Carlo Harvey

Orcid: 0000-0002-4809-1592

According to our database1, Carlo Harvey authored at least 33 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2023
Correlation as a measure for alignment and similarity of human motions.
Comput. Animat. Virtual Worlds, 2023

Online alignment of human motion using forward plotting-dynamic time warping.
Comput. Animat. Virtual Worlds, 2023

Predicting the Light Spectrum of Virtual Reality Scenarios for Non-Image-Forming Visual Evaluation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Exploring the Impact of Synthetic Data Generation on Texture-based Image Classification Tasks.
Proceedings of the 3rd International Conference on Interactive Media, 2023

2022
A NEAT Approach to Wave Generation in Tower Defense Games.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Object Detection Systems Informing Users of Guardian Space Dangers Through Haptic Displays.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Acoustic Rendering Based on Geometry Reduction and Acoustic Material Classification.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
A comparison between expert and beginner learning for motor skill development in a virtual reality serious game.
Vis. Comput., 2021

A robot arm digital twin utilising reinforcement learning.
Comput. Graph., 2021

Psychometric Mapping of Audio Features to Perceived Physical Characteristics of Virtual Objects.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

A Texture Superpixel Approach to Semantic Material Classification for Acoustic Geometry Tagging.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality.
ACM Journal on Computing and Cultural Heritage, 2020

Towards Unsupervised Image Harmonisation.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Perceptually-Informed No-Reference Image Harmonisation.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2020

Learning to Observe: Approximating Human Perceptual Thresholds for Detection of Suprathreshold Image Transformations.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

A Computer Vision Inspired Automatic Acoustic Material Tagging System for Virtual Environments.
Proceedings of the IEEE Conference on Games, 2020

2019
Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2019

2018
Subjective Evaluation of High-Fidelity Virtual Environments for Driving Simulations.
IEEE Trans. Hum. Mach. Syst., 2018

First Time User Experiences in mobile games: An evaluation of usability.
Entertain. Comput., 2018

Olfaction and Selective Rendering.
Comput. Graph. Forum, 2018

Audiovisual Resource Allocation for Bimodal Virtual Environments.
Comput. Graph. Forum, 2018

Validity of Virtual Reality Training for Motor Skill Development in a Serious Game.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

VR Video Storytelling for Intangible Cultural Heritage Preservation.
Proceedings of the GCH 2018, 2018

2017
Multi-Modal Perception for Selective Rendering.
Comput. Graph. Forum, 2017

Multisensory Virtual Experience of Tanning in Medieval Coventry.
Proceedings of the GCH 2017, 2017

An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

2016
A Calibrated Olfactory Display for High Fidelity Virtual Environments.
Proceedings of the Computer Graphics & Visual Computing, 2016

Selective BRDFs for High Fidelity Rendering.
Proceedings of the Computer Graphics & Visual Computing, 2016

2012
Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction.
Comput. Graph. Forum, 2012

2011
Modality based perception for selective rendering.
PhD thesis, 2011

Approximate Visibility Grids for Interactive Indirect Illumination.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Visual Saliency for Smell Impulses and Application to Selective Rendering.
Proceedings of the Theory and Practice of Computer Graphics, 2011

2010
The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction.
Proceedings of the Theory and Practice of Computer Graphics, 2010


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