Timo Saari

According to our database1, Timo Saari authored at least 31 papers between 1997 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
Geodetic SAR for Height System Unification and Sea Level Research - Results in the Baltic Sea Test Network.
Remote. Sens., 2022

2020
Geodetic SAR for Height System Unification and Sea Level Research - Observation Concept and Preliminary Results in the Baltic Sea.
Remote. Sens., 2020

2016
The Spatial Presence Experience Scale (SPES).
J. Media Psychol. Theor. Methods Appl., 2016

2015
Understanding the most influential user experiences in successful and unsuccessful technology adoptions.
Comput. Hum. Behav., 2015

Ways to Measure Spatial Presence: Review and Future Directions.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

2014
A User Study: Is the Advection Step in Shallow Water Equations Really Necessary?.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Mediated Cues of Group Emotion during Knowledge-Work Tasks: Effects on Subjective and Physiological Responses.
Interact. Comput., 2013

Reflections on experience-driven design: a case study on designing for playful experiences.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

2011
Subliminal Communication in Human-Computer Interaction.
Adv. Hum. Comput. Interact., 2011

2010
The influence of implicit and explicit biofeedback in first-person shooter games.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Emotionally Adapted Games - An Example of a First Person Shooter.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams.
Proceedings of the Human-Computer Interaction. Ambient, 2009

2008
Emergent Distributed Narratives in Spatiotemporal Mobility: An Exploratory Study on Mobile 2.0 Services.
Proceedings of the 41st Hawaii International International Conference on Systems Science (HICSS-41 2008), 2008

A Mobile System and Application for Facilitating Emotional Awareness in Knowledge Work Teams.
Proceedings of the 41st Hawaii International International Conference on Systems Science (HICSS-41 2008), 2008

2007
Mobile Application for Increasing Contextual and Emotional Work Group Awareness.
Proceedings of the Human-Computer Interaction, 2007

2006
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Presence Teleoperators Virtual Environ., 2006

Toolkit for user-created augmented reality games.
Proceedings of the 5th International Conference on Mobile and Ubiquitous Multimedia, 2006

Collective creation and sense-making of mobile media.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Persuasive Games and Simulations for Personal Health Management.
Proceedings of the Digital Games Research Conference 2005, 2005

Towards Emotionally Adapted Games based on User Controlled Emotion Knobs.
Proceedings of the Digital Games Research Conference 2005, 2005

The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events.
Proceedings of the Digital Games Research Conference 2005, 2005

Presence experience in mobile gaming.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Emotional response patterns and sense of presence during video games: potential criterion variables for game design.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Transcendent experience in the use of computer-based media.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Gender and habitual use of media moderate the memory performance in emotional-multimodal context.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Emotionally Loaded Mobile Multimedia Messaging.
Proceedings of the Entertainment Computing, 2004

System Architecture for Psychological Customization of Communication Technology.
Proceedings of the 37th Hawaii International Conference on System Sciences (HICSS-37 2004), 2004

Psychologically targeted persuasive advertising and product information in e-commerce.
Proceedings of the 6th International Conference on Electronic Commerce, 2004

Towards Psychological Customization of Information for Individuals and Social Groups.
Proceedings of the Designing Personalized User Experiences in eCommerce, 2004

2003
Psychological Customization of Information - Basic Concepts, System Architecture and Applications.
Proceedings of the 2nd Interdisciplinary World Congress on Mass Customization and Personalization, 2003

1997
Nääsnetti - a 3D Media Village for Social and Informational Uses of Media.
Proceedings of WebNet 97, 1997


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