Carlo Harvey
According to our database1,
Carlo Harvey
authored at least 22 papers
between 2010 and 2021.
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Bibliography
2021
A comparison between expert and beginner learning for motor skill development in a virtual reality serious game.
Vis. Comput., 2021
2020
Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality.
ACM Journal on Computing and Cultural Heritage, 2020
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Learning to Observe: Approximating Human Perceptual Thresholds for Detection of Suprathreshold Image Transformations.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020
A Computer Vision Inspired Automatic Acoustic Material Tagging System for Virtual Environments.
Proceedings of the IEEE Conference on Games, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
2018
IEEE Trans. Hum. Mach. Syst., 2018
Entertain. Comput., 2018
Comput. Graph. Forum, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the GCH 2018, 2018
2017
Proceedings of the GCH 2017, 2017
An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context.
Proceedings of the E-Learning and Games - 11th International Conference, 2017
2016
Proceedings of the Computer Graphics & Visual Computing, 2016
Proceedings of the Computer Graphics & Visual Computing, 2016
2012
Comput. Graph. Forum, 2012
2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the Theory and Practice of Computer Graphics, 2011
2010
The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction.
Proceedings of the Theory and Practice of Computer Graphics, 2010