Feng-Kuang Chiang

Orcid: 0000-0002-6010-6048

According to our database1, Feng-Kuang Chiang authored at least 40 papers between 2007 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2025
Effects of Participation in Educational Robotics Competitions From the Parent's Perspective: A Mixed-Methods Study.
J. Comput. Assist. Learn., 2025

2024
Meta-analysis of the effect of 360-degree videos on students' learning outcomes and non-cognitive outcomes.
Br. J. Educ. Technol., November, 2024

2023
Effectiveness of keyboard-based English vocabulary practice application on vocational school students.
Interact. Learn. Environ., July, 2023

Cross-cultural social contexts: a comparison of Chinese and US students' experiences in active learning classrooms.
Interact. Learn. Environ., April, 2023

A quasi-experimental study on the influence of different media scaffolds toward physics problem-solving processes.
Interact. Learn. Environ., February, 2023

Effects of the world robot Olympiad on the students who participate: a qualitative study.
Interact. Learn. Environ., January, 2023

Development and validation of a questionnaire for assessing perspectives of World Robot Olympiad on participants.
Res. Pract. Technol. Enhanc. Learn., 2023

2022
A systematic review of academic dishonesty in online learning environments.
J. Comput. Assist. Learn., 2022

Effect on keyboard-based English word acquisition.
Interact. Learn. Environ., 2022

Book review: teacher learning in the digital age: online professional development in STEM education: Teacher learning in the digital age: online professional development in STEM education, edited by Chris Dede, Arthur Eisenkraft, Kim Frumin and Alex Hartley, Harvard Education Press, Cambridge, MA, 2016, 294 pp., $34 (paperback), ISBN 978-1-61250-897-9, Library Edition ISBN 978-1-61250-898-6.
Interact. Learn. Environ., 2022

Augmented reality in vocational training: A systematic review of research and applications.
Comput. Hum. Behav., 2022

2020
AI and robotics in reshaping the dynamics of learning.
Br. J. Educ. Technol., 2020

Integrating novel engineering strategies into STEM education: APP design and an assessment of engineering-related attitudes.
Br. J. Educ. Technol., 2020

2019
Design and Development of a Safety Educational Adventure Game.
Int. J. Emerg. Technol. Learn., 2019

2018
A Pilot study to assess the impacts of game-based construction learning, using scratch, on students' multi-step equation-solving performance.
Interact. Learn. Environ., 2018

The Design and Development of a Mobile Phone Application for STEM based on a Novel Engineering Approach.
Int. J. Adv. Corp. Learn., 2018

Game Design and Learners' Attitude Based on Keyboard-Vocabulary-Learning-Method.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

2017
A dynamic ubiquitous learning resource model with context and its effects on ubiquitous learning.
Interact. Learn. Environ., 2017

A context-adaptive teacher training model in a ubiquitous learning environment.
Interact. Learn. Environ., 2017

Applications of augmented reality-based natural interactive learning in magnetic field instruction.
Interact. Learn. Environ., 2017

A Case Study of Evaluation of Learners' Acceptance of AR_H2O2 System.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Design and Development of Intelligent Learning Companion for Primary School Students Based on the Tour of Well-Known Scenic Spots in Beijing.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

2016
Research and trends in mobile learning from 1976 to 2013: A content analysis of patents in selected databases.
Br. J. Educ. Technol., 2016

The design study of inquiry-based learning space for cultivating k-12 student's scientific literacy.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016

2015
Active Learning Spaces: New Directions for Teaching and Learning (Author: Paul Baepler et al.).
J. Educ. Technol. Soc., 2015

An Innovative Model of English Academic Works Collaborative Reading on Chinese EFL Graduate Students.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

How to assess and stimulate teachers from China's poor districts in their online professional development?
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

A Case Study on the Problem Representation of College Science Students in the Lego Building Process.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

Design and Development of an Educational App for Children with Autism.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

A Case Study on LEGO Activity in Physics Class: Taking the "Rotational Kinetic Energy" for Example.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Erratum to "A case study of Augmented Reality simulation system application in a chemistry course" [Computers in Human Behavior 37 (2014) 31-40].
Comput. Hum. Behav., 2014

A case study of Augmented Reality simulation system application in a chemistry course.
Comput. Hum. Behav., 2014

The Difference in Sudoku Puzzle-Solving Ability Between Undergraduates and Postgraduates.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

The Effect of Students' Effectiveness and Attitude in Heterogeneous and Free Grouping Cooperative Learning Applied in Sixth-grade Students' Scratch Program Teaching.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

A Context-aware Dynamical Learning Environment for Multiple Objectives.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

2013
Using Inquiry-based Augmented Reality Tool to Explore Chemistry Micro Worlds.
Proceedings of the 21st International Conference on Computers in Education, 2013

2009
A Quantitative Study on Attitudes of Web-Based Mathematic Competition in Different Learning Stages students in Taiwan.
Int. J. Emerg. Technol. Learn., 2009

Students' Attitudes toward Using Innovative Information Technology for Learning Based on Theory of Planned Behavior.
Int. J. Adv. Corp. Learn., 2009

2008
Interactive processes and learning attitudes in a web-based problem-based learning (PBL) platform.
Comput. Hum. Behav., 2008

2007
Content Analysis on the Trends and Issues of Theses and Dissertations of Mobile-Learning in Taiwan.
Int. J. Emerg. Technol. Learn., 2007


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