Lian Loke

Orcid: 0000-0001-7174-8209

According to our database1, Lian Loke authored at least 64 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2023
Towards a Design Toolkit for Designing AR Interface with Head-Mounted Display for Close-Proximity Human-Robot Collaboration in Fabrication.
Proceedings of the Collaboration Technologies and Social Computing, 2023

Is it Art, is it HCI? Exploring Tensions Between Practice and Research.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Enriching teachers' assessments of rhythmic Forró dance skills by modelling motion sensor data.
Int. J. Hum. Comput. Stud., 2022

Body Maps: A Generative Tool for Soma-based Design.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

A Microsociological Approach to Understanding the Boundary Between Robot Cooperativeness and Uncooperativeness in Human-Robot Collaboration.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Preliminary Explorations of Conceptual Design Tools for Students Learning to Design Human-robot Interactions for the Case of Collaborative Drawing.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

Focusing for Interaction Design: An Introspective Somatic Method.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Computationally augmenting traditional embroidery practices: an autobiographical design process with first-person patient experience for amblyopia follow up treatment activity.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation.
ACM Trans. Comput. Hum. Interact., 2021

To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking.
Frontiers Comput. Sci., 2021

Understanding the First Person Experience of Walking Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscape.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Getting into someone else's soul: communicating embodied experience.
Digit. Creativity, 2020

Designing With Ritual Interaction: A Novel Approach to Compassion Cultivation Through a Buddhist-Inspired Interactive Artwork.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

The Prefix/Suffix Model: Data Extraction to Encourage Expressive Walking Movements through Sonification.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Sounds of Infinity: Playful Illusions with Performative Interaction.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Creative Coding and Interaction Design for Media Multiplicities: Challenges, Paradigms and Frameworks.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Challenges facing movement research in the time of Covid-19: Issues in redesigning workshops for remote participation and data collection.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Understanding Compassion Cultivation for Design: Towards an Autoethnography of Tonglen.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Mediscape: Preliminary Design Guidelines for Interactive Rhythmic Soundscapes for Entraining Novice Mindfulness Meditators.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital Placemaking.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

An Interactive Soundscape to Assist Group Walking Mindfulness Meditation.
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020

Designing an Experiment for Generating Human Experiences of Robot Cooperativeness and Uncooperativeness.
Proceedings of the HAI '20: 8th International Conference on Human-Agent Interaction, 2020

Designing for Sensory Appreciation: Cultivating Somatic Approaches to Experience Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
A Microsociological Approach to Understanding the Robot Collaborative Motion in Human-Robot Interaction.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Facilitating Creative Exploratory Search with Multiple Networked Audio Devices Using HappyBrackets.
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019

2018
The somatic turn in human-computer interaction.
Interactions, 2018

Embracing First-Person Perspectives in Soma-Based Design.
Informatics, 2018

Exploring video annotation as a tool to support dance teaching.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Sounds in the moment: designing an interactive EEG nature soundscape for novice mindfulness meditators.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

From autism educators to game designers: integrating teaching strategies into game design for autism education support.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

You Are Off The Beat!: Is Accelerometer Data Enough for Measuring Dance Rhythm?
Proceedings of the 5th International Conference on Movement and Computing, 2018

Your Move Sounds So Predictable!
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
The Body as a Source of Aesthetic Qualities for Design: Explorations and Techniques.
Proceedings of the Tenth International Conference on Tangible, 2017

Tacit Narratives: Surfacing Aesthetic Meaning by Using Wearable Props and Focusing.
Proceedings of the Tenth International Conference on Tangible, 2017

Felt Sense through Auditory Display: A Design Case Study into Sound for Somatic Awareness while Walking.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Autistic Children's Use of Technology and Media: A Fieldwork Study.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Felt-sensing archetypes: analysing patterns of accessing tacit meaning in design.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016


2015
Performer-machine scores for choreographing bodies, interaction and kinetic materials.
Proceedings of the 2nd International Workshop on Movement and Computing, 2015

2014
Touch toolkit: a method to convey touch-based design knowledge and skills.
Proceedings of the Eighth International Conference on Tangible, 2014

The slow floor: increasing creative agency while walking on an interactive surface.
Proceedings of the Eighth International Conference on Tangible, 2014

Aesthetic resources for technology-mediated bodily self-reflection: the case of eloquent robes.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Crafting the body-tool: a body-centred perspective on wearable technology.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Intimate Aesthetics and Facilitated Interaction.
Proceedings of the Interactive Experience in the Digital Age, Evaluating New Art Practice, 2014

2013
Moving and making strange: An embodied approach to movement-based interaction design.
ACM Trans. Comput. Hum. Interact., 2013

Re-sensitising the body: interactive art and the Feldenkrais method.
Int. J. Arts Technol., 2013

Beautiful dance moves: mapping movement, technology & computation.
Proceedings of the Creativity and Cognition 2013, 2013

Not what we think: sensate machines for rewiring.
Proceedings of the Creativity and Cognition 2013, 2013

2012
Engaging the sense of touch in interactive architecture.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Bodily experience and imagination: designing ritual interactions for participatory live-art contexts.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Surging verticality: an experience of balance.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

The lived body in design: mapping the terrain.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

2010
Take Part: participatory methods in art and design.
Proceedings of the 11th Conference on Participatory Design, 2010

2009
Moving and making strange: a design methodology for movement-based interactive technologies
PhD thesis, 2009

Design representations of moving bodies for interactive, motion-sensing spaces.
Int. J. Hum. Comput. Stud., 2009

Designing situations.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2008
Inventing and devising movement in the design of movement-based interactive systems.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

2007
Understanding movement for interaction design: frameworks and approaches.
Pers. Ubiquitous Comput., 2007

Introduction to the special issue on movement-based interaction.
Pers. Ubiquitous Comput., 2007

2006
Designing an immersive environment for public use.
Proceedings of the Ninth Conference on Participatory Design: Expanding boundaries in design, 2006

2005
Moving bodies, social selves: movement-oriented personas and scenarios.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005


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