Kyusik Chung

According to our database1, Kyusik Chung authored at least 38 papers between 1990 and 2013.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2013
A Unified Graphics and Vision Processor With a 0.89 µW/fps Pose Estimation Engine for Augmented Reality.
IEEE Trans. Very Large Scale Integr. Syst., 2013

2012
A Mobile 3-D Display Processor With A Bandwidth-Saving Subdivider.
IEEE Trans. Very Large Scale Integr. Syst., 2012

Enabling Scalable Cloud Infrastructure Using Autonomous VM Migration.
Proceedings of the 14th IEEE International Conference on High Performance Computing and Communication & 9th IEEE International Conference on Embedded Software and Systems, 2012

2011
Dynamic information-based scalable hashing on a cluster of web cache servers.
Concurr. Comput. Pract. Exp., 2011

Autonomous learning of load and traffic patterns to improve cluster utilization.
Clust. Comput., 2011

2010
A 116 fps/74 mW Heterogeneous 3D-Media Processor for 3-D Display Applications.
IEEE J. Solid State Circuits, 2010

An enhanced reactive Chord for mobile networks.
IEICE Electron. Express, 2010

DRIVE - Dispatching Requests Indirectly through Virtual Environment.
Concurr. Comput. Pract. Exp., 2010

A graphics and vision unified processor with 0.89µW/fps pose estimation engine for augmented reality.
Proceedings of the IEEE International Solid-State Circuits Conference, 2010

2009
A 186-Mvertices/s 161-mW Floating-Point Vertex Processor With Optimized Datapath and Vertex Caches.
IEEE Trans. Very Large Scale Integr. Syst., 2009

Shader-based tessellation to save memory bandwidth in a mobile multimedia processor.
Comput. Graph., 2009

Bank-partition and Multi-fetch Scheme for Floating-point Special Function units in Multi-core Systems.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2009), 2009

2008
A 36 fps SXGA 3-D Display Processor Embedding a Programmable 3-D Graphics Rendering Engine.
IEEE J. Solid State Circuits, 2008

A fast and scalable string matching algorithm using contents correction signature hashing for network IDS.
IEICE Electron. Express, 2008

Clipping-ratio-independent 3D graphics clipping engine by dual-thread algorithm.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2008), 2008

Autonomous learning for efficient resource utilization of dynamic VM migration.
Proceedings of the 22nd Annual International Conference on Supercomputing, 2008

A Method for Optimal Bandwidth Utilization in IEEE 802.11 WLAN Networks.
Proceedings of the 2008 International Conference on Information Networking, 2008

Tessellation-enabled shader for a bandwidth-limited 3D graphics engine.
Proceedings of the IEEE 2008 Custom Integrated Circuits Conference, 2008

2007
An Energy-Efficient Mobile Vertex Processor With Multithread Expanded VLIW Architecture and Vertex Caches.
IEEE J. Solid State Circuits, 2007

A 36fps SXGA 3D Display Processor with a Programmable 3D Graphics Rendering Engine.
Proceedings of the 2007 IEEE International Solid-State Circuits Conference, 2007

DISH - Dynamic Information-Based Scalable Hashing on a Cluster of Web Cache Servers.
Proceedings of the High Performance Computing and Communications, 2007

A 186Mvertices/s 161mW Floating-Point Vertex Processor for Mobile Graphics Systems.
Proceedings of the IEEE 2007 Custom Integrated Circuits Conference, 2007

Load Balanced Parallel Prime Number Generator with Sieve of Eratosthenes on Cluster Computers.
Proceedings of the Seventh International Conference on Computer and Information Technology (CIT 2007), 2007

2006
An SoC with 1.3 gtexels/s 3-D graphics full pipeline for consumer applications.
IEEE J. Solid State Circuits, 2006

A 120Mvertices/s multi-threaded VLIW vertex processor for mobile multimedia applications.
Proceedings of the 2006 IEEE International Solid State Circuits Conference, 2006

Vertex cache of programmable geometry processor for mobile multimedia application.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2006), 2006

2005
A 3-way SIMD engine for programmable triangle setup in embedded 3D graphics hardware.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2005), 2005

2004
Scalable Cluster Architectures for Wireless Internet Proxy Servers.
Proceedings of the 2nd International Conference Computing, 2004

2003
Evolutionary Approach to Quantum and Reversible Circuits Synthesis.
Artif. Intell. Rev., 2003

A hardware-like high-level language based environment for 3D graphics architecture exploration.
Proceedings of the 2003 International Symposium on Circuits and Systems, 2003

A PN triangle generation unit for fast and simple tessellation hardware.
Proceedings of the 2003 International Symposium on Circuits and Systems, 2003

2000
Video Caption Image Enhancement for an Efficient Character Recognition.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

1998
Comparison of Feature Performance and Its Application to Feature Combination in Off-Line Handwritten Korean Alphabet Recognition.
Int. J. Pattern Recognit. Artif. Intell., 1998

Orientation and Scale Invariant Text Region Extraction in WWW Images.
Proceedings of IAPR Workshop on Machine Vision Applications, 1998

1997
A systematic approach to classifier selection on combining multiple classifiers for handwritten digit recognition.
Proceedings of the 4th International Conference Document Analysis and Recognition (ICDAR '97), 1997

Performance comparison of several feature selection methods based on node pruning in handwritten character recognition.
Proceedings of the 4th International Conference Document Analysis and Recognition (ICDAR '97), 1997

1992
Resource-Oriented Parallel Planning.
Int. J. Artif. Intell. Tools, 1992

1990
A Parallel Architecture for AI nonlinear Planning.
Int. J. Pattern Recognit. Artif. Intell., 1990


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