David Vanderhaeghe

Orcid: 0000-0003-0506-6036

According to our database1, David Vanderhaeghe authored at least 21 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Harmonics Virtual Lights: Fast Projection of Luminance Field on Spherical Harmonics for Efficient Rendering.
Comput. Graph. Forum, 2022

Shadow Layers for Participating Media.
Comput. Graph. Forum, 2022

2020
ISPH-PBD: coupled simulation of incompressible fluids and deformable bodies.
Vis. Comput., 2020

A benchmark for rough sketch cleanup.
ACM Trans. Graph., 2020

2019
RGB Point Cloud Manipulation with Triangular Structures for Artistic Image Recoloring.
CoRR, 2019

Global Illumination Shadow Layers.
Comput. Graph. Forum, 2019

2017
RayPortals: a light transport editing framework.
Vis. Comput., 2017

Constrained palette-space exploration.
ACM Trans. Graph., 2017

2016
Map style formalization: rendering techniques extension for cartography.
Proceedings of the 5th Joint Symposium on Computational Aesthetics, 2016

2014
Crack-free rendering of dynamically tesselated B-rep models.
Comput. Graph. Forum, 2014

2013
Adaptive Remeshing for Real-Time Mesh Deformation.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

Time and Space Coherent Occlusion Culling for Tileable Extended 3D Worlds.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

Stroke Based Painterly Rendering.
Proceedings of the Image and Video-Based Artistic Stylisation, 2013

2012
An Efficient Trim Structure for Rendering Large B-Rep Models.
Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization, 2012

2011
Implicit Brushes for Stylized Line-based Rendering.
Comput. Graph. Forum, 2011

Dynamic stylized shading primitives.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

2008
Distributions cohérentes de primitives pour le rendu expressif de scènes animées et le rendu en demi-tons. (Coherent distribution of primitives for animations' stylisation and halftoning).
PhD thesis, 2008

Polyomino-Based Digital Halftoning
CoRR, 2008

2007
Dynamic Point Distribution for Stroke-based Rendering.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
A dynamic drawing algorithm for interactive painterly rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2004
Interactive Modeling of Mushrooms.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004


  Loading...