Carlo Harvey

According to our database1, Carlo Harvey authored at least 22 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.



In proceedings 
PhD thesis 




A comparison between expert and beginner learning for motor skill development in a virtual reality serious game.
Vis. Comput., 2021

Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality.
ACM Journal on Computing and Cultural Heritage, 2020

Towards Unsupervised Image Harmonisation.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Learning to Observe: Approximating Human Perceptual Thresholds for Detection of Suprathreshold Image Transformations.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

A Computer Vision Inspired Automatic Acoustic Material Tagging System for Virtual Environments.
Proceedings of the IEEE Conference on Games, 2020

Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2019

Subjective Evaluation of High-Fidelity Virtual Environments for Driving Simulations.
IEEE Trans. Hum. Mach. Syst., 2018

First Time User Experiences in mobile games: An evaluation of usability.
Entertain. Comput., 2018

Olfaction and Selective Rendering.
Comput. Graph. Forum, 2018

Audiovisual Resource Allocation for Bimodal Virtual Environments.
Comput. Graph. Forum, 2018

Validity of Virtual Reality Training for Motor Skill Development in a Serious Game.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

VR Video Storytelling for Intangible Cultural Heritage Preservation.
Proceedings of the GCH 2018, 2018

Multi-Modal Perception for Selective Rendering.
Comput. Graph. Forum, 2017

Multisensory Virtual Experience of Tanning in Medieval Coventry.
Proceedings of the GCH 2017, 2017

An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

A Calibrated Olfactory Display for High Fidelity Virtual Environments.
Proceedings of the Computer Graphics & Visual Computing, 2016

Selective BRDFs for High Fidelity Rendering.
Proceedings of the Computer Graphics & Visual Computing, 2016

Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction.
Comput. Graph. Forum, 2012

Modality based perception for selective rendering.
PhD thesis, 2011

Approximate Visibility Grids for Interactive Indirect Illumination.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Visual Saliency for Smell Impulses and Application to Selective Rendering.
Proceedings of the Theory and Practice of Computer Graphics, 2011

The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction.
Proceedings of the Theory and Practice of Computer Graphics, 2010