Colin Groth

Orcid: 0000-0001-6445-5563

According to our database1, Colin Groth authored at least 15 papers between 2021 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Infinite Gaze Generation for Videos with Autoregressive Diffusion.
CoRR, March, 2026

Generalization of finger-joint kinematics for cleaning tasks.
Frontiers Robotics AI, 2026

Perceptually Calibrated Foveated Chroma Attenuation for Gaze-Contingent VR Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

2025
MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization.
ACM Trans. Graph., December, 2025

WarpVision: Using Spatial Curvature to Guide Attention in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2025

A Unified Real-Time Spatial and Chromatic Foveated Rendering in VR.
Proceedings of the GI Workshop 2025 on Virtual and Augmented Reality, 2025

Second International Workshop on Perception-driven Graphics and Displays for VR and AR (PerGraVAR).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

Why Slow Feels Fast and Fast Feels Slow: Evaluating and Predicting Speed Misperception.
Proceedings of the International Symposium on Mixed and Augmented Reality, 2025

2024
Cybersickness Reduction via Gaze-Contingent Image Deformation.
ACM Trans. Graph., July, 2024

Measuring Velocity Perception Regarding Stimulus Eccentricity.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024

2023
Wavelet-Based Fast Decoding of 360° Videos.
IEEE Trans. Vis. Comput. Graph., 2023

Instant Hand Redirection in Virtual Reality Through Electrical Muscle Stimulation-Triggered Eye Blinks.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

2022
Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

2021
Mitigation of Cybersickness in Immersive 360°Videos.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Visual Techniques to Reduce Cybersickness in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021


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