John B. Black

According to our database1, John B. Black authored at least 42 papers between 1979 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Shaping the sensory experience in digital environments: modality, congruency, and learning.
Interact. Learn. Environ., December, 2023

2017
Introducing Computational Thinking to Young Learners: Practicing Computational Perspectives Through Embodiment in Mathematics Education.
Technol. Knowl. Learn., 2017

Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment.
Comput. Educ., 2017

¿From Abstract to Concrete? Evidence for designing learning platforms that adapt to user's proficiencies.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2015
Coordinating Gesture, Word, and Diagram: Explanations for Experts and Novices.
Spatial Cogn. Comput., 2015

M3 - Situating Embodied Learning: Embedding Gestures in Narratives to Learn Mathematical FrActions in a digital tablet environment.
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015

The Role of Embodiment on Children's Understanding and Motivation in Science Learning.
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015

2014
Integrating intuitive and novel grounded concepts in a dynamic geometry learning environment.
Comput. Educ., 2014

Reactivation of Multimodal Representations and Perceptual Simulations for Meaningful Learning: A Comparison of Direct Embodiment, Surrogate Embodiment, and Imagined Embodiment.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2013
Multimodal Interactions with Virtual Manipulatives: Supporting Young Children's Math Learning.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Using LEGO Robotics to Engage Minority Students in Science and Technology.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Proper Sequencing and Level-Bridging Scaffolding in Learning a Chemical System with Graphical Simulations.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

2012
You're It! Body, Action, and Object in STEM Learning.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

The Role of Embodiment on Children's Memory Recall through LEGO Robotics Activities.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

Designing Better Scaffolding in Simulation-Based Learning Environments Teaching Science Systems: A Pilot Study Report.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

From Hands to Minds: Gestures Promote Action Understanding.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

The Role of Imagination in Augmenting Perceptual Representation.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

2011
Incorporating haptic feedback in simulation for learning physics.
Comput. Educ., 2011

Promoting Development of Geometry Concepts: Interfacing Multiple Embodied Representations with a Computer Game.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011

Complete versus Partial Visuo-Spatial External Representations of Abstract Physics Concepts.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011

The Effects of LEGO Robotics and Embodiment in Elementary Science Learning.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011

Introducing Chinese Characters to Beginners Through the Use of Embodied Animations.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011

Moving Toward the Right Statement: Effects of Grounded Embodied Cognition on Computational Thinking.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011

The role of modality in virtual manipulative design.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2006
Insights into the Emergence of Convergence in Group Discussions.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

Direct-manipulation Animation: Incorporating the Haptic Channel in the Learning Process to Support Middle School Students in Science Learning and Mental Model Acquisition.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

2004
SKRAPPLE: Enabling Media-Based Study Schools, Apprentice Schools, and Samba Schools.
Proceedings of the 2004 Conference on Creating, 2004

1996
Shuttling Between Depictive Models and Abstract Rules: Induction and Fallback.
Cogn. Sci., 1996

The Local Library within the Worldwide Context: Changes, Directions, Realities.
Proceedings of the Towards a Worldwide Library: A ten Year Forecast. 19th International Essen Symposium, 1996

1993
Knowledge-Based Instruction: Teaching Problem Solving In a Logo Learning Environment.
Interact. Learn. Environ., 1993

1989
On-line tutorials: What kind of inference leads to the most effective learning?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1989

1987
Structure and Development of Plans in Computer Text Editing.
ACM SIGCHI Bull., 1987

What kind of minimal instruction manual is the most effective.
Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface, 1987

1986
Software psychology: The need for an interdisciplinary program.
Proc. IEEE, 1986

Does programming language affect the type of conceptual bugs in beginners' programs? A comparison of FPL and Pascal.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1986

1984
Book Review: The Architecture of Cognition.
AI Mag., 1984

1983
Beyond numbers: Don't ask "how many" ... ask "why".
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1983

Planning units in text editing behavior.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1983

How you tell your computer what you mean: Ostension in interactive systems.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1983

1982
Learning and remembering command names.
Proceedings of the 1982 Conference on Human Factors in Computing Systems, 1982

1981
Summarizing Narratives.
Proceedings of the 7th International Joint Conference on Artificial Intelligence, 1981

1979
An Evaluation of Story Grammars.
Cogn. Sci., 1979


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