Luigi De Russis

Orcid: 0000-0001-7647-6652

Affiliations:
  • Polytechnic University of Turin, Department of Control and Computer, Italy


According to our database1, Luigi De Russis authored at least 102 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Hey StepByStep! Can you teach me how to use my phone better?
Int. J. Hum. Comput. Stud., March, 2024

2023
Teaching and learning "Digital Wellbeing".
Future Gener. Comput. Syst., December, 2023

Achieving Digital Wellbeing Through Digital Self-control Tools: A Systematic Review and Meta-analysis.
ACM Trans. Comput. Hum. Interact., August, 2023

Understanding digital wellbeing within complex technological contexts.
Int. J. Hum. Comput. Stud., July, 2023

How the Preattentive Process is Exploited in Practical Information Visualization Design: A Review.
Int. J. Hum. Comput. Interact., February, 2023

SIGCHI's FY24 Budget: Expanding Initiatives.
Interactions, 2023

Evaluation of Sketch-Based and Semantic-Based Modalities for Mockup Generation.
CoRR, 2023

Nudging Users Towards Conscious Social Media Use.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

Defining Trigger-Action Rules via Voice: A Novel Approach for End-User Development in the IoT.
Proceedings of the End-User Development - 9th International Symposium, 2023

Leveraging Large Language Models for End-User Website Generation.
Proceedings of the End-User Development - 9th International Symposium, 2023

Nudging Users or Redesigning Interfaces? Evaluating Novel Strategies for Digital Wellbeing Through inControl.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

Listen Veronica! Can You Give Me a Hand With This Bug?
Proceedings of the Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2023

Towards A Visual Programming Tool to Create Deep Learning Models.
Proceedings of the Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2023

Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Helping novice developers harness security issues in cloud-IoT systems.
J. Reliab. Intell. Environ., 2022

Understanding and Streamlining App Switching Experiences in Mobile Interaction.
Int. J. Hum. Comput. Stud., 2022

Computational notebooks to support developers in prototyping IoT systems.
Int. J. Hum. Comput. Stud., 2022

How do end-users program the Internet of Things?
Behav. Inf. Technol., 2022

Creating Dynamic Prototypes from Web Page Sketches.
Proceedings of the 1st ACM SIGPLAN International Workshop on Programming Abstractions and Interactive Notations, 2022

An Ontology-Based Approach for Setting Security Policies in Smart Homes.
Proceedings of the Emerging Technologies for Authorization and Authentication, 2022

Style-Aware Sketch-to-Code Conversion for the Web.
Proceedings of the EICS '22: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Sophia Antipolis, France, June 21, 2022

On How Novices Approach Programming Exercises Before and During Coding.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Towards Understanding the Dark Patterns That Steal Our Attention.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022


SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing for Meaningful Interactions and Digital Wellbeing.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
From Users' Intentions to IF-THEN Rules in the Internet of Things.
ACM Trans. Inf. Syst., 2021

Understanding, Discovering, and Mitigating Habitual Smartphone Use in Young Adults.
ACM Trans. Interact. Intell. Syst., 2021

Globally yours.
Interactions, 2021

Designing technology that promotes users' digital wellbeing.
XRDS, 2021

It's Time to Do Something: Mitigating the Negative Impacts of Computing Through a Change to the Peer Review Process.
CoRR, 2021

TextCode: A Tool to Support Problem Solving Among Novice Programmers.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

Devices, Information, and People: Abstracting the Internet of Things for End-User Personalization.
Proceedings of the End-User Development - 8th International Symposium, 2021

Towards Vocally-Composed Personalization Rules in the IoT.
Proceedings of the 2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with with INTERACT 2021, 2021

Towards Multi-device Digital Self-control Tools.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Perception of Security Issues in the Development of Cloud-IoT Systems by a Novice Programmer.
Proceedings of the Intelligent Environments 2021, 2021

On Computational Notebooks to Empower Physical Computing Novices.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

Reducing Risk in Digital Self-Control Tools: Design Patterns and Prototype.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Coping with Digital Wellbeing in a Multi-Device World.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
How is Open Source Software Development Different in Popular IoT Projects?
IEEE Access, 2020

Systematic Variation of Preattentive Attributes to Highlight Relevant Data in Information Visualization.
Proceedings of the 24th International Conference on Information Visualisation, 2020

TAPrec: supporting the composition of trigger-action rules through dynamic recommendations.
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020

Personalizing IoT Ecosystems via Voice.
Proceedings of the 1st International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with International Conference on Advanced Visual Interfaces (AVI 2020), 2020

Data4Good: Designing for Diversity and Development.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

HeyTAP: Bridging the Gaps Between Users' Needs and Technology in IF-THEN Rules via Conversation.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
RecRules: Recommending IF-THEN Rules for End-User Development.
ACM Trans. Intell. Syst. Technol., 2019

On the challenges novice programmers experience in developing IoT systems: A Survey.
J. Syst. Softw., 2019

On the impact of dysarthric speech on contemporary ASR cloud platforms.
J. Reliab. Intell. Environ., 2019

A high-level semantic approach to End-User Development in the Internet of Things.
Int. J. Hum. Comput. Stud., 2019

XDN: cross-device framework for custom notifications management.
Computing, 2019

EUDoptimizer: Assisting End Users in Composing IF-THEN Rules Through Optimization.
IEEE Access, 2019

My IoT Puzzle: Debugging IF-THEN Rules Through the Jigsaw Metaphor.
Proceedings of the End-User Development - 7th International Symposium, 2019

Towards detecting and mitigating smartphone habits.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Touch-Based Ontology Browsing on Tablets and Surfaces.
Proceedings of the 43rd IEEE Annual Computer Software and Applications Conference, 2019

The Race Towards Digital Wellbeing: Issues and Opportunities.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Towards Computational Notebooks for IoT Development.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Empowering End Users in Debugging Trigger-Action Rules.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
DogOnt as a viable seed for semantic modeling of AEC/FM.
Semantic Web, 2018

AwareNotifications: Multi-device semantic notification handling with user-defined preferences.
J. Ambient Intell. Smart Environ., 2018

Recognizing Student Research through Symposia and Competitions.
IT Prof., 2018

An Unsupervised and Noninvasive Model for Predicting Network Resource Demands.
IEEE Internet Things J., 2018

Complex Event Processing for City Officers: A Filter and Pipe Visual Approach.
IEEE Internet Things J., 2018

"Hey Siri, Do You Understand Me?": Virtual Assistants and Dysarthria.
Proceedings of the Intelligent Environments 2018, 2018

Easing IoT development for novice programmers through code recipes.
Proceedings of the 40th International Conference on Software Engineering: Software Engineering Education and Training, 2018

Collaborative Accessible Gameplay with One-Switch Interfaces.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

Improving the Effectiveness of SQL Learning Practice: A Data-Driven Approach.
Proceedings of the 2018 IEEE 42nd Annual Computer Software and Applications Conference, 2018

A Debugging Approach for Trigger-Action Programming.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Assessing Virtual Assistant Capabilities with Italian Dysarthric Speech.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

On The Advanced Services That 5G May Provide To IoT Applications.
Proceedings of the IEEE 5G World Forum, 2018

2017
Training Engineers for the Ambient Intelligence Challenge.
IEEE Trans. Educ., 2017

Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities.
ACM Trans. Access. Comput., 2017

A Semantic Web Approach to Simplifying Trigger-Action Programming in the IoT.
Computer, 2017

On the design of an energy and user aware study room.
Proceedings of the 2017 IEEE PES Innovative Smart Grid Technologies Conference Europe, 2017

Message from the Student Research Symposium Chairs.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

Pain Points for Novice Programmers of Ambient Intelligence Systems: An Exploratory Study.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

On the Benefit of Adding User Preferences to Notification Delivery.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A High-Level Approach Towards End User Development in the IoT.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Educating Internet of Things Professionals: The Ambient Intelligence Course.
IT Prof., 2016

Estimate user meaningful places through low-energy mobile sensing.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Learning the Social Web: A Multidisciplinary Approach.
Proceedings of the 40th IEEE Annual Computer Software and Applications Conference, 2016

A Healthcare Support System for Assisted Living Facilities: An IoT Solution.
Proceedings of the 40th IEEE Annual Computer Software and Applications Conference, 2016

Clocks, Bars and Balls: Design and Evaluation of Alternative GNomon Widgets for Children with Disabilities.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Supporting caregivers in assisted living facilities for persons with disabilities: a user study.
Univers. Access Inf. Soc., 2015

Playable One-Switch Video Games for Children with Severe Motor Disabilities Based on GNomon.
EAI Endorsed Trans. Serious Games, 2015

Designing for user confidence in intelligent environments.
J. Reliab. Intell. Environ., 2015

Interacting with smart environments: Users, interfaces, and devices.
J. Ambient Intell. Smart Environ., 2015

The ambient intelligence course at Politecnico di Torino.
XRDS, 2015

A context and user aware smart notification system.
Proceedings of the 2nd IEEE World Forum on Internet of Things, 2015

IoT Meets Exhibition Areas: A Modular Architecture to Improve Proximity Interactions.
Proceedings of the 3rd International Conference on Future Internet of Things and Cloud, 2015

HomeRules: A Tangible End-User Programming Interface for Smart Homes.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

GNomon: Enabling Dynamic One-Switch Games for Children with Severe Motor Disabilities.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Can We Make Dynamic, Accessible and Fun One-Switch Video Games?
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Interacting with Smart Environments: Users, Interfaces, and Devices.
PhD thesis, 2014

JEERP: Energy-Aware Enterprise Resource Planning.
IT Prof., 2014

IoT Meets Caregivers: A Healthcare Support System in Assisted Living Facilities.
Proceedings of the Internet of Things. User-Centric IoT, 2014

PowerOnt: An Ontology-Based Approach for Power Consumption Estimation in Smart Homes.
Proceedings of the Internet of Things. User-Centric IoT, 2014

2013
The smart home controller on your wrist.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

2012
dWatch: A Personal Wrist Watch for Smart Environments.
Proceedings of the 3rd International Conference on Ambient Systems, 2012

Mastering real-time big data with stream processing chains.
XRDS, 2012

2011
DOGeye: Controlling your home with eye interaction.
Interact. Comput., 2011

A User-Friendly Interface for Rules Composition in Intelligent Environments.
Proceedings of the Ambient Intelligence - Software and Applications, 2011


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