Andrew Stern

According to our database1, Andrew Stern authored at least 23 papers between 1998 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
RASCv2: Enabling Remote Access to Side-Channels for Mission Critical and IoT Systems.
ACM Trans. Design Autom. Electr. Syst., 2022

ACED-IT: Assuring Confidential Electronic Design Against Insider Threats in a Zero-Trust Environment.
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 2022

2020
EMFORCED: EM-Based Fingerprinting Framework for Remarked and Cloned Counterfeit IC Detection Using Machine Learning Classification.
IEEE Trans. Very Large Scale Integr. Syst., 2020

SPARTA: A Laser Probing Approach for Trojan Detection.
Proceedings of the IEEE International Test Conference, 2020

2019
FLATS: Filling Logic and Testing Spatially for FPGA Authentication and Tamper Detection.
Proceedings of the IEEE International Symposium on Hardware Oriented Security and Trust, 2019

2018
EMFORCED: EM-based Fingerprinting Framework for Counterfeit Detection with Demonstration on Remarked and Cloned ICs.
Proceedings of the IEEE International Test Conference, 2018

2015
Composing Social Interactions via Social Games.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Aesthetic Interleaving of Character Performance Requests.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

2013
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2008
Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D.
Proceedings of the Interactive Storytelling, 2008

2006
Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Believable Agents and Intelligent Story Adaptation for Interactive Storytelling.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Mixing Story and Simulation in Interactive Narrative.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

2005
Build It to Understand It: Ludology Meets Narratology in Game Design Space.
Proceedings of the Digital Games Research Conference 2005, 2005

The Interactive Drama Façade.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

Structuring Content in the Façade Interactive Drama Architecture.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

2004
A Behavior Language: Joint Action and Behavioral Idioms.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

Natural Language Understanding in Façade: Surface-Text Processing.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

2002
A Behavior Language for Story-Based Believable Agents.
IEEE Intell. Syst., 2002

Interactive stories: real systems, three solutions.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

1998
Panel on Affect and Emotion in the User Interface.
Proceedings of the 3rd International Conference on Intelligent User Interfaces, 1998

Virtual Petz: A Hybrid Approach to Creating Autonomous, Lifelike Dogz and Catz.
Proceedings of the Second International Conference on Autonomous Agents, 1998


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