Nathan R. Holbert

Orcid: 0000-0001-8365-5114

According to our database1, Nathan R. Holbert authored at least 24 papers between 2010 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2022
Reimagining Systems for Learning Hands-on Creative and Maker Skills.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

The Secret Communication Panel: A Constructionist Communications Device for Developing Computational Thinking Skills in School-Age Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
The case for alternative endpoints in computing education.
Br. J. Educ. Technol., 2021

Myco-kit: Towards a design for interspecies creative learning.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
The Role of Evidence Centered Design and Participatory Design in a Playful Assessment for Computational Thinking About Data.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

What Does Computer Science and Maker Education Look Like in 2030?
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Culturally Relevant Constructionist Design: A Design Principle for Low-income School-based Maker Experiences.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

The Aesthetics of (Un)Charted Play: Negotiating Nostalgia and Digital Demons in an Era of "Post-Truth" Educational Research.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Creating Purpose: A Case Study of the Creative Process of an African American Teen in Maker Education.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Human-Nature Meaning-Making: Mothers and Daughters Rethinking Humans' Relationship with Nature through Critical Constructionist Design.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020

2019
Making Community: Following in the footsteps of the Thai King.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

Remixing Wakanda: Envisioning Critical Afrofuturist Design Pedagogies.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

Exploring modalities of reflection using social online portfolios for maker-oriented project-based learning.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

2018
Expanding the Maker Movement by Recentering "Building for Others" in Construction Activities.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
From Blocks to Text and Back: Programming Patterns in a Dual-Modality Environment.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Bots for Tots: Girls' Perceived Versus Actual Competency in Technology and Making.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Computational Thinking in Constructionist Video Games.
Int. J. Game Based Learn., 2016

Leveraging cultural values and "ways of knowing" to increase diversity in maker activities.
Int. J. Child Comput. Interact., 2016

Bots for Tots: Building Inclusive Makerspaces by Leveraging "Ways of Knowing".
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2014
Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science.
Technol. Knowl. Learn., 2014

Science Sims and Games: Best Design Practices and Fave Flops.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Combining Video Games and Constructionist Design to Support Deep Learning in Play.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2012
Designing Video Games that Encourage Players to Integrate Formal Representations with Informal Play.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2010
FormulaT Racing: combining gaming culture and intuitive sense of mechanism for video game design.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010


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