Richard W. Joiner

Orcid: 0000-0002-9252-1940

According to our database1, Richard W. Joiner authored at least 32 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
The effect of different types of TikTok dance challenge videos on young women's body satisfaction.
Comput. Hum. Behav., October, 2023

Cognitive interviewing as a method to inform questionnaire design and validity - Immersive Technology Evaluation Measure (ITEM) for healthcare education.
Comput. Educ. X Real., January, 2023

2016
Gender differences in response to Facebook status updates from same and opposite gender friends.
Comput. Hum. Behav., 2016

2015
Two Studies Investigating Gender Differences in Response to Facebook Status Updates.
Proceedings of the Ninth International Conference on Web and Social Media, 2015

2014
Enhancing learning from lectures with epistemic primer podcasts activity - a pilot study.
Int. J. Learn. Technol., 2014

Publically different, privately the same: Gender differences and similarities in response to Facebook status updates.
Comput. Hum. Behav., 2014

Constantly connected - The effects of smart-devices on mental health.
Comput. Hum. Behav., 2014

Effects of primer podcasts on stimulating learning from lectures: How do students engage?
Br. J. Educ. Technol., 2014

2013
Comparing First and Second Generation Digital Natives' Internet Use, Internet Anxiety, and Internet Identification.
Cyberpsychology Behav. Soc. Netw., 2013

Getting Acquainted with Groups and Individuals: Information Seeking, Social Uncertainty and Social Network Sites.
Proceedings of the Seventh International Conference on Weblogs and Social Media, 2013

2012
Gender, Internet Experience, Internet Identification, and Internet Anxiety: A Ten-Year Followup.
Cyberpsychology Behav. Soc. Netw., 2012

2010
'CAL'- Past, present and beyond.
J. Comput. Assist. Learn., 2010

2007
Re-using digital narrative content in interactive games.
Int. J. Hum. Comput. Stud., 2007

Combining gameplay and narrative techniques to enhance the user experience of viewing galleries.
Comput. Entertain., 2007

The relationship between Internet identification, Internet anxiety and Internet use.
Comput. Hum. Behav., 2007

Drawing the Net: Internet Identification, Internet Use, and the Image of Internet Users.
Cyberpsychology Behav. Soc. Netw., 2007

2006
Gender and information communication technology.
J. Comput. Assist. Learn., 2006

Designing educational experiences using ubiquitous technology.
Comput. Hum. Behav., 2006

The use of ICT to support the development of practical music skills through acquiring keyboard skills: a classroom based study.
Comput. Educ., 2006

Internet Identification and Future Internet Use.
Cyberpsychology Behav. Soc. Netw., 2006

2005
Gender, Internet Identification, and Internet Anxiety: Correlates of Internet Use.
Cyberpsychology Behav. Soc. Netw., 2005

2004
Savannah: mobile gaming and learning?
J. Comput. Assist. Learn., 2004

Supporting Collaboration in Virtual Learning Environments.
Cyberpsychology Behav. Soc. Netw., 2004

Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children's Television Series.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

2003
Guest editorial: Children and new technology.
J. Comput. Assist. Learn., 2003

Guest editorial: Wireless and Mobile Technologies in Education.
J. Comput. Assist. Learn., 2003

Tracing success: graphical methods for analysing successful collaborative problem solving.
Comput. Educ., 2003

2002
The contribution of computer-based activities to understanding statistics.
J. Comput. Assist. Learn., 2002

Guest Editorial: Context, collaboration, computers and learning.
J. Comput. Assist. Learn., 2002

Evidence from a series of experiments on video-mediated collaboration: does eye contact matter?
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

1998
The effect of gender on children's software preferences.
J. Comput. Assist. Learn., 1998

1996
Gender, computer experience and computer-based problem solving.
Comput. Educ., 1996


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