Shahram Izadi

Affiliations:
  • Microsoft Research


According to our database1, Shahram Izadi authored at least 157 papers between 2001 and 2020.

Collaborative distances:

Timeline

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Bibliography

2020
Deep relightable textures: volumetric performance capture with neural rendering.
ACM Trans. Graph., 2020

HITNet: Hierarchical Iterative Tile Refinement Network for Real-time Stereo Matching.
CoRR, 2020

RePose: Learning Deep Kinematic Priors for Fast Human Pose Estimation.
CoRR, 2020

Experiencing Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality in DepthLab.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Deep Implicit Volume Compression.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Deep reflectance fields: high-quality facial reflectance field inference from color gradient illumination.
ACM Trans. Graph., 2019

The relightables: volumetric performance capture of humans with realistic relighting.
ACM Trans. Graph., 2019

VIPER: Volume Invariant Position-based Elastic Rods.
Proc. ACM Comput. Graph. Interact. Tech., 2019

LSMAT Least Squares Medial Axis Transform.
Comput. Graph. Forum, 2019


Volumetric Capture of Humans With a Single RGBD Camera via Semi-Parametric Learning.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Depth from motion for smartphone AR.
ACM Trans. Graph., 2018

Real-time compression and streaming of 4D performances.
ACM Trans. Graph., 2018

<i>LookinGood</i>: enhancing performance capture with real-time neural re-rendering.
ACM Trans. Graph., 2018

The need 4 speed in real-time dense visual tracking.
ACM Trans. Graph., 2018

MIST: Multiple Instance Spatial Transformer Network.
CoRR, 2018

LookinGood: Enhancing Performance Capture with Real-time Neural Re-Rendering.
CoRR, 2018

SplineNets: Continuous Neural Decision Graphs.
Proceedings of the Advances in Neural Information Processing Systems 31: Annual Conference on Neural Information Processing Systems 2018, 2018

SOS: Stereo Matching in O(1) with Slanted Support Windows.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

ActiveStereoNet: End-to-End Self-supervised Learning for Active Stereo Systems.
Proceedings of the Computer Vision - ECCV 2018, 2018

StereoNet: Guided Hierarchical Refinement for Real-Time Edge-Aware Depth Prediction.
Proceedings of the Computer Vision - ECCV 2018, 2018

TwinFusion: High Framerate Non-rigid Fusion through Fast Correspondence Tracking.
Proceedings of the 2018 International Conference on 3D Vision, 2018

2017
Articulated distance fields for ultra-fast tracking of hands interacting.
ACM Trans. Graph., 2017

Motion2fusion: real-time volumetric performance capture.
ACM Trans. Graph., 2017

BundleFusion: Real-Time Globally Consistent 3D Reconstruction Using On-the-Fly Surface Reintegration.
ACM Trans. Graph., 2017

DeepContext: Context-Encoding Neural Pathways for 3D Holistic Scene Understanding.
Proceedings of the IEEE International Conference on Computer Vision, 2017

Low Compute and Fully Parallel Computer Vision with HashMatch.
Proceedings of the IEEE International Conference on Computer Vision, 2017

UltraStereo: Efficient Learning-Based Matching for Active Stereo Systems.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

ThirdLight: Low-cost and High-speed 3D Interaction Using Photosensor Markers.
Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017), 2017

2016
Efficient and precise interactive hand tracking through joint, continuous optimization of pose and correspondences.
ACM Trans. Graph., 2016

Fusion4D: real-time performance capture of challenging scenes.
ACM Trans. Graph., 2016

BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration.
CoRR, 2016


The Reality of Mixed Reality.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Single-shot Layered Reflectance Separation Using a Polarized Light Field Camera.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

Time-resolved image demixing.
Proceedings of the 2016 IEEE International Conference on Acoustics, 2016

The Global Patch Collider.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

Fits Like a Glove: Rapid and Reliable Hand Shape Personalization.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

HyperDepth: Learning Depth from Structured Light without Matching.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

FlexCase: Enhancing Mobile Interaction with a Flexible Sensing and Display Cover.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Learning to Navigate the Energy Landscape.
Proceedings of the Fourth International Conference on 3D Vision, 2016

2015
MobileFusion: Real-Time Volumetric Surface Reconstruction and Dense Tracking on Mobile Phones.
IEEE Trans. Vis. Comput. Graph., 2015

Real-Time RGB-D Camera Relocalization via Randomized Ferns for Keyframe Encoding.
IEEE Trans. Vis. Comput. Graph., 2015

SemanticPaint: Interactive 3D Labeling and Learning at your Fingertips.
ACM Trans. Graph., 2015

Real-time pixel luminance optimization for dynamic multi-projection mapping.
ACM Trans. Graph., 2015

SemanticPaint: A Framework for the Interactive Segmentation of 3D Scenes.
CoRR, 2015

Motion Segmentation of Truncated Signed Distance Function Based Volumetric Surfaces.
Proceedings of the 2015 IEEE Winter Conference on Applications of Computer Vision, 2015

SemanticPaint: interactive segmentation and learning of 3D world.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

SemanticPaint: interactive segmentation and learning of 3D worlds.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Computational 3D imaging: advances in time of flight imaging.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Incremental dense semantic stereo fusion for large-scale semantic scene reconstruction.
Proceedings of the IEEE International Conference on Robotics and Automation, 2015

Exploiting uncertainty in regression forests for accurate camera relocalization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

Computationally bounded retrieval.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

A light transport model for mitigating multipath interference in Time-of-flight sensors.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

Learning an efficient model of hand shape variation from depth images.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

Large-scale and drift-free surface reconstruction using online subvolume registration.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

3D scanning deformable objects with a single RGBD sensor.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

Accurate, Robust, and Flexible Real-time Hand Tracking.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Joint Object-Material Category Segmentation from Audio-Visual Cues.
Proceedings of the British Machine Vision Conference 2015, 2015

2014
Kinectrack: 3D Pose Estimation Using a Projected Dense Dot Pattern.
IEEE Trans. Vis. Comput. Graph., 2014

Real-time non-rigid reconstruction using an RGB-D camera.
ACM Trans. Graph., 2014

Learning to be a depth camera for close-range human capture and interaction.
ACM Trans. Graph., 2014

Real-time shading-based refinement for consumer depth cameras.
ACM Trans. Graph., 2014

3D-board: a whole-body remote collaborative whiteboard.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

In-air gestures around unmodified mobile devices.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

FlexSense: a transparent self-sensing deformable surface.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

3D imaging with time of flight cameras: theory, algorithms and applications.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

User-Specific Hand Modeling from Monocular Depth Sequences.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

Multi-output Learning for Camera Relocalization.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

Filter Forests for Learning Data-Dependent Convolutional Kernels.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

Quick and dirty: streamlined 3D scanning in archaeology.
Proceedings of the Computer Supported Cooperative Work, 2014

Type-hover-swipe in 96 bytes: a motion sensing mechanical keyboard.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

A low-cost transparent electric field sensor for 3d interaction on mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Real-Time Face Reconstruction from a Single Depth Image.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2013
Real-time 3D reconstruction at scale using voxel hashing.
ACM Trans. Graph., 2013

Scalable real-time volumetric surface reconstruction.
ACM Trans. Graph., 2013

Demo hour.
Interactions, 2013

Video collections in panoramic contexts.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

MonoFusion: Real-time 3D reconstruction of small scenes with a single web camera.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Real-time RGB-D camera relocalization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Scene Coordinate Regression Forests for Camera Relocalization in RGB-D Images.
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013

8D: interacting with a relightable glasses-free 3D display.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Real-Time 3D Reconstruction in Dynamic Scenes Using Point-Based Fusion.
Proceedings of the 2013 International Conference on 3D Vision, 2013

2012
Steerable augmented reality with the beamatron.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

8D display: a relightable glasses-free 3D display.
Proceedings of the Interactive Tabletops and Surfaces, 2012

HCI remixed: At the intersection of graphics, vision, cool hardware, and mixed reality.
Proceedings of the 20th Signal Processing and Communications Applications Conference, 2012

KinÊtre: animating the world with the human body.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces.
Proceedings of the Pervasive Computing - 10th International Conference, 2012

Kinectrack: Agile 6-DoF tracking using a projected dot pattern.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

A new era of Human Computer Interaction.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Estimation of Intrinsic Image Sequences from Image+Depth Video.
Proceedings of the Computer Vision - ECCV 2012, 2012

At home with surface computing?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

HoloDesk: direct 3d interactions with a situated see-through display.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Shake'n'sense: reducing interference for overlapping structured light depth cameras.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

The role of physical controllers in motion video gaming.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Modeling Kinect Sensor Noise for Improved 3D Reconstruction and Tracking.
Proceedings of the 2012 Second International Conference on 3D Imaging, 2012

2011
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Vermeer: direct interaction with a 360° viewable 3D display.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Portico: tangible interaction on and around a tablet.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Enhancing naturalness of pen-and-tablet drawing through context sensing.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

KinectFusion: real-time dynamic 3D surface reconstruction and interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

KinectFusion: Real-time dense surface mapping and tracking.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Mechanical hijacking: how robots can accelerate UbiComp deployments.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Grips and gestures on a multi-touch pen.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

VORTEX: design and implementation of an interactive volumetric display.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Interaction on the Tabletop: Bringing the Physical to the Digital.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

RearType: text entry using keys on the back of a device.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Design and evaluation of interaction models for multi-touch mice.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Engineering patterns for multi-touch interfaces.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010

Opening up the family archive.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

LensMouse: augmenting the mouse with an interactive touch display.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Graspables revisited: multi-touch vs. tangible input for tabletop displays in acquisition and manipulation tasks.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Comparing user performance with single-finger, whole-hand, and hybrid pointing devices.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Supporting Family Awareness with the Whereabouts Clock.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009

Special issue on interaction with coupled and public displays.
Pers. Ubiquitous Comput., 2009

ThinSight: a thin form-factor interactive surface technology.
Commun. ACM, 2009

Mouse 2.0: multi-touch meets the mouse.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

A reconfigurable ferromagnetic input device.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Interactions in the air: adding further depth to interactive tabletops.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Turning the tables: an interactive surface for vjing.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Putting the physical into the digital: issues in designing hybrid interactive surfaces.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

2008
Instant Places: Using Bluetooth for Situated Interaction in Public Displays.
IEEE Pervasive Comput., 2008

Bringing physics to the surface.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Going beyond the display: a surface technology with an electronically switchable diffuser.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

SideSight: multi-"touch" interaction around small devices.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Experiences with building a thin form-factor touch and tangible tabletop.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Creating malleable interactive surfaces using liquid displacement sensing.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

2007
Homes that make us smart.
Pers. Ubiquitous Comput., 2007

ThinSight: versatile multi-touch sensing for thin form-factor displays.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

C-Slate: A Multi-Touch and Object Recognition System for Remote Collaboration using Horizontal Surfaces.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

High Precision Multi-touch Sensing on Surfaces using Overhead Cameras.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

ThinSight: integrated optical multi-touch sensing through thin form-factor displays.
Proceedings of the Emerging Displays Technologies Workshop, 2007

Trafficking: design for the viral exchange of TV content on mobile phones.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Containing Family Clutter.
Proceedings of the Home Informatics and Telematics: ICT for The Next Billion, 2007

Locating Family Values: A Field Trial of the Whereabouts Clock.
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

Affordances for manipulation of physical versus digital media on interactive surfaces.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
SenseCam: A Retrospective Memory Aid.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

HomeNote: supporting situated messaging in the home.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

The whereabouts clock: early testing of a situated awareness device.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
An extensible set-top box platform for home media applications.
IEEE Trans. Consumer Electron., 2005

A New Method for Auto-calibrated Object Tracking.
Proceedings of the UbiComp 2005: Ubiquitous Computing, 7th International Conference, 2005

2004
Public interactive surfaces for communal ubiquitous computing spaces.
PhD thesis, 2004

The introduction of a shared interactive surface into a communal space.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

2003
Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media.
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology, 2003

2002
Citywide: Supporting Interactive Digital Experiences Across Physical Space.
Pers. Ubiquitous Comput., 2002

The FUSE Platform: Supporting Ubiquitous Collaboration Within Diverse Mobile Environments.
Autom. Softw. Eng., 2002

User interfaces when and where they are needed: an infrastructure for recombinant computing.
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002

Challenge: : recombinant computing and the speakeasy approach.
Proceedings of the Eighth Annual International Conference on Mobile Computing and Networking, 2002

Using speakeasy for ad hoc peer-to-peer collaboration.
Proceedings of the CSCW 2002, 2002

The augurscope: a mixed reality interface for outdoors.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Designing for serendipity: supporting end-user configuration of ubiquitous computing environments.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum.
Proceedings of the 2001 Conference on Virtual Reality, 2001

Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001


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