Zhuying Li

Orcid: 0000-0001-5474-6949

Affiliations:
  • Monash University, Melbourne, Australia
  • Southeast University, China


According to our database1, Zhuying Li authored at least 46 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
GustosonicSense: Towards understanding the design of playful gustosonic eating experiences.
CoRR, 2024

Trusting the Search: Unraveling Human Trust in Health Information from Google and ChatGPT.
CoRR, 2024

Can a Funny Chatbot Make a Difference? Infusing Humor into Conversational Agent for Behavioral Intervention.
CoRR, 2024

2023
A Design Framework for Ingestible Play.
ACM Trans. Comput. Hum. Interact., August, 2023

Technology futures: Towards understanding how to design awe-inspiring futures.
Int. J. Hum. Comput. Stud., 2023

When you were old: Exploring a Virtual Reality Older Adults Experience Simulation System.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

VRNavigSS: A Two-dimensionality Virtual Reality System for Depression Level Detection.
Proceedings of the 26th International Conference on Computer Supported Cooperative Work in Design, 2023

SleepyFlora: Supporting Sleep Sharing and Augmentation over a Distance for Social Bonding across Time Zones.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

AI in the Shell: Towards an Understanding of Integrated Embodiment.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Extended VR: Exploring the Integration of VR Experiences and Real-world Engagement.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Integrated Exertion - Understanding the Design of Human-Computer Integration in an Exertion Context.
ACM Trans. Comput. Hum. Interact., December, 2022

Toward Understanding Playful Beverage-based Gustosonic Experiences.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine.
Found. Trends Hum. Comput. Interact., 2022

(Re-)connecting with Nature in Urban Life: Engaging with Wildlife via AI-powered Wearables.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

2021
Understanding the Design of Ingestible Play.
PhD thesis, 2021

Playing with the interior body.
Interactions, 2021

Towards understanding the design of bodily integration.
Int. J. Hum. Comput. Stud., 2021

Sonic Straws: A beverage-based playful gustosonic system.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

What Can HCI Learn from Sexual Consent?: A Feminist Process of Embodied Consent for Interactions with Emerging Technologies.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Limited Control Over the Body as Intriguing Play Design Resource.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Towards Experiencing Eating as Play.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

"Erfahrung & Erlebnis": Understanding the Bodily Play Experience through German Lexicon.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Towards Designing Bodily Integrated Play.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Towards a Framework for Designing Playful Gustosonic Experiences.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020


Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI Collaboration.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Ingestible Sensors as Design Material for Bodily Play.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging Capsules.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

<i>iScream!</i>: Towards the Design of Playful Gustosonic Experiences with Ice Cream.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A 2nd Person Social Perspective on Bodily Play.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Enabling finger pointing based text selection on touchscreen mobile devices.
Proceedings of the Seventh International Symposium of Chinese CHI, 2019

2018
The Singing Carrot: Designing Playful Experiences with Food Sounds.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Towards a Coming Together of Transhumanism and Play.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Towards a 2<sup>nd</sup> Person Perspective on Bodily Play.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Towards Experiencing Eating as a Form of Play.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

The Guts Game: Towards Designing Ingestible Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

HeatCraft: Playing with Ingestible Sensors via Localised Sensations.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Understanding the Design of Playful Experiences Around Ingestible Sensors.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

The Guts Game: Designing Playful Experiences for Ingestible Devices.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Ingestible Games: Swallowing a Digital Sensor to Play a Game.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Guts Game: A Game using Ingestible Sensors.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017


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