Mary Lou Maher

Orcid: 0000-0002-4150-0322

Affiliations:
  • University of North Carolina at Charlotte, USA
  • University of Sydney, Australia (former)


According to our database1, Mary Lou Maher authored at least 157 papers between 1987 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Deep Learning Models for Serendipity Recommendations: A Survey and New Perspectives.
ACM Comput. Surv., January, 2024

Implications of Identity of AI: Creators, Creations, and Consequences.
CoRR, 2024

Conceptual Models as a Basis for a Framework for Exploring Mental Models of Co-Creative AI (short paper).
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024

HAI-GEN 2024: 5th Workshop on Human-AI Co-Creation with Generative Models.
Proceedings of the Companion Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

2023
Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems.
ACM Trans. Comput. Hum. Interact., October, 2023

Increasing Women's Participation in CS at Large Public Universities: Issues and Insights.
Inroads, June, 2023

The Tyranny of Possibilities in the Design of Task-Oriented LLM Systems: A Scoping Survey.
CoRR, 2023

User Perspectives of the Ethical Dilemmas of Ownership, Accountability, Leadership in Human-AI Co-Creation 81-88.
Proceedings of the Joint Proceedings of the IUI 2023 Workshops: HAI-GEN, 2023

HAI-GEN 2023: 4th Workshop on Human-AI Co-Creation with Generative Models.
Proceedings of the Companion Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Enabling Investigation of Impacts of Inclusive Collaborative Active Learning Practices on Intersectional Groups of Students in Computing Education.
Proceedings of the IEEE Frontiers in Education Conference, 2023

An Exploratory Study on the Impact of AI tools on the Student Experience in Programming Courses: an Intersectional Analysis Approach.
Proceedings of the IEEE Frontiers in Education Conference, 2023

Stance Detection for Gauging Public Opinion: A Statistical Analysis of the Difference Between Tweet-Based and User-Based Stance in Twitter.
Proceedings of the Advances in Information and Communication, 2023

GenAICHI 2023: Generative AI and HCI at CHI 2023.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

User Perspectives on Ethical Challenges in Human-AI Co-Creativity: A Design Fiction Study.
Proceedings of the Creativity and Cognition, 2023

2022
Identifying Ethical Issues in AI Partners in Human-AI Co-Creation.
CoRR, 2022

User-Based Stance Analysis for Mitigating the Impact of Social Bots on Measuring Public Opinion with Stance Detection in Twitter.
Proceedings of the Social Informatics - 13th International Conference, 2022

HAI-GEN 2022: 3rd Workshop on Human-AI Co-Creation with Generative Models.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22 - 25, 2022, 2022

A Framework for Exploring Computational Models of Novelty in Unstructured Text.
Proceedings of the ICISDM 2022: 2022 the 6th International Conference on Information System and Data Mining, Silicon Valley, CA, USA, May 27, 2022

A Study of the Student Experience in Video Conferences and Virtual Worlds as a Basis for Designing the Online Learning Experience.
Proceedings of the IEEE Frontiers in Education Conference, 2022

Developing CALI: An Inventory to Capture Collaborative Active Learning and Inclusive Practices in Introductory CS Courses.
Proceedings of the IEEE Frontiers in Education Conference, 2022

Personalized Curiosity Engine (Pique): A Curiosity Inspiring Cognitive System for Student Directed Learning.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

Mitigating the Spread of Misinformation Through Design.
Proceedings of the Computer-Human Interaction Research and Applications, 2022

Understanding User Perceptions, Collaborative Experience and User Engagement in Different Human-AI Interaction Designs for Co-Creative Systems.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2021
The Design and Implementation of a Method for Evaluating and Building Research Practice Partnerships.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

A 50-year Retrospective on Academic Integrity and Computer Ethics in CS Education.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Online Vs Face-to-face Web-development Course: Course Strategies, Learning, and Engagement.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Creative PenPal: A Virtual Embodied Conversational AI Agent to Improve User Engagement and Collaborative Experience in Human-AI Co-Creative Design Ideation.
Proceedings of the Joint Proceedings of the ACM IUI 2021 Workshops co-located with 26th ACM Conference on Intelligent User Interfaces (ACM IUI 2021), 2021

Studying the Impact of AI-based Inspiration on Human Ideation in a Co-Creative Design System.
Proceedings of the Joint Proceedings of the ACM IUI 2021 Workshops co-located with 26th ACM Conference on Intelligent User Interfaces (ACM IUI 2021), 2021

HAI-GEN 2021: 2nd Workshop on Human-AI Co-Creation with Generative Models.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

Evaluating the Effect of Co-Creative Systems on Design Ideation.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

Preface: Second Workshop on the Future of Co-Creative Systems.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

Does Self-Efficacy Correlate with Positive Emotion and Academic Performance in Collaborative Learning?
Proceedings of the IEEE Frontiers in Education Conference, 2021

Reframing the Fake News Problem: Social Media Interaction Design to Make the Truth Louder.
Proceedings of the 5th International Conference on Computer-Human Interaction Research and Applications, 2021

Collaborative Ideation Partner: Design Ideation in Human-AI Co-creativity.
Proceedings of the 5th International Conference on Computer-Human Interaction Research and Applications, 2021

2020
Measuring Graduate Teaching Assistants' Climate Under a Pedagogical Change Initiative.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Work in Progress Report: A STEM EcoSystem Approach to CS/CT for All in a Middle School.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Creative sketching partner: an analysis of human-AI co-creativity.
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020

Arny: A Co-Creative System Design based on Emotional Feedback.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

Embodied Interaction Design to Promote Creative Social Engagement for Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population. Technologies, Design and User Experience, 2020

Arny: A Study of a Co-creative Interaction Model Focused on Emotion Feedback.
Proceedings of the HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence, 2020

Sentiment Analysis on Conversations in Collaborative Active Learning as an Early Predictor of Performance.
Proceedings of the IEEE Frontiers in Education Conference, 2020

An Innovative Interdisciplinary Undergraduate Data Science Program: Pathways and Experience.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Making Sense of Student Success and Risk Through Unsupervised Machine Learning and Interactive Storytelling.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2019
A computational model for visual conceptual blends.
IBM J. Res. Dev., 2019

Metaphors, Signifiers, Affordances, and Modalities for Designing Mobile and Embodied Interactive Systems.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Deep Learning in a Computational Model for Conceptual Shifts in a Co-Creative Design System.
Proceedings of the Tenth International Conference on Computational Creativity, 2019

Creative Sketching Partner: A Co-Creative Sketching Tool to Inspire Design Creativity.
Proceedings of the Tenth International Conference on Computational Creativity, 2019

Salient Measures of an Engaged Computing Education Community.
Proceedings of the IEEE Frontiers in Education Conference, 2019

Relating Cognitive Models of Design Creativity to the Similarity of Sketches Generated by an AI Partner.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

Student Network Analysis: A Novel Way to Predict Delayed Graduation in Higher Education.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

Pique: Recommending a Personalized Sequence of Research Papers to Engage Student Curiosity.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

Expectation-Based Models of Novelty for Evaluating Computational Creativity.
Proceedings of the Computational Creativity, 2019

2018
A Sequence Data Model for Analyzing Temporal Patterns of Student Data.
J. Learn. Anal., April, 2018

SIGCSE 2019 department chairs roundtable.
ACM SIGCSE Bull., 2018

Deep Learning for Identifying Potential Conceptual Shifts for Co-creative Drawing.
CoRR, 2018

CS4NC Summit 2017: Lessons Learned in Developing a Coordinated Statewide CS For All Initiative.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Evaluating Creativity in Computational Co-Creative Systems.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

Surprise Walks: Encouraging users towards novel concepts with sequential suggestions.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

A Framework for Interactive Exploratory Learning Analytics.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

Sustainable Educational Innovation Through Engaged Pedagogy and Organizational Change.
Proceedings of the IEEE Frontiers in Education Conference, 2018

A Comparison of Lecture-based and Active Learning Design Patterns in CS Education.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Surprise Me If You Can: Serendipity in Health Information.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Designing for Gesture and Tangible Interaction
Synthesis Lectures on Human-Centered Informatics, Morgan & Claypool Publishers, ISBN: 978-3-031-02219-7, 2017

Encouraging p-creative behaviour with computational curiosity.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

Encouraging Curiosity in Case-Based Reasoning and Recommender Systems.
Proceedings of the Case-Based Reasoning Research and Development, 2017

Supporting Environmental Stewards' Needs with Technology.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

The Willful Marionette: Exploring Responses to Embodied Interaction.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
SIGCSE 2017 Chairs Roundtable.
ACM SIGCSE Bull., 2016

The Video Collaboratory as a Learning Environment.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Combining CBR and Deep Learning to Generate Surprising Recipe Designs.
Proceedings of the Case-Based Reasoning Research and Development, 2016

The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue.
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016

Measuring the Effect of Tangible Interaction on Design Cognition.
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016

NatureNet: An Interaction Design with a Focus on Crowdsourcing for Community.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

The Connected Learner: Engaging faculty to connect computing students to peers, profession and purpose.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

Enticing Casual Nature Preserve Visitors into Citizen Science via Photos.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Surprise-Triggered Reformulation of Design Goals.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
UNC Charlotte HCI/InDe lab.
Interactions, 2015

Flipped Classroom Strategies for CS Education.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Blended CS Courses using Massive, Open, Online Courses (and other Online Resources) (Abstract Only).
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Specific curiosity as a cause and consequence of transformational creativity.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

Conceptual Combination Modulated by Action using Tangible Computers.
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015

2014
Motivating participation in online innovation communities.
Int. J. Web Based Communities, 2014

What to expect when you're expecting: The role of unexpectedness in computationally evaluating creativity.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

NatureNet: a model for crowdsourcing the design of citizen science systems.
Proceedings of the Computer Supported Cooperative Work, 2014

Gesture-based interaction design: communication and cognition.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Computational Models of Surprise as a Mechanism for Evaluating Creative Design, .
Proceedings of the Fourth International Conference on Computational Creativity, 2013

A Time and Place for Preparatory Methods in Email.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

Designing for interactive and collective mobile creativity.
Proceedings of the Creativity and Cognition 2013, 2013

Understanding the Management and Need For Awareness of Temporal Information in Email.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

2012
Computational and Collective Creativity: Who's Being Creative?
Proceedings of the Third International Conference on Computational Creativity, 2012

The Role of AI in Wisdom of the Crowds for the Social Construction of Knowledge on Sustainability.
Proceedings of the Wisdom of the Crowd, 2012

2011
Reports of the AAAI 2011 Spring Symposia.
AI Mag., 2011

The role of gesture in designing.
Artif. Intell. Eng. Des. Anal. Manuf., 2011

Free Play in Contemplative Ambient Intelligence.
Proceedings of the Ambient Intelligence, 2011

Towards Grammars for Cradle-to-Cradle Design.
Proceedings of the Artificial Intelligence and Sustainable Design, 2011

Preface.
Proceedings of the Artificial Intelligence and Sustainable Design, 2011

Organizing Committee.
Proceedings of the AI and Health Communication, 2011

Reasoning in the Absence of Goals.
Proceedings of the Advances in Cognitive Systems, 2011

Designers and Collaborative Virtual Environments.
Proceedings of the Collaborative Design in Virtual Environments., 2011

2010
What People Talk About in Virtual Worlds.
Proceedings of the Online Worlds: Convergence of the Real and the Virtual, 2010

Scientific Foundations: A Case for Technology- Mediated Social- Participation Theory.
Computer, 2010

Creativity: Simulation, stimulation, and studies.
Artif. Intell. Eng. Des. Anal. Manuf., 2010

Evaluating creativity in humans, computers, and collectively intelligent systems.
Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design, 2010

Scaling Up: From Individual Design to Collaborative Design to Collective Design.
Proceedings of the Design Computing and Cognition '10, 2010

2009
Motivated Learning from Interesting Events: Adaptive, Multitask Learning Agents for Complex Environments.
Adapt. Behav., 2009

Creativity challenges and opportunities in social computing.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Motivated Reinforcement Learning - Curious Characters for Multiuser Games.
Springer, ISBN: 978-3-540-89186-4, 2009

2008
The Impact of Tangible User Interfaces on Designers' Spatial Cognition.
Hum. Comput. Interact., 2008

AAAI 2008 Spring Symposia Reports.
AI Mag., 2008

Preface.
Proceedings of the Creative Intelligent Systems, 2008

Organizing Committee.
Proceedings of the Creative Intelligent Systems, 2008

Achieving Creative Behavior Using Curious Learning Agents.
Proceedings of the Creative Intelligent Systems, 2008

2007
Agents for multidisciplinary design in virtual worlds.
Artif. Intell. Eng. Des. Anal. Manuf., 2007

Support for design teams.
Artif. Intell. Eng. Des. Anal. Manuf., 2007

Blurring the boundaries.
Artif. Intell. Eng. Des. Anal. Manuf., 2007

Collaborative Design in a Tabletop System employing Tangible User Interfaces.
Proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, 2007

Motivated reinforcement learning for adaptive characters in open-ended simulation games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Studying Designers using a Tabletop System for 3D Design with a Focus on the Impact on Spatial Cognition.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

Intrinsically Motivated Intelligent Sensed Environments.
Proceedings of the Intelligent Computing in Engineering and Architecture, 2006

Studying Design Collaboration in DesignWorld: An Augmented 3D Virtual World.
Proceedings of the Third International Conference on Computer Graphics, 2006

Motivated reinforcement learning for non-player characters in persistent computer game worlds.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Retrieval, reuse, revision and retention in case-based reasoning.
Knowl. Eng. Rev., 2005

A swarm algorithm for wayfinding in dynamic virtual worlds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Motivated Agents.
Proceedings of the IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30, 2005

Intrinsically Motivated Intelligent Rooms.
Proceedings of the Embedded and Ubiquitous Computing - EUC 2005 Workshops, 2005

Agent Models for Dynamic 3D Virtual Worlds.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

Do Tangible User Interfaces Impact Spatial Cognition in Collaborative Design?
Proceedings of the Cooperative Design, 2005

2004
Workshop on Distance Learning Environments for Digital Graphic Representation.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004

2003
Situated design of virtual worlds using rational agents.
Proceedings of the Second International Conference on Entertainment Computing, 2003

2002
An Evolutionary Approach to Adapting Desing Cases.
Computación y Sistemas, 2002

2000
A Model of Co-evolutionary Design.
Eng. Comput., 2000

A Process Model for Evolutionary Design Case Adaptation.
Proceedings of the Artificial Intelligence in Design '00, 2000

Understanding Virtual Design Studios.
Computer Supported Cooperative Work, Springer, ISBN: 978-1-4471-0729-3, 2000

1999
An Evolutionary Approach to Case Adaption.
Proceedings of the Case-Based Reasoning and Development, Third International Conference, 1999

Designing the virtual campus as a virtual world.
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999

Reconsidering Fitness and Covergence in Co-evolutionary Design.
Proceedings of the Advanced Topics in Artificial Intelligence, 1999

1998
Knowledge discovery from multimedia case libraries.
Proceedings of the Artificial Intelligence in Structural Engineering, 1998

Designing with the Activity/Space Ontology.
Proceedings of the Artificial Intelligence in Design '98, 1998

1997
Case-Based Reasoning in Design.
IEEE Expert, 1997

Co-evolution and emergence in design.
Artif. Intell. Eng., 1997

Web Mediated Design Courses: Challenges and Realities in Teaching Electronic Collaboration.
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997

1996
Design by interactive exploration using memory-based techniques.
Knowl. Based Syst., 1996

Developing Case-Based Reasoning for Structural Design.
IEEE Expert, 1996

Shared understanding in computer-supported collaborative design.
Comput. Aided Des., 1996

Evolving a design focus in response to design solutions.
Artif. Intell. Eng. Des. Anal. Manuf., 1996

An experimental study of computer mediated collaborative design.
Proceedings of the 5th Workshop on Enabling Technologies, 1996

Workshop on Shared Design and Prototyping Environments.
Proceedings of the 5th Workshop on Enabling Technologies, 1996

1995
Case-Based Reasoning for the Structural Design of Buildings.
Proceedings of the Eighth International Conference on Industrial and Engineering Applications of Artificial Intelligence and Expert Systems, 1995

1994
Learning design concepts using machine learning techniques.
Artif. Intell. Eng. Des. Anal. Manuf., 1994

Special Issue: Machine Learning in Design.
Artif. Intell. Eng. Des. Anal. Manuf., 1994

Adaptive design using a genetic algorithm.
Proceedings of the Formal Design Methods for CAD, 1994

1993
CADSYN: A case-based design process model.
Artif. Intell. Eng. Des. Anal. Manuf., 1993

1990
Integrated software environment for building design and construction.
Comput. Aided Des., 1990

Process Models for Design Synthesis.
AI Mag., 1990

Applications of AI in design research at Carnegie Mellon University's EDRC.
Artif. Intell. Eng., 1990

1987
Engineering design synthesis: a domain independent representation.
Artif. Intell. Eng. Des. Anal. Manuf., 1987


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