James C. Lester

According to our database1, James C. Lester authored at least 203 papers between 1996 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2018
Pedagogical Agents: Back to the Future.
AI Magazine, 2018

Special Issue on the Generalized Intelligent Framework for Tutoring (GIFT): Creating a Stable and Flexible Platform for Innovations in AIED Research.
I. J. Artificial Intelligence in Education, 2018

Detecting and Addressing Frustration in a Serious Game for Military Training.
I. J. Artificial Intelligence in Education, 2018

Infusing computational thinking into middle grade science classrooms: lessons learned.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018

Gaze-Enhanced Student Modeling for Game-based Learning.
Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018

Introducing the Computer Science Concept of Variables in Middle School Science Classrooms.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Identifying How Metacognitive Judgments Influence Student Performance During Learning with MetaTutorIVH.
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018

High-Fidelity Simulated Players for Interactive Narrative Planning.
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018

Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning.
Proceedings of the 11th International Conference on Educational Data Mining, 2018

Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics.
Proceedings of the 11th International Conference on Educational Data Mining, 2018

Towards Adaptive Support for Anticipatory Thinking.
Proceedings of the Technology, Mind, and Society Conference, 2018

Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Modeling Player Engagement with Bayesian Hierarchical Models.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Impact of Learner-Centered Affective Dynamics on Metacognitive Judgements and Performance in Advanced Learning Technologies.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018

2017
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education.
IJGCMS, 2017

Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island.
Computers in Human Behavior, 2017

Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science.
I. J. Artificial Intelligence in Education, 2017

Enhancing Student Models in Game-based Learning with Facial Expression Recognition.
Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, 2017

Interactive Narrative Personalization with Deep Reinforcement Learning.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

Simulating Player Behavior for Data-Driven Interactive Narrative Personalization.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Multimodal Goal Recognition in Open-World Digital Games.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Is More Agency Better? The Impact of Student Agency on Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Inducing Stealth Assessors from Game Interaction Data.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017

Deep LSTM-Based Goal Recognition Models for Open-World Digital Games.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science.
Computing in Science and Engineering, 2016

Face-to-Face Interaction with Pedagogical Agents, Twenty Years Later.
I. J. Artificial Intelligence in Education, 2016

Gender Differences in Facial Expressions of Affect During Learning.
Proceedings of the 2016 Conference on User Modeling Adaptation and Personalization, 2016

Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, Memphis, TN, USA, March 02, 2016

Predicting Learning from Student Affective Response to Tutor Questions.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Using Multi-level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-regulated Learning with Crystal Island.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach.
Proceedings of the Interactive Storytelling, 2016

The Affective Impact of Tutor Questions: Predicting Frustration and Engagement.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

A Generalized Multidimensional Evaluation Framework for Player Goal Recognition.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
The Mars and Venus Effect: The Influence of User Gender on the Effectiveness of Adaptive Task Support.
Proceedings of the User Modeling, Adaptation and Personalization, 2015

Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning.
Proceedings of the User Modeling, Adaptation and Personalization, 2015

JavaTutor: An Intelligent Tutoring System that Adapts to Cognitive and Affective States during Computer Programming.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Classifying student dialogue acts with multimodal learning analytics.
Proceedings of the Fifth International Conference on Learning Analytics And Knowledge, 2015

Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

AI and Ed: A Happy Open Marriage.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Two Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

NCSU_SAS_SAM: Deep Encoding and Reconstruction for Normalization of Noisy Text.
Proceedings of the Workshop on Noisy User-generated Text, 2015

2014
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative.
IEEE Trans. Comput. Intellig. and AI in Games, 2014

Affect and Engagement in Game-BasedLearning Environments.
IEEE Trans. Affective Computing, 2014

Designing game-based learning environments for elementary science education: A narrative-centered learning perspective.
Inf. Sci., 2014

Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments.
Proceedings of the User Modeling, Adaptation, and Personalization, 2014

The relationship between task difficulty and emotion in online computer programming tutoring (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Assessing elementary students' science competency with text analytics.
Proceedings of the Learning Analytics and Knowledge Conference 2014, 2014

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

Predicting Learning and Engagement in Tutorial Dialogue: A Personality-Based Model.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

The Additive Value of Multimodal Features for Predicting Engagement, Frustration, and Learning during Tutoring.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Play in the museum: Designing game-based learning environments for informal education settings.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

FLARE: An open source toolkit for creating expressive user interfaces for serious games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

SKETCHMINER: Mining Learner-Generated Science Drawings with Topological Abstraction.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Predicting Learning and Affect from Multimodal Data Streams in Task-Oriented Tutorial Dialogue.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Towards Domain-Independent Assessment of Elementary Students' Science Competency using Soft Cardinality.
Proceedings of the Ninth Workshop on Innovative Use of NLP for Building Educational Applications, 2014

Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

Deep Learning-Based Goal Recognition in Open-Ended Digital Games.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Learner characteristics and dialogue: recognising effective and student-adaptive tutorial strategies.
IJLT, 2013

Serious Games Get Smart: Intelligent Game-Based Learning Environments.
AI Magazine, 2013

Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments.
I. J. Artificial Intelligence in Education, 2013

Utilizing Dynamic Bayes Nets to Improve Early Prediction Models of Self-regulated Learning.
Proceedings of the User Modeling, Adaptation, and Personalization, 2013

Evaluating State Representations for Reinforcement Learning of Turn-Taking Policies in Tutorial Dialogue.
Proceedings of the SIGDIAL 2013 Conference, 2013

Learning Dialogue Management Models for Task-Oriented Dialogue with Parallel Dialogue and Task Streams.
Proceedings of the SIGDIAL 2013 Conference, 2013

Modeling student programming with multimodal learning analytics (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Automatically Recognizing Facial Expression: Predicting Engagement and Frustration.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

A Modular Reinforcement Learning Framework for Interactive Narrative Planning.
Proceedings of the Intelligent Narrative Technologies VI, 2013

Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events.
Proceedings of the Intelligent Narrative Technologies VI, 2013

Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

When to Intervene: Toward a Markov Decision Process Dialogue Policy for Computer Science Tutoring.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

A Markov Decision Process Model of Tutorial Intervention in Task-Oriented Dialogue.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Embodied Affect in Tutorial Dialogue: Student Gesture and Posture.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Automatically Recognizing Facial Indicators of Frustration: A Learning-centric Analysis.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Enhancing 5th graders' science content knowledge and self-efficacy through game-based learning.
Computers & Education, 2012

Reports of the AAAI 2011 Fall Symposia.
AI Magazine, 2012

From Strangers to Partners: Examining Convergence within a Longitudinal Study of Task-Oriented Dialogue.
Proceedings of the SIGDIAL 2012 Conference, 2012

Combining Verbal and Nonverbal Features to Overcome the "Information Gap" in Task-Oriented Dialogue.
Proceedings of the SIGDIAL 2012 Conference, 2012

The Role of Sub-problems: Supporting Problem Solving in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Predicting Student Self-regulation Strategies in Game-Based Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Toward a Machine Learning Framework for Understanding Affective Tutorial Interaction.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Expressive NLG for Next-Generation Learning Environments: Language, Affect, and Narrative.
Proceedings of the INLG 2012 - Proceedings of the Seventh International Natural Language Generation Conference, 30 May 2012, 2012

Multimodal analysis of the implicit affective channel in computer-mediated textual communication.
Proceedings of the International Conference on Multimodal Interaction, 2012

Recognizing Effective and Student-Adaptive Tutor Moves in Task-Oriented Tutorial Dialogue.
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012

Analyzing Posture and Affect in Task-Oriented Tutoring.
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012

Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models.
Proceedings of the 5th International Conference on Educational Data Mining, 2012

Goal Recognition with Markov Logic Networks for Player-Adaptive Games.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

2011
Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments.
I. J. Artificial Intelligence in Education, 2011

Investigating the Relationship Between Dialogue Structure and Tutoring Effectiveness: A Hidden Markov Modeling Approach.
I. J. Artificial Intelligence in Education, 2011

The Impact of Task-Oriented Feature Sets on HMMs for Dialogue Modeling.
Proceedings of the SIGDIAL 2011 Conference, 2011

Director Agent Intervention Strategies for Interactive Narrative Environments.
Proceedings of the Interactive Storytelling, 2011

Learning a Tutorial Dialogue Policy for Delayed Feedback.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents.
Proceedings of the Intelligent Narrative Technologies IV, 2011

Goal Recognition with Markov Logic Networks for Player-Adaptive Games.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

Towards a Computational Model of Narrative Visualization.
Proceedings of the Intelligent Narrative Technologies IV, 2011

Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

Modeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

Modeling Confusion: Facial Expression, Task, and Discourse in Task-Oriented Tutorial Dialogue.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

An Affect-Enriched Dialogue Act Classification Model for Task-Oriented Dialogue.
Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies, 2011

Generalizing Models of Student Affect in Game-Based Learning Environments.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Affect, Learning, and Delight.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Predicting Facial Indicators of Confusion with Hidden Markov Models.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Affective Transitions in Narrative-Centered Learning Environments.
Educational Technology & Society, 2010

Exploring the Effectiveness of Lexical Ontologies for Modeling Temporal Relations with Markov Logic.
Proceedings of the SIGDIAL 2010 Conference, 2010

Dialogue Act Modeling in a Complex Task-Oriented Domain.
Proceedings of the SIGDIAL 2010 Conference, 2010

Principles of asking effective questions during student problem solving.
Proceedings of the 41st ACM technical symposium on Computer science education, 2010

NCSU: Modeling Temporal Relations with Markov Logic and Lexical Ontology.
Proceedings of the 5th International Workshop on Semantic Evaluation, 2010

Integrating Learning and Engagement in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

Developing Empirically Based Student Personality Profiles for Affective Feedback Models.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

Characterizing the Effectiveness of Tutorial Dialogue with Hidden Markov Models.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

Individual differences in gameplay and learning: a narrative-centered learning perspective.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

A Preliminary Investigation of Hierarchical Hidden Markov Models for Tutorial Planning.
Proceedings of the Educational Data Mining 2010, 2010

Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
Modelling affect expression and recognition in an interactive learning environment.
IJLT, 2009

Investigating the role of student motivation in computer science education through one-on-one tutoring.
Computer Science Education, 2009

The impact of instructor initiative on student learning: a tutoring study.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

Modeling Dialogue Structure with Adjacency Pair Analysis and Hidden Markov Models.
Proceedings of the Human Language Technologies: Conference of the North American Chapter of the Association of Computational Linguistics, Proceedings, May 31, 2009

Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Inferring Tutorial Dialogue Structure with Hidden Markov Modeling.
Proceedings of the Fourth Workshop on Innovative Use of NLP for Building Educational Applications, 2009

The 2nd Workshop on Question Generation.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

Off-Task Behavior in Narrative-Centered Learning Environments.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

Modeling Task-Based vs. Affect-based Feedback Behavior in Pedagogical Agents: An Inductive Approach.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

Discovering Tutorial Dialogue Strategies with Hidden Markov Models.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

Evaluating the consequences of affective feedback in intelligent tutoring systems.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

STORYEVAL: An Empirical Evaluation Framework for Narrative Generation.
Proceedings of the Intelligent Narrative Technologies II, 2009

Narrative-Centered Learning Environments: A Self-Regulated Learning Perspective.
Proceedings of the Cognitive and Metacognitive Educational Systems, 2009

2008
Modeling self-efficacy in intelligent tutoring systems: An inductive approach.
User Model. User-Adapt. Interact., 2008

Archetype-Driven Character Dialogue Generation for Interactive Narrative.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

Affective Transitions in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

Student Note-Taking in Narrative-Centered Learning Environments: Individual Differences and Learning Effects.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

Balancing Cognitive and Motivational Scaffolding in Tutorial Dialogue.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

A development environment for distributed synchronous collaborative programming.
Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2008

The effects of empathetic virtual characters on presence in narrative-centered learning environments.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Modeling parallel and reactive empathy in virtual agents: an inductive approach.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

2007
Modeling and evaluating empathy in embodied companion agents.
Int. J. Hum.-Comput. Stud., 2007

Inducing User Affect Recognition Models for Task-Oriented Environments.
Proceedings of the User Modeling 2007, 11th International Conference, 2007

The Influence of Learner Characteristics on Task-Oriented Tutorial Dialogue.
Proceedings of the Artificial Intelligence in Education, 2007

Early Prediction of Student Frustration.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
Reflections on the KVL Tutoring Framework: Past, Present, and Future.
I. J. Artificial Intelligence in Education, 2006

Narrative-Centered Tutorial Planning for Inquiry-Based Learning Environments.
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006

Diagnosing Self-efficacy in Intelligent Tutoring Systems: An Empirical Study.
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006

U-director: a decision-theoretic narrative planning architecture for storytelling environments.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006

Learning empathy: a data-driven framework for modeling empathetic companion agents.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006

Predicting User Physiological Response for Interactive Environments: An Inductive Approach.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

Probabilistic Goal Recognition in Interactive Narrative Environments.
Proceedings of the Proceedings, 2006

2005
The Role of Syntactic Analysis in Textual Case Retrieval.
Proceedings of the 6th International Conference on Case-Based Reasoning, 2005

2004
Conversational Agents.
Proceedings of the Practical Handbook of Internet Computing., 2004


Dialogue Management for Conversational Case-Based Reasoning.
Proceedings of the Advances in Case-Based Reasoning, 7th European Conference, 2004

2002
Narrative prose generation.
Artif. Intell., 2002

Pronominalization in Generated Discourse and Dialogue.
Proceedings of the 40th Annual Meeting of the Association for Computational Linguistics, 2002

2001
Introduction to the Special Issue on Intelligent User Interfaces.
AI Magazine, 2001

Narrative Prose Generation.
Proceedings of the Seventeenth International Joint Conference on Artificial Intelligence, 2001

1999
Lifelike Pedagogical Agents for Mixed-initiative Problem Solving in Constructivist Learning Environments.
User Model. User-Adapt. Interact., 1999

Intelligent multi-shot 3D visualization interfaces.
Knowl.-Based Syst., 1999

Deictic Believability: Coordinated Gesture, Locomotion, and Speech in Lifelike Pedagogical Agents.
Applied Artificial Intelligence, 1999

Intelligent Multi-Shot Visualization Interfaces for Dynamic 3D Worlds.
Proceedings of the 4th International Conference on Intelligent User Interfaces, 1999

Integrating discourse and domain knowledge for document drafting.
Proceedings of the Seventh International Conference on Artificial Intelligence and Law, 1999

Explanatory Lifelike Evatars: Performing User-Centered Tasks in 3D Learning Environments.
Proceedings of the Third Annual Conference on Autonomous Agents, 1999

Student-Sensitive Multimodal Explanation Generation for 3D Learning Environments.
Proceedings of the Sixteenth National Conference on Artificial Intelligence and Eleventh Conference on Innovative Applications of Artificial Intelligence, 1999

Lifelike Pedagogical Agents and Affective Computing: An Exploratory Synthesis.
Artificial Intelligence Today, 1999

1998
Automating Judicial Document Drafting: A Discourse-Based Approach.
Artif. Intell. Law, 1998

Coherent Gestures, Locomotion, and Speech in Life-like Pedagogical Agents.
Proceedings of the 3rd International Conference on Intelligent User Interfaces, 1998

Task-sensitive Cinematography Interfaces for Interactive 3D Learning Environments.
Proceedings of the 3rd International Conference on Intelligent User Interfaces, 1998

Visual Emotive Communication in Lifelike Pedagogical Agents.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998

Habitable 3D Learning Environments for Situated Learning.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998

Natural Language Generation Journeys to Interactive 3D Worlds Invited Talk Extended Abstract.
Proceedings of the Ninth International Workshop on Natural Language Generation, 1998

Generating Coordinated Natural Language and 3D Animations for Complex Spatial Explanations.
Proceedings of the Fifteenth National Conference on Artificial Intelligence and Tenth Innovative Applications of Artificial Intelligence Conference, 1998

Realtime Constraint-Based Cinematography for Complex Interactive 3D Worlds.
Proceedings of the Fifteenth National Conference on Artificial Intelligence and Tenth Innovative Applications of Artificial Intelligence Conference, 1998

1997
Developing and Empirically Evaluating Robust Explanation Generators: The KNIGHT Experiments.
Computational Linguistics, 1997

The Pedagogical Design Studio: Exploiting Artifact-Based Task Models for Constructivist Learning.
Proceedings of the 2nd International Conference on Intelligent User Interfaces, 1997

Dynamically Imroving Explanations: A Revision-Based Approach to Explanation Generation.
Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence, 1997

Automated Drafting of Self-Explaining Documents.
Proceedings of the Sixth International Conference on Artificial Intelligence and Law, 1997

The Persona Effect: Affective Impact of Animated Pedagogical Agents.
Proceedings of the Human Factors in Computing Systems, 1997

Increasing Believability in Animated Pedagogical Agents.
Proceedings of the First International Conference on Autonomous Agents, 1997

Realtime Generation of Customized 3D Animated Explanations for Knowledge-Based Learning Environments.
Proceedings of the Fourteenth National Conference on Artificial Intelligence and Ninth Innovative Applications of Artificial Intelligence Conference, 1997

1996
Focusing Problem Solving in Design-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems, Third International Conference, 1996

Justification Structures for Document Reuse.
Proceedings of the Advances in Case-Based Reasoning, Third European Workshop, 1996

Dynamically Sequencing an Animated Pedagogical Agent.
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996

Scaling Up Explanation Generation: Large-Scale Knowledge Bases and Empirical Studies.
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996


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