol., 2017

Investigating Epistemic Stances in Game Play with Data Mining.
Int. J. Gaming Comput. Mediat. Simulations, 2017

2016
Coevolution of Theory and Data Analytics of Digital Game-Based Learning.
PhD thesis, 2016

2015
Examining Epistemic Practices of the Community of Players of Dwarf Fortress: "For !!SCIENCE!!".
Int. J. Gaming Comput. Mediat. Simulations, 2015

Commentary: Deep analysis of epistemic frames and passive participants around argumentation and learning in informal learning spaces.
Comput. Hum. Behav., 2015

2014
Two Systems, Two Stances: A Novel Theoretical Framework for Game-Based Learning.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Science Sims and Games: Best Design Practices and Fave Flops.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2013
Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data.
Int. J. Gaming Comput. Mediat. Simulations, 2013

Digital Games and Science Learning: Design Principles and Processes to Augment Commercial Game Design Conventions.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

2012
Bilingual language supports in online science inquiry environments.
Comput. Educ., 2012

2011
Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States.
Comput. Educ., 2011

2010
SURGE: integrating Vygotsky's spontaneous and instructed concepts in a digital game?
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

SURGE: intended and unintended learning in digital games.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

SURGE: intended and unintended science learning in games.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010


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