Jonathan Duckworth

Orcid: 0000-0002-8021-3860

According to our database1, Jonathan Duckworth authored at least 19 papers between 2007 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
Taking inspiration from becoming "one with a bike" to design human-computer integration.
Hum. Comput. Interact., January, 2025

2024
XR Avatar Prototype for Art Performance Supporting the Inclusion of Neurodiverse Artists.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Disruptive Critters.
Proceedings of the ACM SIGGRAPH 2024 Art Gallery, 2024

2021
Co-located (multi-user) virtual rehabilitation of acquired brain injury: feasibility of the Resonance system for upper-limb training.
Virtual Real., 2021

Limited Control Over the Body as Intriguing Play Design Resource.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Resonant Webs: An International Online Collaborative Arts Performance for Individuals with and without a Disability.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021

Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021

2019
Methods Beyond the Screen: Conducting remote player studies for game design research.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
WORLD4: Designing Ambiguity for First-Person Exploration Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
Life Tree: Understanding the Design of Breathing Exercise Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2K-Reality: An Acoustic Sports Entertainment Augmentation for Pickup Basketball Play Spaces.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

2016
First-Person Walkers: Understanding the Walker Experience through Four Design Themes.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
Resonance: An Interactive Tabletop Artwork for Co-located Group Rehabilitation and Play.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

2014
Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

2013
Re-sensitising the body: interactive art and the Feldenkrais method.
Int. J. Arts Technol., 2013

Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

Audio arc: an audio-spatial game using mobile phone ringtones.
Proceedings of the Creativity and Cognition 2013, 2013

2007
Improved Background Removal through Polarisation in Vision-Based Tabletop Interface.
Proceedings of the 6th Annual IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007), 2007


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