Dustin Freeman

Affiliations:
  • Meta, USA
  • University of Toronto, Canada (PhD 2016)


According to our database1, Dustin Freeman authored at least 15 papers between 2008 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Integrating Multimedia Tools to Enrich Interactions in Live Streaming for Language Learning.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2016
Improv Remix: Video Manipulation Using Whole-body Interaction To Extend Improvised Theatre.
PhD thesis, 2016

Improv Remix: Mixed-Reality Video Manipulation Using Whole-Body Interaction to Extend Improvised Theatre.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts.
CoRR, 2015

2014
LACES: live authoring through compositing and editing of streaming video.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

HCI: human-computer improvisation.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

Blending Art Events and HCI Research.
Proceedings of the Interactive Experience in the Digital Age, Evaluating New Art Practice, 2014

2013
Tweetris: a study of whole-body interaction during a public art event.
Proceedings of the Creativity and Cognition 2013, 2013

2012
Tweetris: play with me.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Freehand pose-based Gestural Interaction: Studies and implications for interface design.
Proceedings of the 4th International Conference on Intelligent Human Computer Interaction, 2012

The role of physical controllers in motion video gaming.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Tangible actions.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

2009
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

2008
Supply Chain Requirements Engineering: A Simulated Reality Check.
Proceedings of the Innovations and Advances in Computer Sciences and Engineering, 2008


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