Passant El Agroudy

Orcid: 0000-0003-1419-7425

According to our database1, Passant El Agroudy authored at least 23 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Simulating the Human in HCD with ChatGPT: Redesigning Interaction Design with AI.
Interactions, February, 2024

2023
Impact of Privacy Protection Methods of Lifelogs on Remembered Memories.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

I (Don't) Know What You Did Last Summer: A Framework for Ubiquitous Research Preservation.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Superhero Pose: Enhancing Physical Performance in Exergames by Embodying Celebrity Avatars in Virtual Reality.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

How do Users Expect their Smart Memory Vaults to Utilize Their Shared Memories?
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

A Model for Selecting Media Type of Memory Cues in Ubiquitous Prostheses.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Designing ubiquitous-computing systems for memory alterations.
PhD thesis, 2021

'I Don't Need a Goal': Attitudes and Practices in Fitness Tracking beyond WEIRD User Groups.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Prisoner of Words: Lessons Learnt from Mobile Gamification of Lab Memory Experiments.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Give-Me-A-Hand: The Effect of Partner's Gender on Collaboration Quality in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
A Design Space for Social Presence in VR.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

SpotlessMind: A Design Probe for Eliciting Attitudes towards Sharing Neurofeedback.
Proceedings of the Augmented Humans International Conference, 2020

2019
Pervasive Displays Research: What's Next?
IEEE Pervasive Comput., 2019

CampusBuddy: how can campus public displays help students feel at home?
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

PathoGenius VR: VR medical training.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

LifeRewinder: speed reviewing of lifelogs using tangibles.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Can Privacy-Aware Lifelogs Alter Our Memories?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Workshop on Amplified and Memorable Food Interactions.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

2017
WAHM - 4th workshop on ubiquitous technologies to augment the human mind: sharing experiences.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

2016
Multimedia Memory Cues for Augmenting Human Memory.
IEEE Multim., 2016

Decision-Making under Uncertainty: How the Amount of Presented Uncertainty Influences User Behavior.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Impact of reviewing lifelogging photos on recalling episodic memories.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Reading-based Screenshot Summaries for Supporting Awareness of Desktop Activities.
Proceedings of the 7th Augmented Human International Conference, 2016


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