David Kim

Orcid: 0000-0002-0508-3509

Affiliations:
  • Google, Zurich, Switzerland


According to our database1, David Kim authored at least 46 papers between 2007 and 2026.

Collaborative distances:

Timeline

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Bibliography

2026
Vibe Coding XR: Accelerating AI + XR Prototyping with XR Blocks and Gemini.
CoRR, March, 2026

AgentHands: Generating Interactive Hand Gestures for Spatially Grounded Agent Conversations in XR.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
XR Blocks: Accelerating Human-centered AI + XR Innovation.
CoRR, September, 2025

Beyond the Phone: Exploring Phone-XR Integration through Multi-View Transitions for Real-World Applications.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2025

Sensible Agent: A Framework for Unobtrusive Interaction with Proactive AR Agents.
Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025

Thing2Reality: Enabling Spontaneous Creation of 3D Objects from 2D Content using Generative AI in XR Meetings.
Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025

DialogLab: Authoring, Simulating, and Testing Dynamic Human-AI Group Conversations.
Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025

InstructPipe: Generating Visual Blocks Pipelines with Human Instructions and LLMs.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

2024
RetroSphere: Enabling Low-power and Affordable 3D Input for Lightweight Augmented Reality Devices.
GetMobile Mob. Comput. Commun., June, 2024

Thing2Reality: Transforming 2D Content into Conditioned Multiviews and 3D Gaussian Objects for XR Communication.
CoRR, 2024

Augmented Object Intelligence: Making the Analog World Interactable with XR-Objects.
CoRR, 2024

Experiencing Thing2Reality: Transforming 2D Content into Conditioned Multiviews and 3D Gaussian Objects for XR Communication.
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Augmented Object Intelligence with XR-Objects.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Experiencing InstructPipe: Building Multi-modal AI Pipelines via Prompting LLMs and Visual Programming.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

ChatDirector: Enhancing Video Conferencing with Space-Aware Scene Rendering and Speech-Driven Layout Transition.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

UI Mobility Control in XR: Switching UI Positionings between Static, Dynamic, and Self Entities.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Human I/O: Towards a Unified Approach to Detecting Situational Impairments.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
InstructPipe: Building Visual Programming Pipelines with Human Instructions.
CoRR, 2023

2022
RetroSphere: Self-Contained Passive 3D Controller Tracking for Augmented Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Opportunistic Interfaces for Augmented Reality: Transforming Everyday Objects into Tangible 6DoF Interfaces Using Ad hoc UI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2020
Experiencing Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality in DepthLab.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

2018
The need 4 speed in real-time dense visual tracking.
ACM Trans. Graph., 2018

2017
Articulated distance fields for ultra-fast tracking of hands interacting.
ACM Trans. Graph., 2017

2016
Fusion4D: real-time performance capture of challenging scenes.
ACM Trans. Graph., 2016


HyperDepth: Learning Depth from Structured Light without Matching.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

FlexCase: Enhancing Mobile Interaction with a Flexible Sensing and Display Cover.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
SemanticPaint: Interactive 3D Labeling and Learning at your Fingertips.
ACM Trans. Graph., 2015

SemanticPaint: interactive segmentation and learning of 3D world.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Accurate, Robust, and Flexible Real-time Hand Tracking.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Learning to be a depth camera for close-range human capture and interaction.
ACM Trans. Graph., 2014

FlexSense: a transparent self-sensing deformable surface.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

MixFab: a mixed-reality environment for personal fabrication.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2012
Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces.
Proceedings of the Pervasive Computing - 10th International Conference, 2012

HoloDesk: direct 3d interactions with a situated see-through display.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Shake'n'sense: reducing interference for overlapping structured light depth cameras.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Vermeer: direct interaction with a 360° viewable 3D display.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

KinectFusion: real-time dynamic 3D surface reconstruction and interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

KinectFusion: Real-time dense surface mapping and tracking.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2010
Multi-touch authentication on tabletops.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2008
Creating malleable interactive surfaces using liquid displacement sensing.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

2007
Designing for collaborative creative problem solving.
Proceedings of the 6th Conference on Creativity & Cognition, 2007


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