Hrvoje Benko
Orcid: 0000-0002-2059-3558
According to our database1,
Hrvoje Benko
authored at least 121 papers
between 2003 and 2024.
Collaborative distances:
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Bibliography
2024
CoRR, 2024
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
SoundScroll: Robust Finger Slide Detection Using Friction Sound and Wrist-Worn Microphones.
Proceedings of the 2024 ACM International Symposium on Wearable Computers, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
A Meta-Bayesian Approach for Rapid Online Parametric Optimization for Wrist-based Interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Evaluating the Performance of Hand-Based Probabilistic Text Input Methods on a Mid-Air Virtual Qwerty Keyboard.
IEEE Trans. Vis. Comput. Graph., November, 2023
GazeRayCursor: Facilitating Virtual Reality Target Selection by Blending Gaze and Controller Raycasting.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Investigating Eyes-away Mid-air Typing in Virtual Reality using Squeeze haptics-based Postural Reinforcement.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
RIDS: Implicit Detection of a Selection Gesture Using Hand Motion Dynamics During Freehand Pointing in Virtual Reality.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects Instantly.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error Preference.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021
Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Acustico: Surface Tap Detection and Localization using Wrist-based Acoustic TDOA Sensing.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
IEEE Trans. Haptics, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Tasbi: Multisensory Squeeze and Vibrotactile Wrist Haptics for Augmented and Virtual Reality.
Proceedings of the 2019 IEEE World Haptics Conference, 2019
Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Demonstration of Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Demonstration of Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a VR Controller.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Demonstration of Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
MeetAlive: Room-Scale Omni-Directional Display System for Multi-User Content and Control Sharing.
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Hybrid HFR Depth: Fusing Commodity Depth and Color Cameras to Achieve High Frame Rate, Low Latency Depth Camera Interactions.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016
Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Juggling the Effects of Latency: Software Approaches to Minimizing Latency in Dynamic Projector-Camera Systems.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based Spatial Augmented Reality.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
2014
IEEE Computer Graphics and Applications, 2014
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
CrossMotion: Fusing Device and Image Motion for User Identification, Tracking and Device Association.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014
Proceedings of the IEEE Haptics Symposium, 2014
2013
Interact. Comput., 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Proceedings of the Graphics Interface 2013, 2013
Understanding touch selection accuracy on flat and hemispherical deformable surfaces.
Proceedings of the Graphics Interface 2013, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Rock & rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010
Combining multiple depth cameras and projectors for interactions on, above and between surfaces.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010
Three's company: understanding communication channels in three-way distributed collaboration.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010
Pictionaire: supporting collaborative design work by integrating physical and digital artifacts.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Pinch-the-sky dome: freehand multi-point interactions with immersive omni-directional data.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009
Proceedings of the 17th International Conference on Multimedia 2009, 2009
Proceedings of the Graphics Interface 2009 Conference, 2009
2008
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008
2007
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Proceedings of the 2004 ACM SIGMM Workshop on Effective Telepresence, 2004
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2004
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
Seeing into the Past: Creating a 3D Modeling Pipeline for Archaeological Visualization.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004
2003
SenseShapes: Using Statistical Geometry for Object Selection in a Multimodal Augmented Reality System.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003