Paul Milgram

According to our database1, Paul Milgram authored at least 31 papers between 1989 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Testing Senders' Visual Occlusion Model: Do Operators (Drivers) Really Predict During Visual Occlusion?
Hum. Factors, November, 2023

2020
Map Displays and Landmark Effects on Wayfinding in Unfamiliar Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2017
Use of Random Dot Patterns in Achieving X-Ray Vision for Near-Field Applications of Stereoscopic Video-Based Augmented Reality Displays.
Presence Teleoperators Virtual Environ., 2017

2016
Use of Random Dot Pattern for Achieving X-Ray Vision with Stereoscopic Augmented Reality Displays.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2015
Analysis of Depth Perception with Virtual Mask in Stereoscopic AR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2013
Psychophysical exploration of stereoscopic pseudo-transparency.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

A Validation Approach for Complex NextGen Air Traffic Control Human Performance Models.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Healthcare and Safety of the Environment and Transport, 2013

2009
Viewpoint Animation With a Dynamic Tether for Supporting Navigation in a Virtual Environment.
Hum. Factors, 2009

A taxonomy of (real and virtual world) display and control interactions.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

2008
An empirical investigation of a dynamic brake light concept for reduction of rear-end collisions through manipulation of optical looming.
Int. J. Hum. Comput. Stud., 2008

2007
Direction and Location Are Not Sufficient for Navigating in Nonrigid Environments: An Empirical Study in Augmented Reality.
Presence Teleoperators Virtual Environ., 2007

2001
Modeling a medical environment: an ontology for integrated medical informatics design.
Int. J. Medical Informatics, 2001

2000
Measuring the allocation of control in a 6 degree-of-freedom docking experiment.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
Mixed reality: where real and virtual worlds meet.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Quantifying Coordination in Multiple DOF Movement and Its Application to Evaluating 6 DOF Input Devices.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

1997
Anisotropic human performance in six degree-of-freedom tracking: an evaluation of three-dimensional display and control interfaces.
IEEE Trans. Syst. Man Cybern. Part A, 1997

Planning behavior and its functional role in interactions with complex systems.
IEEE Trans. Syst. Man Cybern. Part A, 1997

Combining Time and Intensity Effects in Assessing Operator Information-Processing Load.
Hum. Factors, 1997

1996
The Partial-Occlusion Effect: Utilizing Semitransparency in 3D Human-Computer Interaction.
ACM Trans. Comput. Hum. Interact., 1996

The Influence of Muscle Groups on Performance of Multiple Degree-of-Freedom Input.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1994
Input techniques for HCI in 3D environments.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

The "Silk Cursor": investigating transparency for 3D target acquisition.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

The "silk cursor": investigating.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Human Performance Evaluation of Manipulation Schemes in Virtual Environments.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

Applications of augmented reality for human-robot communication.
Proceedings of 1993 IEEE/RSJ International Conference on Intelligent Robots and Systems, 1993

An evaluation of four 6 degree-of-freedom input techniques.
Proceedings of the Human-Computer Interaction, 1993

ARGOS: a display system for augmenting reality.
Proceedings of the Human-Computer Interaction, 1993

1992
Visualisation of large networks in 3-D space: issues in implementation and experimental evaluation.
Proceedings of the 1992 Conference of the Centre for Advanced Studies on Collaborative Research, 1992

1990
Teleoperator control models: effects of time delay and imperfect system knowledge.
IEEE Trans. Syst. Man Cybern., 1990

A virtual stereographic pointer for a real three dimensional video world.
Proceedings of the Human-Computer Interaction, 1990

1989
Learning effects in telemanipulation with monoscopic versus stereoscopic remote viewing.
Proceedings of the IEEE International Conference on Systems, 1989


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