Ryosuke Ichikari

According to our database1, Ryosuke Ichikari authored at least 23 papers between 2006 and 2019.

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Bibliography

2019
Off-Site Indoor Localization Competitions Based on Measured Data in a Warehouse.
Sensors, 2019

2018
Making Pier Data Broader and Deeper: - PDR Challenge and Virtual Mapping Party.
Proceedings of the Mobile Computing, Applications, and Services, 2018

Review of PDR Challenge in Warehouse Picking and Advancing to xDR Challenge.
Proceedings of the 2018 International Conference on Indoor Positioning and Indoor Navigation, 2018

2017
Lab-Forming Fields and Field-Forming Labs.
Proceedings of the Serviceology for Services - 5th International Conference, 2017

Reference Framework on vSRT-method Benchmarking for MAR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Augmented Reality Tactile Map with Hand Gesture Recognition.
Proceedings of the Computers Helping People with Special Needs, 2016

Rapid Photorealistic Blendshape Modeling from RGB-D Sensors.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
Up-to-date virtual UX of the Kesennuma-Yokocho food stall village: integration with social media.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Blendshapes from commodity RGB-D sensors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Rapid photorealistic blendshapes from commodity RGB-D sensors.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Road Maintenance MSystem Using LRF and PDR.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Indoor floor-level detection by collectively decomposing factors of atmospheric pressure.
Proceedings of the 2015 International Conference on Indoor Positioning and Indoor Navigation, 2015

2014
Driving High-Resolution Facial Scans with Video Performance Capture.
ACM Trans. Graph., 2014

2013
Vuvuzela: a facial scan correspondence tool.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Driving high-resolution facial blendshapes with video performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Digital Ira: creating a real-time photoreal digital actor.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Relighting with free-form polarized reflectometry in mixed reality space.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2011
Head-Mounted Photometric Stereo for Performance Capture.
Proceedings of the Conference for Visual Media Production, 2011

2010
On-site real-time 3D match move for MR-based previsualization with relighting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Computer Vision Technology Applied to MR-Based Pre-visualization in Filmmaking.
Proceedings of the Computer Vision - ACCV 2010 Workshops, 2010

2009
Kaidan: Japanese horror experience in interactive mixed reality.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Designing cinematic lighting by relighting in MR-based pre-visualization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2006
Mixed reality pre-visualization and camera-work authoring in filmmaking.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006


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