Otmar Hilliges

Orcid: 0000-0002-5068-3474

Affiliations:
  • ETH Zurich, Switzerland


According to our database1, Otmar Hilliges authored at least 195 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
GraspXL: Generating Grasping Motions for Diverse Objects at Scale.
CoRR, 2024

Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects.
CoRR, 2024

RHOBIN Challenge: Reconstruction of Human Object Interaction.
CoRR, 2024

2023
FLARE: Fast Learning of Animatable and Relightable Mesh Avatars.
ACM Trans. Graph., December, 2023

Fast-SNARF: A Fast Deformer for Articulated Neural Fields.
IEEE Trans. Pattern Anal. Mach. Intell., October, 2023

HAAR: Text-Conditioned Generative Model of 3D Strand-based Human Hairstyles.
CoRR, 2023

G-MEMP: Gaze-Enhanced Multimodal Ego-Motion Prediction in Driving.
CoRR, 2023

HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video.
CoRR, 2023

LALM: Long-Term Action Anticipation with Language Models.
CoRR, 2023

A Unified Approach for Text- and Image-guided 4D Scene Generation.
CoRR, 2023

SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion.
CoRR, 2023

SynH2R: Synthesizing Hand-Object Motions for Learning Human-to-Robot Handovers.
CoRR, 2023

CADS: Unleashing the Diversity of Diffusion Models through Condition-Annealed Sampling.
CoRR, 2023

PACE: Human and Camera Motion Estimation from in-the-wild Videos.
CoRR, 2023

Physically Plausible Full-Body Hand-Object Interaction Synthesis.
CoRR, 2023

ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation.
CoRR, 2023

Palm: Predicting Actions through Language Models @ Ego4D Long-Term Action Anticipation Challenge 2023.
CoRR, 2023

Summarize the Past to Predict the Future: Natural Language Descriptions of Context Boost Multimodal Object Interaction.
CoRR, 2023

Efficient Learning of High Level Plans from Play.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

Human from Blur: Human Pose Tracking from Blurry Images.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

AG3D: Learning to Generate 3D Avatars from 2D Image Collections.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Preface: A Data-driven Volumetric Prior for Few-shot Ultra High-resolution Face Synthesis.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

PointAvatar: Deformable Point-Based Head Avatars from Videos.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Hi4D: 4D Instance Segmentation of Close Human Interaction.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

X-Avatar: Expressive Human Avatars.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

DINER: Depth-aware Image-based NEural Radiance fields.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

HARP: Personalized Hand Reconstruction from a Monocular RGB Video.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Learning Locally Editable Virtual Humans.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Learning Human-to-Robot Handovers from Point Clouds.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

EFE: End-to-end Frame-to-Gaze Estimation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
EyeNeRF: a hybrid representation for photorealistic synthesis, animation and relighting of human eyes.
ACM Trans. Graph., 2022

SFP: State-free Priors for Exploration in Off-Policy Reinforcement Learning.
Trans. Mach. Learn. Res., 2022

PointAvatar: Deformable Point-based Head Avatars from Videos.
CoRR, 2022

HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics.
CoRR, 2022

Robust Real-Time Tracking of Axis-Symmetric Magnets via Neural Networks.
CoRR, 2022

MARLUI: Multi-Agent Reinforcement Learning for Goal-Agnostic Adaptive UIs.
CoRR, 2022

EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyes.
CoRR, 2022

TempoRL: Temporal Priors for Exploration in Off-Policy Reinforcement Learning.
CoRR, 2022

Articulated Objects in Free-form Hand Interaction.
CoRR, 2022

In the Arms of a Robot: Designing Autonomous Hugging Robots with Intra-Hug Gestures.
CoRR, 2022

Computational Design of Kinesthetic Garments.
Comput. Graph. Forum, 2022

Computational Design of Active Kinesthetic Garments.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

SAGA: Stochastic Whole-Body Grasping with Contact.
Proceedings of the Computer Vision - ECCV 2022, 2022

LiP-Flow: Learning Inference-Time Priors for Codec Avatars via Normalizing Flows in Latent Space.
Proceedings of the Computer Vision - ECCV 2022, 2022

I M Avatar: Implicit Morphable Head Avatars from Videos.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequence.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

gDNA: Towards Generative Detailed Neural Avatars.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

TempCLR: Reconstructing Hands via Time-Coherent Contrastive Learning.
Proceedings of the International Conference on 3D Vision, 2022

Reconstructing Action-Conditioned Human-Object Interactions Using Commonsense Knowledge Priors.
Proceedings of the International Conference on 3D Vision, 2022

2021
Improved Learning of Robot Manipulation Tasks Via Tactile Intrinsic Motivation.
IEEE Robotics Autom. Lett., 2021

Learning Functionally Decomposed Hierarchies for Continuous Control Tasks With Path Planning.
IEEE Robotics Autom. Lett., 2021

Adversarial Motion Modelling helps Semi-supervised Hand Pose Estimation.
CoRR, 2021

Self-Supervised 3D Hand Pose Estimation from monocular RGB via Contrastive Learning.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

SPEC: Seeing People in the Wild with an Estimated Camera.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

PARE: Part Attention Regressor for 3D Human Body Estimation.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

EM-POSE: 3D Human Pose Estimation from Sparse Electromagnetic Trackers.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Shape-aware Multi-Person Pose Estimation from Multi-View Images.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

VariTex: Variational Neural Face Textures.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

The Six Hug Commandments: Design and Evaluation of a Human-Sized Hugging Robot with Visual and Haptic Perception.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2021

Hedgehog: Handheld Spherical Pin Array based on a Central Electromagnetic Actuator.
Proceedings of the IEEE World Haptics Conference, 2021

Optimization-based User Support for Cinematographic Quadrotor Camera Target Framing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Render In-between: Motion Guided Video Synthesis for Action Interpolation.
Proceedings of the 32nd British Machine Vision Conference 2021, 2021

A Skeleton-Driven Neural Occupancy Representation for Articulated Hands.
Proceedings of the International Conference on 3D Vision, 2021

Human Performance Capture from Monocular Video in the Wild.
Proceedings of the International Conference on 3D Vision, 2021

Learning To Disambiguate Strongly Interacting Hands via Probabilistic Per-Pixel Part Segmentation.
Proceedings of the International Conference on 3D Vision, 2021

A Spatio-temporal Transformer for 3D Human Motion Prediction.
Proceedings of the International Conference on 3D Vision, 2021

2020
Capturing Subjective First-Person View Shots with Drones for Automated Cinematography.
ACM Trans. Graph., 2020

Learning to Assemble: Estimating 6D Poses for Robotic Object-Object Manipulation.
IEEE Robotics Autom. Lett., 2020

Attention, please: A Spatio-temporal Transformer for 3D Human Motion Prediction.
CoRR, 2020

The DIDI dataset: Digital Ink Diagram data.
CoRR, 2020

Learning Functionally Decomposed Hierarchies for Continuous Control Tasks.
CoRR, 2020

Hierarchical Reinforcement Learning as a Model of Human Task Interleaving.
CoRR, 2020

Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration.
Comput. Graph. Forum, 2020

Optimal Control for Electromagnetic Haptic Guidance Systems.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Omni: Volumetric Sensing and Actuation of Passive Magnetic Tools for Dynamic Haptic Feedback.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Exploring self-supervised learning techniques for hand pose estimation.
Proceedings of the NeurIPS 2020 Workshop on Pre-registration in Machine Learning, 2020

Self-Learning Transformations for Improving Gaze and Head Redirection.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

CoSE: Compositional Stroke Embeddings.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Contact-free Nonplanar Haptics with a Spherical Electromagnet.
Proceedings of the 2020 IEEE Haptics Symposium, 2020

Detecting Relevance during Decision-Making from Eye Movements for UI Adaptation.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

ETH-XGaze: A Large Scale Dataset for Gaze Estimation Under Extreme Head Pose and Gaze Variation.
Proceedings of the Computer Vision - ECCV 2020, 2020

Weakly Supervised 3D Hand Pose Estimation via Biomechanical Constraints.
Proceedings of the Computer Vision - ECCV 2020, 2020

Human Body Model Fitting by Learned Gradient Descent.
Proceedings of the Computer Vision - ECCV 2020, 2020

Towards End-to-End Video-Based Eye-Tracking.
Proceedings of the Computer Vision - ECCV 2020, 2020

Category Level Object Pose Estimation via Neural Analysis-by-Synthesis.
Proceedings of the Computer Vision - ECCV 2020, 2020

Artificial Intelligence for HCI: A Modern Approach.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Learning-based Region Selection for End-to-End Gaze Estimation.
Proceedings of the 31st British Machine Vision Conference 2020, 2020

Spatial Attention Improves Iterative 6D Object Pose Estimation.
Proceedings of the 8th International Conference on 3D Vision, 2020

Convolutional Autoencoders for Human Motion Infilling.
Proceedings of the 8th International Conference on 3D Vision, 2020

2019
Plan3D: Viewpoint and Trajectory Optimization for Aerial Multi-View Stereo Reconstruction.
ACM Trans. Graph., 2019

Interactive hand pose estimation using a stretch-sensing soft glove.
ACM Trans. Graph., 2019

Deformation Capture via Soft and Stretchable Sensor Arrays.
ACM Trans. Graph., 2019

High-Level Teleoperation System for Aerial Exploration of Indoor Environments.
Frontiers Robotics AI, 2019

Dynamic Drawing Guidance via Electromagnetic Haptic Feedback.
CoRR, 2019

Optimizing for Aesthetically Pleasing Quadrotor Camera Motion.
CoRR, 2019

NVS Machines: Learning Novel View Synthesis with Fine-grained View Control.
CoRR, 2019

Distributed multi-robot formation control in dynamic environments.
Auton. Robots, 2019

TacTiles: Dual-Mode Low-Power Electromagnetic Actuators for Rendering Continuous Contact and Spatial Haptic Patterns in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Context-Aware Online Adaptation of Mixed Reality Interfaces.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

A Demonstration on Dynamic Drawing Guidance via Electromagnetic Haptic Feedback.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Learning Cooperative Personalized Policies from Gaze Data.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

A stretch-sensing soft glove for interactive hand pose estimation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

AudioTouch: Minimally Invasive Sensing of Micro-Gestures via Active Bio-Acoustic Sensing.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Video-based Prediction of Hand-grasp Preshaping with Application to Prosthesis Control.
Proceedings of the International Conference on Robotics and Automation, 2019

Demonstration-Guided Deep Reinforcement Learning of Control Policies for Dexterous Human-Robot Interaction.
Proceedings of the International Conference on Robotics and Automation, 2019

STCN: Stochastic Temporal Convolutional Networks.
Proceedings of the 7th International Conference on Learning Representations, 2019

Content-Consistent Generation of Realistic Eyes with Style.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019

Few-Shot Adaptive Gaze Estimation.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Photo-Realistic Monocular Gaze Redirection Using Generative Adversarial Networks.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Structured Prediction Helps 3D Human Motion Modelling.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Monocular Neural Image Based Rendering With Continuous View Control.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

End-to-End Learning for Graph Decomposition.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Unpaired Pose Guided Human Image Generation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2019

2018
Flycon: real-time environment-independent multi-view human pose estimation with aerial vehicles.
ACM Trans. Graph., 2018

Deep inertial poser: learning to reconstruct human pose from sparse inertial measurements in real time.
ACM Trans. Graph., 2018

Optimizing for aesthetically pleasing qadrotor camera motion.
ACM Trans. Graph., 2018

Sample Efficient Learning of Path Following and Obstacle Avoidance Behavior for Quadrotors.
IEEE Robotics Autom. Lett., 2018

Deformation Capture via Self-Sensing Capacitive Arrays.
CoRR, 2018

WYFIWYG: Investigating Effective User Support in Aerial Videography.
CoRR, 2018

DextrES: Wearable Haptic Feedback for Grasping in VR via a Thin Form-Factor Electrostatic Brake.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Deformation Capture via Self-Sensing Capacitive Arrays (Video).
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Learning to find eye region landmarks for remote gaze estimation in unconstrained settings.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

Deep Pictorial Gaze Estimation.
Proceedings of the Computer Vision - ECCV 2018, 2018

Learn-to-Score: Efficient 3D Scene Exploration by Predicting View Utility.
Proceedings of the Computer Vision - ECCV 2018, 2018

Cross-Modal Deep Variational Hand Pose Estimation.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Computational Interaction: Theory and Practice.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

DeepWriting: Making Digital Ink Editable via Deep Generative Modeling.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Real-time planning for automated multi-view drone cinematography.
ACM Trans. Graph., 2017

Real-Time Motion Planning for Aerial Videography With Real-Time With Dynamic Obstacle Avoidance and Viewpoint Optimization.
IEEE Robotics Autom. Lett., 2017

Rig animation with a tangible and modular input device.
Interactions, 2017

Computational Interactivity (Dagstuhl Seminar 17232).
Dagstuhl Reports, 2017

MagTics: Flexible and Thin Form Factor Magnetic Actuators for Dynamic and Wearable Haptic Feedback.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Guiding InfoGAN with Semi-supervision.
Proceedings of the Machine Learning and Knowledge Discovery in Databases, 2017

Thin-Slicing Network: A Deep Structured Model for Pose Estimation in Videos.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

Computational Approaches to Interaction Design.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Prototyping Ubiquitous Imaging Surfaces.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Learning Human Motion Models for Long-Term Predictions.
Proceedings of the 2017 International Conference on 3D Vision, 2017

2016
Rig animation with a tangible and modular input device.
ACM Trans. Graph., 2016

Interacting with Soli: Exploring Fine-Grained Dynamic Gesture Recognition in the Radio-Frequency Spectrum.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Rig Animation with a Tangible and Modular Input Device.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Spatial User Interaction Panel.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Duo-VIO: Fast, light-weight, stereo inertial odometry.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

Omni-directional person tracking on a flying robot using occlusion-robust ultra-wideband signals.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

Airways: Optimization-Based Planning of Quadrotor Trajectories according to High-Level User Goals.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

DefSense: Computational Design of Customized Deformable Input Devices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Effect of Richer Visualizations on Code Comprehension.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Two-Stream SR-CNNs for Action Recognition in Videos.
Proceedings of the British Machine Vision Conference 2016, 2016

2015
Interactive design of 3D-printable robotic creatures.
ACM Trans. Graph., 2015

Fast blur removal for wearable QR code scanners.
Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Semi-direct EKF-based monocular visual-inertial odometry.
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015

Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

An Interactive System for Data Structure Development.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Tangible and modular input device for character articulation.
ACM Trans. Graph., 2014

In-air gestures around unmodified mobile devices.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Environment-independent formation flight for micro aerial vehicles.
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014

Type-hover-swipe in 96 bytes: a motion sensing mechanical keyboard.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2012
Steerable augmented reality with the beamatron.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces.
Proceedings of the Pervasive Computing - 10th International Conference, 2012

At home with surface computing?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

HoloDesk: direct 3d interactions with a situated see-through display.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Shake'n'sense: reducing interference for overlapping structured light depth cameras.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

The role of physical controllers in motion video gaming.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Vermeer: direct interaction with a 360° viewable 3D display.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

KinectFusion: real-time dynamic 3D surface reconstruction and interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

KinectFusion: Real-time dense surface mapping and tracking.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2010
Interaction on the Tabletop: Bringing the Physical to the Digital.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Opening up the family archive.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

2009
Bringing the physical to the digital: a new model for tabletop interaction.
PhD thesis, 2009

Building Interactive Multi-Touch Surfaces.
J. Graphics, GPU, & Game Tools, 2009

Interactions in the air: adding further depth to interactive tabletops.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Exploring tangible and direct touch interfaces for manipulating 2D and 3D information on a digital table.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Getting sidetracked: display design and occasioning photo-talk with the photohelix.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Bringing physics to the surface.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Creating malleable interactive surfaces using liquid displacement sensing.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Flux: Enhancing Photo Organization through Interaction and Automation.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

Physical handles at the interactive surface: exploring tangibility and its benefits.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Kitchen stories: sharing recipes with the Living Cookbook.
Pers. Ubiquitous Comput., 2007

Photohelix: Browsing, Sorting and Sharing Digital Photo Collections.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

A Wall-Sized Focus Plus Context Display.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

Shoot & copy: phonecam-based information transfer from public displays onto mobile phones.
Proceedings of the 4th International Conference on Mobile Technology, 2007

Browsing and Sorting Digital Pictures Using Automatic Image Classification and Quality Analysis.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

Designing for collaborative creative problem solving.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
AudioRadar: A Metaphorical Visualization for the Navigation of Large Music Collections.
Proceedings of the Smart Graphics, 6th International Symposium, 2006

Interactive prototyping for ubiquitous augmented reality user interfaces.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006


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