Megan Hardy Frankosky

Affiliations:
  • North Carolina State University


According to our database1, Megan Hardy Frankosky authored at least 13 papers between 2014 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2020
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks.
IEEE Trans. Learn. Technol., 2020

2017
Split Consideration for Foreground and Background Painting Using Artificial Neural Networks.
Proceedings of the 2017 ACM on Multimedia Conference, 2017

"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Inducing Stealth Assessors from Game Interaction Data.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

2016
Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science.
Comput. Sci. Eng., 2016

Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

2015
A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2014
Measuring engagement in video game-based environments: Investigation of the User Engagement Scale.
Comput. Hum. Behav., 2014

CS principles goes to middle school: learning how to teach "Big Data".
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014


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