Karen Tanenbaum

According to our database1, Karen Tanenbaum authored at least 29 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling system.
User Model. User Adapt. Interact., 2020

2019
Shiva's Rangoli: Tangible Storytelling through Diegetic Interfaces in Ambient Environments.
Proceedings of the Thirteenth International Conference on Tangible, 2019

2018
Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral Practices.
Proceedings of the New Directions in Third Wave Human-Computer Interaction: Volume 2, 2018

2017
Furious futures and apocalyptic design fictions: popular narratives of sustainability.
Interactions, 2017

Augmenting reality for augmented reality.
Interactions, 2017

Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & Idleness.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
The limits of our imagination: design fiction as a strategy for engaging with dystopian futures.
Proceedings of the Second Workshop on Computing within Limits, 2016

2015
Costumes and Wearables as Game Controllers.
Proceedings of the Ninth International Conference on Tangible, 2015

Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Empathy and Identity in Digital Games: Towards a New Theory of Transformative Play.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Composing Social Interactions via Social Games.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Fabricating Futures: Envisioning Scenarios for Home Fabrication Technology.
Proceedings of the Creativity in the Digital Age., 2015

2014
A case study of intended versus actual experience of adaptivity in a tangible storytelling system.
User Model. User Adapt. Interact., 2014

Critical making hackathon: situated hacking, surveillance and big data proposal.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Steampunking interaction design: principles for envisioning through imaginative practice.
Interactions, 2013

Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Design fictions.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Steampunk as design fiction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
User Perceptions of Adaptivity in an Interactive Narrative.
Proceedings of the User Modeling, Adaption and Personalization, 2011

Experiencing the reading glove.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

The Reading Glove: A Non-linear Adaptive Tangible Narrative.
Proceedings of the Interactive Storytelling, 2011

2010
Agency as commitment to meaning: communicative competence in games.
Digit. Creativity, 2010

Authoring tangible interactive narratives using cognitive hyperlinks.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010

The Reading Glove: designing interactions for object-based tangible storytelling.
Proceedings of the 1st Augmented Human International Conference, 2010

2009
Kurio: a museum guide for families.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

The EventTable technique: distributed fiducial markers.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Experience Structuring Factors Affecting Learning in Family Visits to Museums.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

A sustainable identity: the creativity of an everyday designer.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Improvisation and Performance as Models for Interacting with Stories.
Proceedings of the Interactive Storytelling, 2008


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