Swen E. Gaudl

Orcid: 0000-0003-3116-3761

Affiliations:
  • Falmouth University, Penryn, UK
  • University of Bath, UK (PhD 2016)


According to our database1, Swen E. Gaudl authored at least 29 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Sonic Dancer: A Low-Cost, Sound-Based Device to Explore Shared Movement and Dance Through Generative Live Soundscapes.
Interactions, February, 2024

2023
A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
Ragdoll Recovery: Manipulating Virtual Mannequins to Aid Action Sequence Proficiency.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
The Barriers of the Assistive Robotics Market - What Inhibits Health Innovation?
Sensors, 2021

Many-objective population visualisation with geons.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021

Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory.
Proceedings of the ICAT-EGVE 2021, 2021

2020
A Low Cost Series Elastic Actuator Test Bench.
Proceedings of the Towards Autonomous Robotic Systems - 21st Annual Conference, 2020

2019
Instinct: A biologically inspired reactive planner for intelligent embedded systems.
Cogn. Syst. Res., 2019

Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies.
Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2019

2018
Rapid game jams with fluidic games: A user study & design methodology.
Entertain. Comput., 2018

A Genetic Programming Framework for 2D Platform AI.
CoRR, 2018

Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions.
CoRR, 2018

Exploring Novel Game Spaces with Fluidic Games.
CoRR, 2018

The extended ramp model: A biomimetic model of behaviour arbitration for lightweight cognitive architectures.
Cogn. Syst. Res., 2018

A Parameter-Space Design Methodology for Casual Creators.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

Curious users of casual creators.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
Fluidic Games in Cultural Contexts.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

Mixed-Initiative Approaches to On-Device Mobile Game Design.
Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), 2017

Wevva: Democratising Game Design.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
Building robust real-time game AI: simplifying & automating integral process steps in multi-platform design.
PhD thesis, 2016

Semi-automated level design via auto-playtesting for handheld casual game creation.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

2015
Learning from Play: Facilitating Character Design Through Genetic Programming and Human Mimicry.
Proceedings of the Progress in Artificial Intelligence, 2015

2014
A methodology for requirements analysis of AI architecture authoring tools.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Emotionally Driven Robot Control Architecture for Human-Robot Interaction.
Proceedings of the Towards Autonomous Robotic Systems - 14th Annual Conference, 2013

Behaviour oriented design for real-time-strategy games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2010
Taxonomic contributions to digital games science.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

2009
The Good, the Bad and the Ugly: Short Stories in Short Game Play.
Proceedings of the Interactive Storytelling, 2009

In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach.
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009


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