Feng-Kuang Chiang

Orcid: 0000-0002-6010-6048

According to our database1, Feng-Kuang Chiang authored at least 27 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Effectiveness of keyboard-based English vocabulary practice application on vocational school students.
Interact. Learn. Environ., July, 2023

Cross-cultural social contexts: a comparison of Chinese and US students' experiences in active learning classrooms.
Interact. Learn. Environ., April, 2023

A quasi-experimental study on the influence of different media scaffolds toward physics problem-solving processes.
Interact. Learn. Environ., February, 2023

Effects of the world robot Olympiad on the students who participate: a qualitative study.
Interact. Learn. Environ., January, 2023

Development and validation of a questionnaire for assessing perspectives of World Robot Olympiad on participants.
Res. Pract. Technol. Enhanc. Learn., 2023

2022
A systematic review of academic dishonesty in online learning environments.
J. Comput. Assist. Learn., 2022

Effect on keyboard-based English word acquisition.
Interact. Learn. Environ., 2022

Book review: teacher learning in the digital age: online professional development in STEM education: Teacher learning in the digital age: online professional development in STEM education, edited by Chris Dede, Arthur Eisenkraft, Kim Frumin and Alex Hartley, Harvard Education Press, Cambridge, MA, 2016, 294 pp., $34 (paperback), ISBN 978-1-61250-897-9, Library Edition ISBN 978-1-61250-898-6.
Interact. Learn. Environ., 2022

Augmented reality in vocational training: A systematic review of research and applications.
Comput. Hum. Behav., 2022

2020
AI and robotics in reshaping the dynamics of learning.
Br. J. Educ. Technol., 2020

Integrating novel engineering strategies into STEM education: APP design and an assessment of engineering-related attitudes.
Br. J. Educ. Technol., 2020

2019
Design and Development of a Safety Educational Adventure Game.
Int. J. Emerg. Technol. Learn., 2019

2018
A Pilot study to assess the impacts of game-based construction learning, using scratch, on students' multi-step equation-solving performance.
Interact. Learn. Environ., 2018

The Design and Development of a Mobile Phone Application for STEM based on a Novel Engineering Approach.
Int. J. Adv. Corp. Learn., 2018

2017
A dynamic ubiquitous learning resource model with context and its effects on ubiquitous learning.
Interact. Learn. Environ., 2017

A context-adaptive teacher training model in a ubiquitous learning environment.
Interact. Learn. Environ., 2017

Applications of augmented reality-based natural interactive learning in magnetic field instruction.
Interact. Learn. Environ., 2017

Design and Development of Intelligent Learning Companion for Primary School Students Based on the Tour of Well-Known Scenic Spots in Beijing.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

2016
Research and trends in mobile learning from 1976 to 2013: A content analysis of patents in selected databases.
Br. J. Educ. Technol., 2016

2015
Active Learning Spaces: New Directions for Teaching and Learning (Author: Paul Baepler et al.).
J. Educ. Technol. Soc., 2015

A Case Study on LEGO Activity in Physics Class: Taking the "Rotational Kinetic Energy" for Example.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Erratum to "A case study of Augmented Reality simulation system application in a chemistry course" [Computers in Human Behavior 37 (2014) 31-40].
Comput. Hum. Behav., 2014

A case study of Augmented Reality simulation system application in a chemistry course.
Comput. Hum. Behav., 2014

2009
A Quantitative Study on Attitudes of Web-Based Mathematic Competition in Different Learning Stages students in Taiwan.
Int. J. Emerg. Technol. Learn., 2009

Students' Attitudes toward Using Innovative Information Technology for Learning Based on Theory of Planned Behavior.
Int. J. Adv. Corp. Learn., 2009

2008
Interactive processes and learning attitudes in a web-based problem-based learning (PBL) platform.
Comput. Hum. Behav., 2008

2007
Content Analysis on the Trends and Issues of Theses and Dissertations of Mobile-Learning in Taiwan.
Int. J. Emerg. Technol. Learn., 2007


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