Michael Eisenberg

According to our database1, Michael Eisenberg authored at least 92 papers between 1988 and 2018.

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Bibliography

2018
PaperMech.
Interactions, 2018

Demo hour.
Interactions, 2018

Paper mechatronics: present and future.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
FoldMecha: Exploratory Design and Engineering of Mechanical Papercraft.
Proceedings of the Tenth International Conference on Tangible, 2017

Self-Made: The Body as Frontier for the Maker Movement in Education.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017

Child-Computer Interaction SIG: Ethics and Values.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The Binding of Fenrir: Children in an Emerging Age of Transhumanist Technology.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Crafting Mechatronic Percussion with Everyday Materials.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

A Craft Approach to Health Awareness in Children.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
FoldMecha: Design for Linkage-Based Paper Toys.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Paper mechatronics: a design case study for a young medium.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Mapping Educational Standards to the Big6.
Proceedings of the Information Literacy. Lifelong Learning and Digital Citizenship in the 21st Century, 2014

Towards the crafting of personal health technologies.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Elliptical Wheels.
Technology, Knowledge and Learning, 2013

2012
Computational Diversions: The Return of the Spherical Turtle.
Technology, Knowledge and Learning, 2012

Easigami: virtual creation by physical folding.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

PLUSHBOT: an introduction to computer science.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

"Seeing solids" via patterns of light: evaluating a tangible 3D-input device.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Math on a sphere: using public displays to support children's creativity and computational thinking on 3D surfaces.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Computational Diversions: WordWiring, a Network-Themed Party Game.
Technology, Knowledge and Learning, 2011

Computational Diversions: Slamming Door Comedy.
Technology, Knowledge and Learning, 2011

Computational Diversions: The Game of HullGrams.
Technology, Knowledge and Learning, 2011

Plushbot: an application for the design of programmable, interactive stuffed toys.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

The UCube: a child-friendly device for introductory three-dimensional design.
Proceedings of the Interaction Design and Children, 2011

Steps toward child-designed interactive stuffed toys.
Proceedings of the Interaction Design and Children, 2011

2010
Computational Diversions: Free Ideas.
I. J. Computers for Math. Learning, 2010

Bead Games, or, Getting Started in Computational Thinking Without a Computer.
I. J. Computers for Math. Learning, 2010

Computational Diversions: Turtle Really and Truly Escapes the Plane.
I. J. Computers for Math. Learning, 2010

Bits and Pieces: Potential Future Scenarios for Children's Mobile Technology.
IJMHCI, 2010

"Serious" Programming Made Cuddly: A Fully End-User-Programmable Stuffed Toy.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Craftopolis: blending tangible, informal construction into virtual multiuser communities.
Proceedings of the Interaction Design and Children, 2010

2009
Computational Diversions: There Goes the Neighborhood.
I. J. Computers for Math. Learning, 2009

Computational Diversions: Web Fame, Web Games.
I. J. Computers for Math. Learning, 2009

Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft.
Personal and Ubiquitous Computing, 2009

A tangible construction kit for exploring graph theory.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Easigami: a reconfigurable folded-sheet TUI.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Paints, paper, and programs: first steps toward the computational sketchbook.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Children's programming, reconsidered: settings, stuff, and surfaces.
Proceedings of the Interaction Design and Children, 2009

2008
Computational Diversions: Julia Variations.
I. J. Computers for Math. Learning, 2008

Recursion - or, Better Computational Thinking Through Laughter.
I. J. Computers for Math. Learning, 2008

Rounded Fractals.
I. J. Computers for Math. Learning, 2008

The LilyPad Arduino: Toward Wearable Engineering for Everyone.
IEEE Pervasive Computing, 2008

Pervasive Fabrication: Making Construction Ubiquitous in Education.
JSW, 2008

ButtonSchemer: ambient program reader.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Scheming textiles: End-user programming for wearables.
Proceedings of the 12th IEEE International Symposium on Wearable Computers (ISWC 2008), September 28, 2008

Computers and Physical Construction: Blending Fabrication into Computer Science Education.
Proceedings of the 2008 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2008

The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Computational Diversions: Circus Maximus.
I. J. Computers for Math. Learning, 2007

Mathematical String Sculptures: A Case Study in Computationally-Enhanced Mathematical Crafts.
I. J. Computers for Math. Learning, 2007

Computational diversions.
I. J. Computers for Math. Learning, 2007

Pervasive Fabrication: Making Construction Ubiquitous in Education.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications, 2007

Towards a curriculum for electronic textiles in the high school classroom.
Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2007

Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control.
Proceedings of the DIGITEL 2007, 2007

Technology and the Work of Children.
Proceedings of the DIGITEL 2007, 2007

2006
Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop.
Int. J. Hum. Comput. Interaction, 2006

Invisibility Considered Harmful: Revisiting Traditional Principles of Ubiquitous Computing in the Context of Education.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006

Electronic/computational textiles and children's crafts.
Proceedings of the Interaction Design and Children, 2006

2005
The material side of educational technology.
Commun. ACM, 2005

SmartTiles: Mobility and Wireless Programmability in Children's Construction and Crafts.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

Quilt Snaps: A Fabric Based Computational Construction Kit.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

Connecting with kids: so what's new?
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

The homespun museum: computers, fabrication, and the design of personalized exhibits.
Proceedings of the 5th Conference on Creativity & Cognition, 2005

2004
Computation and Construction Kits: Toward the Next Generation of Tangible Building Media for Children.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

A Computationally-Enhanced Geoboard.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

Tangible ideas for children: materials sciences as the future of educational technology.
Proceedings of the Interaction Design and Children, 2004

2003
Creating a computer science canon: a course of "classic" readings in computer science.
Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education, 2003

As we may print: new directions in output devices and computational crafts for children.
Proceedings of the Interaction Design and Children, 2003

2002
Output Devices, Computation, and the Future of Mathematical Crafts.
I. J. Computers for Math. Learning, 2002

2001
MachineShop: Steps toward Exploring Novel I/O Devices for Computational Craftwork.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001

2000
The rototack: designing a computationally-enhanced craft item.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

1999
Science in the Palms of Their Hands.
Commun. ACM, 1999

Integrating craft materials and computation.
Proceedings of the 3rd Conference on Creativity & Cognition, 1999

1998
The Programmable Hinge: Toward Computationally Enhanced Crafts.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

1997
Orihedra: Mathematical sculptures in paper.
I. J. Computers for Math. Learning, 1997

Helping Users Think in Three Dimensions: Steps Toward Incorporating Spatial Cognition in User Modelling.
Proceedings of the 2nd International Conference on Intelligent User Interfaces, 1997

1996
Making Learning a Part of Life.
Commun. ACM, 1996

Real Meets Virtual: Blending Real-World Artifacts with Computational Media.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

The Thin Glass Line: Designing Interfaces to Algorithms.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Designing Pedagogical Screen Savers.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Embedding languages within design environments.
Knowl.-Based Syst., 1995

Programmable applications: exploring the potential for language/interface symbiosis.
Behaviour & IT, 1995

Self-Disclosing Design Tools: A Gentle Introduction to End-User Programming.
Proceedings of the 1st Conference on Designing Interactive Systems: Processes, 1995

Combining Programming Languages and Direct Manipulation in Environments for Computational Science.
Proceedings of the 1st Conference on Designing Interactive Systems: Processes, 1995

1994
Programmable applications for the arts: computational tools for hand, eye and mind.
Knowl.-Based Syst., 1994

The future of programming instruction (abstract).
Proceedings of the 25th SIGCSE Technical Symposium on Computer Science Education, 1994

Programmable design environments: integrating end-user programming with domain-oriented assistance.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Programmable design environments: integrating end-user programming with domain-oriented assistance.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Information-Based Education: An Investigation of the Nature and Role of Information Attributes in Education.
Inf. Process. Manage., 1993

1992
MultiMap: An Interactive Tool for Mathematical Experimentation.
Interactive Learning Environments, 1992

1990
Descriptive simulation: Combining symbolic and numerical methods in the analysis of chemical reaction mechanisms.
AI in Engineering, 1990

1989
Intelligence in Scientific Computing.
Commun. ACM, 1989

1988
Order effects: A study of the possible influence of presentation order on user judgments of document relevance.
JASIS, 1988


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