Paulo Blikstein

According to our database1, Paulo Blikstein authored at least 88 papers between 2004 and 2020.

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Bibliography

2020

Child-Computer Interaction SIG: Looking Forward After 18 Years.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Defining and Designing Computer Science Education in a K12 Public School District.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

2018
A Multimodal Analysis of Making.
Int. J. Artif. Intell. Educ., 2018

Design Guidelines and Empirical Case Study for Scaling Authentic Inquiry-based Science Learning via Open Online Courses and Interactive Biology Cloud Labs.
Int. J. Artif. Intell. Educ., 2018

Testudinata: a tangible interface for exploring functional programming.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Inside out: teaching empathy and social-emotional skills.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Manipul8: an interactive experience to inspire pattern-based algebraic thinking and representational fluency.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

domino: mobile phones as accessible microcontrollers.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
The Effect of Highly Scaffolded Versus General Instruction on Students' Exploratory Behavior and Arousal.
Technol. Knowl. Learn., 2017

Authentic Science Inquiry Learning at Scale Enabled by an Interactive Biology Cloud Experimentation Lab.
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017

Making the Invisible Visible: A New Method for Capturing Student Development in Makerspaces.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

Interactive fiction: Weaving together literacies of text and code.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Cool Cities A Tangible User Interface for Thinking Critically about Climate Change.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

The Haptic Bridge: Towards a Theory for Haptic-Supported Learning.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Designing a Physical Computing Toolkit to Utilize Miniature Computers: A Case Study of Selective Exposure.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

The Conference of the Birds: A Collaborative Storytelling Environment for Literacy Development.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Sonification Blocks: A Block-Based Programming Environment For Embodied Data Sonification.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Flipping the Flipped Classroom: A Study of the Effectiveness of Video Lectures Versus Constructivist Exploration Using Tangible User Interfaces.
IEEE Trans. Learn. Technol., 2016

3-D printed haptic devices for educational applications.
Proceedings of the 2016 IEEE Haptics Symposium, 2016

Barcino, Creation of a Cross-Disciplinary City.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Digital fabrication in education: Expanding the research towards design and reflective practices.
Int. J. Child Comput. Interact., 2015

Computationally Enhanced Toolkits for Children: Historical Review and a Framework for Future Design.
Found. Trends Hum. Comput. Interact., 2015

Bloctopus: A Novice Modular Sensor System for Playful Prototyping.
Proceedings of the Ninth International Conference on Tangible, 2015

Using learning analytics to study cognitive disequilibrium in a complex learning environment.
Proceedings of the Fifth International Conference on Learning Analytics And Knowledge, 2015

Leveraging multimodal learning analytics to differentiate student learning strategies.
Proceedings of the Fifth International Conference on Learning Analytics And Knowledge, 2015

Exploring Behavior Representation for Learning Analytics.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Learning Environments and Inquiry Behaviors in Science Inquiry Learning: How Their Interplay Affects the Development of Conceptual Understanding in Physics.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Discovery Versus Direct Instruction: Learning Outcomes of Two Pedagogical Models Using Tangible Interfaces.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

Comparing the Benefits of a Tangible User Interface and Contrasting Cases as a Preparation for Future Learning.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

Trap it!: A Playful Human-Biology Interaction for a Museum Installation.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Interactive Cloud Experimentation for Biology: An Online Education Case Study.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Sketching intentions: comparing different metaphors for programming robots.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Educational Data Mining and Learning Analytics: Applications to Constructionist Research.
Technol. Knowl. Learn., 2014

Deciphering the Practices and Affordances of Different Reasoning Strategies through Multimodal Learning Analytics.
Proceedings of the 2014 ACM workshop on Multimodal Learning Analytics Workshop and Grand Challenge, 2014

Hapkit: An open-hardware haptic device for online education.
Proceedings of the IEEE Haptics Symposium, 2014

Using Multimodal Learning Analytics to Study Learning Mechanisms.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Unraveling Students' Interaction Around a Tangible Interface Using Gesture Recognition.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

The effects of physical and virtual manipulatives on learning basic concepts in electronics.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

How can interaction with digital creative tools support child development?: (closing panel).
Proceedings of the IDC '14, 2014

Reempowering powerful ideas: designers' mission in the age of ubiquitous technology.
Proceedings of the IDC '14, 2014

2013
Preparing for Future Learning with a Tangible User Interface: The Case of Neuroscience.
IEEE Trans. Learn. Technol., 2013

NetLogo: teaching with turtles and crossing curricular boundaries (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Towards the development of multimodal action based assessment.
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013

Multimodal learning analytics.
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013

Analysing Engineering Expertise of High School Students Using Eye Tracking and Multimodal Learning Analytics.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

Designing Community Knowledge in Fabrication Labs: Design Directives and Initial Prototypes.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Programming Pathways: A Technique for Analyzing Novice Programmers' Learning Trajectories.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Student Coding Styles as Predictors of Help-Seeking Behavior.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Interaction design and physical computing in the era of miniature embedded computers.
Proceedings of the Interaction Design and Children 2013, 2013

Meta-modeling knowledge: comparing model construction and model interaction in bifocal modeling.
Proceedings of the Interaction Design and Children 2013, 2013

Dr. Wagon: a 'stretchable' toolkit for tangible computer programming.
Proceedings of the Interaction Design and Children 2013, 2013

LightUp: an augmented, learning platform for electronics.
Proceedings of the Interaction Design and Children 2013, 2013

BeatTable: a tangible approach to rhythms and ratios.
Proceedings of the Interaction Design and Children 2013, 2013

The makers' movement and FabLabs in education: experiences, technologies, and research.
Proceedings of the Interaction Design and Children 2013, 2013

Gears of our childhood: constructionist toolkits, robotics, and physical computing, past and future.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Process pad: a low-cost multi-touch platform to facilitate multimodal documentation of complex learning.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

MagneTracks: a tangible constructionist toolkit for Newtonian physics.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

BrainExplorer: an innovative tool for teaching neuroscience.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Combinatorix: a tangible user interface that supports collaborative learning of probabilities.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Comparing the effect of interactive tabletops and desktops on students' cognition.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Modeling how students learn to program.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Bifocal modeling: a study on the learning outcomes of comparing physical and computational models linked in real time.
Proceedings of the International Conference on Multimodal Interaction, 2012

The retriever-connector model: Matching Classroom Data and Agent-Based Computer Models to Simulate Students' Use of Multiple Epistemological Resources.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

Bifocal modeling: mixing real and virtual labs for advanced science learning.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Mechanix: an interactive display for exploring engineering design through a tangible interface.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Osciloscopiando: interactive video-mechanical sculpture.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Process Pad: a multimedia multi-touch learning platform.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Using learning analytics to assess students' behavior in open-ended programming tasks.
Proceedings of the 1st International Conference on Learning Analytics and Knowledge, 2011

What's an Expert? Using Learning Analytics to Identify Emergent Markers of Expertise through Automated Speech, Sentiment and Sketch Analysis.
Proceedings of the 4th International Conference on Educational Data Mining, 2011

OpenGesture: a low-cost authoring framework for gesture and speech based application development and learning analytics.
Proceedings of the Interaction Design and Children, 2011

Collaboration through documentation: automated capturing of tangible constructions to support engineering design.
Proceedings of the Interaction Design and Children, 2011

Teaching interaction design & children within diverse disciplinary curricula.
Proceedings of the Interaction Design and Children, 2011

QWERTY and the art of designing microcontrollers for children.
Proceedings of the Interaction Design and Children, 2011

LightUp: a low-cost, multi-age toolkit for learning and prototyping electronics.
Proceedings of the Interaction Design and Children, 2011

2010
Think globally, build locally: a technological platform for low-cost, open-source, locally-assembled programmable bricks for education.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Robotics and environmental sensing for low-income populations: design principles, impact, technology, and results.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Connecting the science classroom and tangible interfaces: the bifocal modeling framework.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2009
An Atom is Known by the Company it Keeps: A Constructionist Learning Environment for Materials Science Using Agent-Based Modeling.
Int. J. Comput. Math. Learn., 2009

2008
Complex systems and learning: empirical research, issues, and "seeing" scientific knowledge with new eyes.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

The classroom as a complex adaptive system: an agent-based framework to investigate students' emergent collective behaviors.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

GoGoBot: group collaboration, multi-agent modeling, and robots.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

2007
Just a cog in the machine: participatory robotics as a tool for understanding collaborative learning and decision-making.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Classroom model, model classroom: computer-supported methodology for investigating collaborative-learning pedagogy.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
The Missing Link: A Case Study of Sensing-and-Modeling Toolkits for Constructionist Scientific Investigation.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Participatory, embodied, multi-agent simulation.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006

A technological platform for trans-media scientific exploration.
Proceedings of the Interaction Design and Children, 2006

2004
The City that We Want: Generative Themes, Constructionist Technologies and School/Social Change.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004


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