Fumihiko Nakamura

Orcid: 0000-0001-6285-3963

According to our database1, Fumihiko Nakamura authored at least 27 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Analyzing the Effect of Diverse Gaze and Head Direction on Facial Expression Recognition With Photo-Reflective Sensors Embedded in a Head-Mounted Display.
IEEE Trans. Vis. Comput. Graph., October, 2023

Investigating the perceptual attribution of a virtual robotic limb synchronizing with hand and foot simultaneously.
Frontiers Virtual Real., March, 2023

Exploring the Effect of Transfer Learning on Facial Expression Recognition using Photo-Reflective Sensors embedded into a Head-Mounted Display.
Proceedings of the Augmented Humans International Conference 2023, 2023

Facial Expression Recognition by Photo-Reflective Sensors Considering Time Series and Head Posture.
Proceedings of the 28th Asia Pacific Conference on Communications, 2023

2022
Smart Surgical Light: Identification of Surgical Field States Using Time of Flight Sensors.
J. Medical Robotics Res., 2022

Evaluation of Spatial Directional Guidance Using Cheek Haptic Stimulation in a Virtual Environment.
Frontiers Comput. Sci., 2022

An Integrated Ducted Fan-Based Multi-Directional Force Feedback with a Head Mounted Display.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

The Sense of Agency, Sense of Body Ownership with a Semi-autonomous Telexistence Robot under Shared / Unshared Intention Conditions.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

The Reference Frame of Robotic Limbs Contributes to the Sense of Embodiment and Motor Control Process.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
X-Wing: Propeller-Based Force Feedback to Head in a Virtual Environment.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021

Virtual Whiskers: Cheek Haptic-Based Spatial Directional Guidance in a Virtual Space.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021

Virtual Whiskers: Spatial Directional Guidance using Cheek Haptic Stimulation in a Virtual Environment.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Impact of Fake News in VR compared to Fake News on Social Media, a pilot study.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

2019
AffectiveHMD: facial expression recognition in head mounted display using embedded photo reflective sensors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

FaceDrive: Facial Expression Driven Operation to Control Virtual Supernumerary Robotic Arms.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

2017
Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
Facial Expression Mapping inside Head Mounted Display by Embedded Optical Sensors.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

2015
AffectiveWear: toward recognizing facial expression.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2012
Multiple Active Queue Management within Input/Output Buffers.
Proceedings of the 2012 Seventh International Conference on Broadband, 2012

2011
Universal Game Based on Traditional Children's Outdoor Games.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Performance of a Stable Unit Active Queue Management.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011

Active Queue Management with the Stable Unit Average Calculation.
Proceedings of the 2011 International Conference on Broadband, 2011

2010
A Biofeedback Game with Physical Actions.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

2008
Normally-Off AlGaN/GaN HEMTs with Thin InGaN Cap Layer.
IEICE Trans. Electron., 2008


  Loading...