Hans G. K. Hummel

Orcid: 0000-0002-3579-749X

According to our database1, Hans G. K. Hummel authored at least 42 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Mini-games for entrepreneurship in construction: instructional design and effects of the TYCON game.
Interact. Learn. Environ., November, 2023

Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

2021
Serious game in introductory psychology for professional awareness: Optimal learner control and authenticity.
Br. J. Educ. Technol., 2021

2018
Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability.
Interact. Learn. Environ., 2018

The Design of the RU EU? Game: A Game-Based Approach to Help Students' Exploring of European Identity and Values.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Retrospective cognitive feedback for progress monitoring in serious games.
Br. J. Educ. Technol., 2017

2015
Collaboration scripts for mastership skills: online game about classroom dilemmas in teacher education.
Interact. Learn. Environ., 2015

2014
Developing Scenario-based Serious Games for Complex Cognitive Skills Acquisition: Design, Development and Evaluation of the EMERGO Platform.
J. Univers. Comput. Sci., 2014

Serious Gaming Analytics: What Students' Log Files Tell Us about Gaming and Learning.
Int. J. Serious Games, 2014

Structuring Collaboration Scripts - Optimizing Online Group Work on Classroom Dilemmas in Teacher Education.
Proceedings of the CSEDU 2014, 2014

2013
Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2011
Recommender Systems in Technology Enhanced Learning.
Proceedings of the Recommender Systems Handbook, 2011

Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills.
Br. J. Educ. Technol., 2011

2010
Report of the Results of an IMS Learning Design Expert Workshop.
Int. J. Emerg. Technol. Learn., 2010

ReMashed - An Usability Study of a Recommender System for Mash-Ups for Learning.
Int. J. Emerg. Technol. Learn., 2010

2009
Identifying the Goal, User model and Conditions of Recommender Systems for Formal and Informal Learning.
J. Digit. Inf., 2009

Simulating Light-Weight Personalised Recommender Systems in Learning Networks: A Case for Pedagogy-Oriented and Rating-Based Hybrid Recommendation Strategies.
J. Artif. Soc. Soc. Simul., 2009

Effects of the ISIS Recommender System for Navigation Support in self-organised Learning Networks.
J. Educ. Technol. Soc., 2009

ReMashed - Recommendation Approaches for Mash- Up Personal Learning Environments in Formal and Informal Learning Settings.
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009

ReMashed - Recommendations for Mash-Up Personal Learning Environments.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

How to Set Up Simulations for Designing Light-Weight Personalised Recommender Systems.
Proceedings of the Learning Network Services for Professional Development, 2009

Conclusion of the Book.
Proceedings of the Learning Network Services for Professional Development, 2009

Individualised Navigation Services in Learning Networks.
Proceedings of the Learning Network Services for Professional Development, 2009

Evaluating the Effectiveness of Personalised Recommender Systems in Learning Networks.
Proceedings of the Learning Network Services for Professional Development, 2009

2008
Serious games for higher education: a framework for reducing design complexity.
J. Comput. Assist. Learn., 2008

Personal recommender systems for learners in lifelong learning networks: the requirements, techniques and model.
Int. J. Learn. Technol., 2008

Wayfinding Services for Open Educational Practices.
Int. J. Emerg. Technol. Learn., 2008

Competence Description for Personal Recommendations: The Importance of Identifying the Complexity of Learning and Performance Situations.
J. Educ. Technol. Soc., 2008

Navigation support for learners in informal learning environments.
Proceedings of the 2008 ACM Conference on Recommender Systems, 2008

2007
Using IMS learning design to model curricula.
Interact. Learn. Environ., 2007

Navigational support in lifelong learning: Enhancing effectiveness through indirect social navigation.
Interact. Learn. Environ., 2007

Combining social-based and information-based approaches for personalised recommendation on sequencing learning activities.
Int. J. Learn. Technol., 2007

Social Software for Life-long Learning.
J. Educ. Technol. Soc., 2007

2006
Critical facilities for active participation in learning networks.
Int. J. Web Based Communities, 2006

Timing of cueing in complex problem-solving tasks: Learner versus system control.
Comput. Hum. Behav., 2006

Social Software for Professional Learning: Examples and Research Issues.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Fostering Participation in Learning Networks by Using Reward Systems and Face-to-Face Meetings.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
Encouraging contributions in learning networks using incentive mechanisms.
J. Comput. Assist. Learn., 2005

Facilitating participation: From the EML web site to the Learning Network for Learning Design.
Interact. Learn. Environ., 2005

2004
Cueing for transfer in multimedia programmes: process worksheets vs. worked-out examples.
J. Comput. Assist. Learn., 2004

Educational modelling language and learning design: new opportunities for instructional reusability and personalised learning.
Int. J. Learn. Technol., 2004


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