Chandan Dasgupta

Orcid: 0000-0002-1380-6594

According to our database1, Chandan Dasgupta authored at least 52 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
GeoSolvAR: Scaffolding spatial perspective-taking ability of middle-school students using AR-enhanced inquiry learning environment.
Br. J. Educ. Technol., November, 2024

Assessing the impact of an AR tool on middle graders' spatial problem-solving process.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

2023
Posthumanizing Creativity and Material Histories.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Maker-Material Creative Embodiments in Collaborative Making.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

What does process mining of feedback- behavior reveal about problem-solving in chemistry undergraduates?
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Students know more than they can tell: Understanding learners' ideas of heat transfer via model revision activities.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Adapting Noticing Framework to Analyze Learner's Reasoning in VR-simulated complex scenarios.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Be a Buddy: A Smartphone Application to Facilitate Inclusive Communication for DHH Users.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

Investigating the Role of Closed Captioning and Live Transcription on DHH Students' Perception of Inclusivity in a Face-to-Face Classroom Environment.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

Design of Embodied Conversational Agent to Elicit Participants' Reasoning for Their Decisions Taken Inside a VR Environment.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

Investigating teams' Socially Shared Metacognitive Regulation (SSMR) and transactivity in project-based computer supported collaborative learning environment.
Proceedings of the 16th International Conference on Educational Data Mining, 2023

2022
Unpacking Emergent Creativity in Online Collaborative Making.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

Understanding Sociomaterial Encounters in Collaborative Creative Making: A Case Study from a Makerspace in India.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

Investigating the Role of Students' Feedback-Seeking Actions in Harnessing and Adapting to the Distributed Competence.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

Improving Spatial Perspective Taking Ability of Middle School Students Using Augmented Reality.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

Unpacking Contextual Parameters Influencing the Quality of Personalized Adaptive Learning EdTech Applications.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

Noticing Critical Information for Productive Uncertainty Management During Engineering Design Activity.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

Maneuvering Collaborative Learning Technologies to Uncover Critical Thinking: A 'Solenoid' Model.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Online Library for Deaf and Hard of Hearing Students.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2021
Investigating teachers' enactment of engineering design practices in a CAD simulation-enhanced learning environment.
Comput. Appl. Eng. Educ., 2021

Co-Designing for a Healthy Edtech Ecosystem: Lessons from the Tulna Research-Practice Partnership in India.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

Seeking Quality in EdTech Solutions: Perspectives from Across the Ecosystem.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

Design Guidelines for Scaffolding Self-Regulation in Personalized Adaptive Learning (PAL) Systems: A Systematic Review.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

Carbon Warrior: A game-based environment to understand Carbon Footprint and its effect on Sustainable living.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
Tangible Flowchart Blocks for Fostering Logical Thinking in Visually Impaired Learners.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

2019
Investigating the affordances of a CAD enabled learning environment for promoting integrated STEM learning.
Comput. Educ., 2019

Collaborative and Disciplinary Engagement Levels of the Teams While Managing Engineering Design Uncertainties.
Proceedings of the Tenth IEEE International Conference on Technology for Education, 2019

RoadEthos: Game-Based Learning to Sensitize Children on Road Safety through Ethical Reasoning.
Proceedings of the Tenth IEEE International Conference on Technology for Education, 2019

Scaffolding Structured Reflective Practices in Engineering Design Problem Solving.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

MathReality: A Bridge from Concrete to Abstract via an AR app for Mathematics Concept of Exponents.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Collaborative Uncertainty Management While Solving an Engineering Design Problem.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Investigating the Use of Anchoring for Promoting Design Thinking.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Reasoning About Uncertainty and Efficient Decision-making in Engineering Design.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Using Machine Learning Techniques to Capture Engineering Design Behaviors.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Types of uncertainty and collaborative uncertainty management strategies evidenced during the engineering design process.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

2017
Enabling internet banking adoption: An empirical examination with an augmented technology acceptance model (TAM).
J. Enterp. Inf. Manag., 2017

2016
Promoting Productive Disciplinary Engagement in Engineering Design Using a CAD tool.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016

Investigating the Use of Simulation Model for Teaching Engineering Design.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Exploring students' experimentation strategies in engineering design using an educational CAD tool.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2015
PhotoMAT: A Mobile Tool for Aiding in Student Construction of Research Questions and Data Analysis.
Technol. Knowl. Learn., 2015

Using Twitter data to predict the performance of Bollywood movies.
Ind. Manag. Data Syst., 2015

Knowledge Construction in the Instrumented Classroom: Supporting Student Investigations of Their Physical Learning Environment.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

2014
Using Deficient Models as Scaffolds for Learning Engineering Concepts of Tradeoffs and Optimization.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Information-building applications: designing for data exploration and analysis by elementary school students.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2012
Understanding How Learners Grapple with Wicked Problems in Environmental Science.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2011
Grocery hunter: a fun mobile game for children to combat obesity.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

2010
Designing for an informal learning environment: towards a participatory simulation design process for public policy planning.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

That is not my program: investigating the relation between program comprehension and program authorship.
Proceedings of the 48th Annual Southeast Regional Conference, 2010

2009
Designing case libraries to encourage creative design.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2000
Retrieval Properties of a Hopfield Model with Random Asymmetric Interactions.
Neural Comput., 2000

1997
On the problem of spurious patterns in neural associative memory models.
IEEE Trans. Neural Networks, 1997

1993
A neural network model for kindling of focal epilepsy: basic mechanism.
Biol. Cybern., 1993


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