Mary Lou Maher

According to our database1, Mary Lou Maher
  • authored at least 96 papers between 1987 and 2018.
  • has a "Dijkstra number"2 of four.

Timeline

Legend:

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Bibliography

2018
Deep Learning for Identifying Potential Conceptual Shifts for Co-creative Drawing.
CoRR, 2018

CS4NC Summit 2017: Lessons Learned in Developing a Coordinated Statewide CS For All Initiative.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2017
Designing for Gesture and Tangible Interaction
Synthesis Lectures on Human-Centered Informatics, Morgan & Claypool Publishers, 2017

Encouraging Curiosity in Case-Based Reasoning and Recommender Systems.
Proceedings of the Case-Based Reasoning Research and Development, 2017

Supporting Environmental Stewards' Needs with Technology.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

The Willful Marionette: Exploring Responses to Embodied Interaction.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
SIGCSE 2017 Chairs Roundtable.
SIGCSE Bulletin, 2016

The Video Collaboratory as a Learning Environment.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, Memphis, TN, USA, March 02, 2016

Combining CBR and Deep Learning to Generate Surprising Recipe Designs.
Proceedings of the Case-Based Reasoning Research and Development, 2016

The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue.
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016

Measuring the Effect of Tangible Interaction on Design Cognition.
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016

NatureNet: An Interaction Design with a Focus on Crowdsourcing for Community.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

The Connected Learner: Engaging faculty to connect computing students to peers, profession and purpose.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

Enticing Casual Nature Preserve Visitors into Citizen Science via Photos.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Surprise-Triggered Reformulation of Design Goals.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
UNC Charlotte HCI/InDe lab.
Interactions, 2015

Flipped Classroom Strategies for CS Education.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Blended CS Courses using Massive, Open, Online Courses (and other Online Resources) (Abstract Only).
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Specific curiosity as a cause and consequence of transformational creativity.
Proceedings of the Sixth International Conference on Computational Creativity, Park City, Utah, USA, June 29, 2015

Conceptual Combination Modulated by Action using Tangible Computers.
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015

2014
Motivating participation in online innovation communities.
IJWBC, 2014

What to expect when you're expecting: The role of unexpectedness in computationally evaluating creativity.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

NatureNet: a model for crowdsourcing the design of citizen science systems.
Proceedings of the Computer Supported Cooperative Work, 2014

Gesture-based interaction design: communication and cognition.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Computational Models of Surprise as a Mechanism for Evaluating Creative Design, .
Proceedings of the Fourth International Conference on Computational Creativity, 2013

A Time and Place for Preparatory Methods in Email.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

Designing for interactive and collective mobile creativity.
Proceedings of the Creativity and Cognition 2013, 2013

Understanding the Management and Need For Awareness of Temporal Information in Email.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

2012
Computational and Collective Creativity: Who's Being Creative?
Proceedings of the Third International Conference on Computational Creativity, Dublin, Ireland, May 30, 2012

The Role of AI in Wisdom of the Crowds for the Social Construction of Knowledge on Sustainability.
Proceedings of the Wisdom of the Crowd, 2012

2011
Reports of the AAAI 2011 Spring Symposia.
AI Magazine, 2011

The role of gesture in designing.
AI EDAM, 2011

Free Play in Contemplative Ambient Intelligence.
Proceedings of the Ambient Intelligence, 2011

Towards Grammars for Cradle-to-Cradle Design.
Proceedings of the Artificial Intelligence and Sustainable Design, 2011

Preface.
Proceedings of the Artificial Intelligence and Sustainable Design, 2011

Organizing Committee.
Proceedings of the Artificial Intelligence and Sustainable Design, 2011

Preface.
Proceedings of the AI and Health Communication, 2011

Organizing Committee.
Proceedings of the AI and Health Communication, 2011

Reasoning in the Absence of Goals.
Proceedings of the Advances in Cognitive Systems, 2011

2010
What People Talk About in Virtual Worlds.
Proceedings of the Online Worlds: Convergence of the Real and the Virtual, 2010

Creativity: Simulation, stimulation, and studies.
AI EDAM, 2010

Evaluating creativity in humans, computers, and collectively intelligent systems.
Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design, 2010

Scaling Up: From Individual Design to Collaborative Design to Collective Design.
Proceedings of the Design Computing and Cognition '10, 2010

2009
Motivated Learning from Interesting Events: Adaptive, Multitask Learning Agents for Complex Environments.
Adaptive Behaviour, 2009

Creativity challenges and opportunities in social computing.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Motivated Reinforcement Learning - Curious Characters for Multiuser Games.
Springer, ISBN: 978-3-540-89186-4, 2009

2008
The Impact of Tangible User Interfaces on Designers' Spatial Cognition.
Human-Computer Interaction, 2008

AAAI 2008 Spring Symposia Reports.
AI Magazine, 2008

Preface.
Proceedings of the Creative Intelligent Systems, 2008

Organizing Committee.
Proceedings of the Creative Intelligent Systems, 2008

Achieving Creative Behavior Using Curious Learning Agents.
Proceedings of the Creative Intelligent Systems, 2008

2007
Agents for multidisciplinary design in virtual worlds.
AI EDAM, 2007

Support for design teams.
AI EDAM, 2007

Blurring the boundaries.
AI EDAM, 2007

Collaborative Design in a Tabletop System employing Tangible User Interfaces.
Proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, 2007

Motivated reinforcement learning for adaptive characters in open-ended simulation games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Studying Designers using a Tabletop System for 3D Design with a Focus on the Impact on Spatial Cognition.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

Intrinsically Motivated Intelligent Sensed Environments.
Proceedings of the Intelligent Computing in Engineering and Architecture, 2006

Studying Design Collaboration in DesignWorld: An Augmented 3D Virtual World.
Proceedings of the Third International Conference on Computer Graphics, 2006

Motivated reinforcement learning for non-player characters in persistent computer game worlds.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Retrieval, reuse, revision and retention in case-based reasoning.
Knowledge Eng. Review, 2005

A swarm algorithm for wayfinding in dynamic virtual worlds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Motivated Agents.
Proceedings of the IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30, 2005

Intrinsically Motivated Intelligent Rooms.
Proceedings of the Embedded and Ubiquitous Computing - EUC 2005 Workshops, 2005

Agent Models for Dynamic 3D Virtual Worlds.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

Do Tangible User Interfaces Impact Spatial Cognition in Collaborative Design?
Proceedings of the Cooperative Design, 2005

2004
Workshop on Distance Learning Environments for Digital Graphic Representation.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004

2003
Situated design of virtual worlds using rational agents.
Proceedings of the Second International Conference on Entertainment Computing, 2003

2002
An Evolutionary Approach to Adapting Desing Cases.
Computación y Sistemas, 2002

2000
A Model of Co-evolutionary Design.
Eng. Comput. (Lond.), 2000

A Process Model for Evolutionary Design Case Adaptation.
Proceedings of the Artificial Intelligence in Design '00, 2000

Understanding Virtual Design Studios.
Computer Supported Cooperative Work, Springer, ISBN: 978-1-4471-0729-3, 2000

1999
An Evolutionary Approach to Case Adaption.
Proceedings of the Case-Based Reasoning and Development, Third International Conference, 1999

Designing the virtual campus as a virtual world.
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999

Reconsidering Fitness and Covergence in Co-evolutionary Design.
Proceedings of the Advanced Topics in Artificial Intelligence, 1999

1998
Knowledge discovery from multimedia case libraries.
Proceedings of the Artificial Intelligence in Structural Engineering, 1998

Designing with the Activity/Space Ontology.
Proceedings of the Artificial Intelligence in Design '98, 1998

1997
Case-Based Reasoning in Design.
IEEE Expert, 1997

Co-evolution and emergence in design.
AI in Engineering, 1997

Web Mediated Design Courses: Challenges and Realities in Teaching Electronic Collaboration.
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997

1996
Design by interactive exploration using memory-based techniques.
Knowl.-Based Syst., 1996

Developing Case-Based Reasoning for Structural Design.
IEEE Expert, 1996

Shared understanding in computer-supported collaborative design.
Computer-Aided Design, 1996

Evolving a design focus in response to design solutions.
AI EDAM, 1996

Special Issue: Machine learning in design.
AI EDAM, 1996

An experimental study of computer mediated collaborative design.
Proceedings of the 5th Workshop on Enabling Technologies, 1996

Workshop on Shared Design and Prototyping Environments.
Proceedings of the 5th Workshop on Enabling Technologies, 1996

1995
Case-Based Reasoning for the Structural Design of Buildings.
IEA/AIE, 1995

1994
Learning design concepts using machine learning techniques.
AI EDAM, 1994

Special Issue: Machine Learning in Design.
AI EDAM, 1994

Adaptive design using a genetic algorithm.
Proceedings of the Formal Design Methods for CAD, 1994

1993
CADSYN: A case-based design process model.
AI EDAM, 1993

1990
Integrated software environment for building design and construction.
Computer-Aided Design, 1990

Process Models for Design Synthesis.
AI Magazine, 1990

Applications of AI in design research at Carnegie Mellon University's EDRC.
AI in Engineering, 1990

1987
Engineering design synthesis: a domain independent representation.
AI EDAM, 1987


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