John R. Wright

According to our database1, John R. Wright authored at least 15 papers between 1992 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2014
The evolution of three dimensional visualization for commanding the Mars rovers.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014

2013
Updates to the rover driving tools for Curiosity.
Proceedings of the 8th International Conference on System of Systems Engineering, 2013

2010
A Commanding and Visualization Software Suite for Controlling the Mars Rovers and Other Planetary Robots.
J. Adv. Comput. Intell. Intell. Informatics, 2010

2007
Visual terrain mapping for Mars exploration.
Comput. Vis. Image Underst., 2007

2006
Driving on Mars with RSVP.
IEEE Robotics Autom. Mag., 2006

Mars exploration rover surface operations: driving opportunity at Meridiani Planum.
IEEE Robotics Autom. Mag., 2006

2005
Physical-based simulation for Mars Exploration Rover tactical sequencing.
Proceedings of the IEEE International Conference on Systems, 2005

Terrain Modelling for In-situ Activity Planning and Rehearsal for the Mars Exploration Rovers.
Proceedings of the IEEE International Conference on Systems, 2005

The Best of Both Worlds: Integrating Textual and Visual Command Interfaces for Mars Rover Operations.
Proceedings of the IEEE International Conference on Systems, 2005

Mars Exploration Rover surface operations: driving spirit at Gusev Crater.
Proceedings of the IEEE International Conference on Systems, 2005

Data Visualization for Effective Rover Sequencing.
Proceedings of the IEEE International Conference on Systems, 2005

2003
Visualization Experiences and Issues in Deep Space Exploration.
Proceedings of the 14th IEEE Visualization Conference, 2003

2002
Immersive environment technologies for planetary exploration with applications for mixed reality.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

2001
Immersive Environment Technologies for Planetary Exploration.
Proceedings of the Virtual Reality 2001 Conference, 2001

1992
A Voxel-Based, Forward-Projection Algorithm for Rendering Surface and Volumetric Data.
Proceedings of the 3rd IEEE Visualization Conference, 1992


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