Maria Fernanda Montoya

Orcid: 0000-0001-8587-2358

Affiliations:
  • Monash University, Australia
  • Technological University of Pereira, Colombia (former)


According to our database1, Maria Fernanda Montoya authored at least 35 papers between 2017 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Design, evaluation, and conceptual impact of a immersive virtual reality serious game for teaching projectile motion.
Multim. Tools Appl., March, 2026

SportsHCI Meet-Up: Exploring the Role of AI in the Evolving World of SportsHCI.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

From Movement to Sound and Back: A Workshop on Movement-Based and Sonification Design Approaches.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

"My Tummy Has a Little Dragon": From Everyday Experiences of Gut Sounds to Interoceptive Interaction Design.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

SurfSync: Towards the Design of Wearables to Enrich Surfing.
Proceedings of the 2026 Designing Interactive Systems Conference, 2026

SymbioSip: Human-Plant Symbiosis through a Bidirectional Hydration System.
Proceedings of the Companion Publication of the 2026 ACM Designing Interactive Systems Conference, 2026

2025
NatureHCI: Towards Designing Computer-Enriched Nature Experiences (Dagstuhl Seminar 25302).
Dagstuhl Reports, July, 2025

Inflated Exertion: Designing a Bodily Extension that Embodies Physical Activity.
Proceedings of the Nineteenth International Conference on Tangible, 2025

Blindfolded in the Air: Towards the Design of Interactive Aerial Play.
Proceedings of the First Annual Conference on Human-Computer Interaction and Sports, 2025

PlantMate: A Bidirectional Touch-Based System for Enhancing Human-Plant Empathy and Pro-Environmental Behavior.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025


Exploring the Role of Interactive Technology to Enrich Surfing.
Proceedings of the 2025 ACM Designing Interactive Systems Conference, 2025

Surfing the Opportunities for Water Sustainability when Designing Outdoor Water Sports Experiences.
Proceedings of the Companion Publication of the 2025 ACM Designing Interactive Systems Conference, 2025

2024
WaterHCI: Water in Human-Computer Interaction.
Found. Trends Hum. Comput. Interact., 2024

More-than-Human Moments via Movement-based Design and Cultural Insights.
Proceedings of the 36th Australasian Conference on Human-Computer Interaction, OzCHI 2024, Meanjin, Brisbane, Australia, 30 November 2024, 2024

Multimodal Sports Interaction: Wearables and HCI in Motion.
Proceedings of the Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2024

Exploring the Design of Playful Devices for Surfing.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

Towards the Design of Playful Water Experiences using Interactive Technology.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024


Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in Water.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024


2023
Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG.
Virtual Real., March, 2023

A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study.
Virtual Real., March, 2023

Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players.
Proc. ACM Hum. Comput. Interact., 2023

Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System.
Proc. ACM Hum. Comput. Interact., 2023

SportsHCI (Dagstuhl Seminar 23292).
Dagstuhl Reports, 2023

Demonstrating Fluito: A playful floatation tank experience.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Videogame Design Using a User-Centered Approach to Teaching Projectile Motion.
Proceedings of the HCI in Games, 2022

Towards an Initial Understanding of the Design of Playful Water Experiences Through Flotation.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Splash! Identifying the Grand Challenges for WaterHCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021

2019
Embodying the homunculus in virtual reality: creating an interactive laboratory procedure for brain mapping and visualization.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

2018
Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

2017
Muscle fatigue detection through wearable sensors: a comparative study using the myo armband.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017


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