Ian Pollock

Orcid: 0000-0002-2004-7864

According to our database1, Ian Pollock authored at least 12 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Are We There Yet?: Incorporating Climate Change into CSEd.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

2020
Model Augmented Reality Curriculum.
Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education, 2020

Developing a Model Augmented Reality Curriculum.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

2019
1.5 Degrees of Separation: Computer Science Education in the Age of the Anthropocene.
Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education, 2019

If Memory Serves: A Game to Supplement the Instruction of Concepts Related to Pointers.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

2018
The internet of things in undergraduate computer and information science education: exploring curricula and pedagogy.
Proceedings of the Proceedings Companion of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

The internet of things in CS education: updating curricula and exploring pedagogy.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

2017
Collaborative research into Game Jams, Hackathons and Event-Based Teaching in Higher Education (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

If Memory Serves: Towards Designing and Evaluating a Game for Teaching Pointers to Undergraduate Students.
Proceedings of the 2017 ITiCSE Working Group Reports, 2017

Game Development for Computer Science Education.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

Brain jam: STEAM learning through neuroscience-themed game development.
Proceedings of the Second International Conference on Game Jams, 2017

2016
Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM.
Proceedings of the 2016 ITiCSE Working Group Reports, 2016


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