David DeLiema

Orcid: 0000-0002-2014-0313

According to our database1, David DeLiema authored at least 18 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Discovering Players' Problem-Solving Behavioral Characteristics in a Puzzle Game through Sequence Mining.
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024

2020
Dynamics of emotion, problem solving, and identity: Portraits of three girl coders.
Comput. Sci. Educ., 2020

What Does Computer Science and Maker Education Look Like in 2030?
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020


Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Whose Video?: Surveying Implications for Participants Engagement in Video Recording Practices in Ethnographic Research.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Subgoals, Problem Solving Phases, and Sources of Knowledge: A Complex Mangle.
CoRR, 2019

Subgoals, Problem Solving Phases, and Sources of Knowledge.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Rethinking Debugging as Productive Failure for CS Education.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

2018
Enskilment in the Digital Age: The Interactional Work of Learning to Debug.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Bringing Static Code to Life: The Instructional Work of Animating Computer Programs With the Body.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Social Affordances of Mixed Reality Learning Environments: A case from the Science through Technology Enhanced Play project (STEP).
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Blending Play and Inquiry in Augmented Reality: A Comparison of Playing a Video Game to Playing Within a Participatory Model.
Proceedings of the Transforming Learning, 2016

2015
Constructing liminal blends in a collaborative augmented-reality learning environment.
Int. J. Comput. Support. Collab. Learn., 2015

2013
Constructing and Deconstructing Materially-Anchored Conceptual Blends in an Augmented Reality Collaborative Learning Environment.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
High School Students' Epistemic Engagement in Producing Documentaries about Public Science Concerns.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

You're It! Body, Action, and Object in STEM Learning.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012


  Loading...