Jonathan Duckworth
Orcid: 0000-0002-8021-3860
According to our database1,
Jonathan Duckworth
authored at least 19 papers
between 2007 and 2025.
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Bibliography
2025
Taking inspiration from becoming "one with a bike" to design human-computer integration.
Hum. Comput. Interact., January, 2025
2024
XR Avatar Prototype for Art Performance Supporting the Inclusion of Neurodiverse Artists.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
2021
Co-located (multi-user) virtual rehabilitation of acquired brain injury: feasibility of the Resonance system for upper-limb training.
Virtual Real., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Resonant Webs: An International Online Collaborative Arts Performance for Individuals with and without a Disability.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021
Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021
2019
Methods Beyond the Screen: Conducting remote player studies for game design research.
Proceedings of the 2019 DiGRA International Conference: Game, 2019
Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2K-Reality: An Acoustic Sports Entertainment Augmentation for Pickup Basketball Play Spaces.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017
2016
First-Person Walkers: Understanding the Walker Experience through Four Design Themes.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
2015
Resonance: An Interactive Tabletop Artwork for Co-located Group Rehabilitation and Play.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
2014
Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
2013
Int. J. Arts Technol., 2013
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013
Proceedings of the Creativity and Cognition 2013, 2013
2007
Proceedings of the 6th Annual IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007), 2007