Andy Smith

Orcid: 0000-0002-6577-7764

According to our database1, Andy Smith authored at least 68 papers between 1995 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Multimodal CS Education Using a Scaffolded CSCL Environment.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

Integrating Storytelling and Making: A Case Study in Elementary School.
Proceedings of the Interactive Storytelling, 2023

Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories.
Proceedings of the Interactive Storytelling, 2023

Towards a Multimodal Data-driven Framework for Adaptive Coaching in Collective Simulation-Based Training.
Proceedings of the 1st Workshop on AI to Support Guided Experiential Learning (AI-GEL 2023) Co-located with the International Conference on Artificial Intelligence in Education (AIED 2023), 2023

2022
CERBERUS: Autonomous Legged and Aerial Robotic Exploration in the Tunnel and Urban Circuits of the DARPA Subterranean Challenge.
Field Robotics, March, 2022

2021
Progression Trajectory-Based Student Modeling for Novice Block-Based Programming.
Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization, 2021

Exploring Novice Programmers' Hint Requests in an Intelligent Block-Based Coding Environment.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.2, Virtual Event, Germany, June 26, 2021

Supporting Interactive Storytelling with Block-Based Narrative Programming.
Proceedings of the Interactive Storytelling, 2021

Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

2020
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks.
IEEE Trans. Learn. Technol., 2020

The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment.
Comput. Educ., 2020

Predictive Student Modeling in Block-Based Programming Environments with Bayesian Hierarchical Models.
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020

Designing Block-Based Programming Language Features to Support Upper Elementary Students in Creating Interactive Science Narratives.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Anchoring Computational Thinking in Upper Elementary Physical Science Through Problem-Centered Storytelling and Play.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students.
Proceedings of the Interactive Storytelling, 2020

2019
A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning.
IEEE Trans. Learn. Technol., 2019

Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments.
Proceedings of the 12th International Conference on Educational Data Mining, 2019

Toward the Application of Anticipatory Thinking in Support of Risk Identification.
Proceedings of the Short Paper Proceedings of the Workshop on Cognitive Systems for Anticipatory Thinking (COGSAT 2019) co-located with the AAAI Fall Symposium 2019, 2019

2018
Towards Adaptive Support for Anticipatory Thinking.
Proceedings of the Technology, Mind, and Society Conference, 2018

2017
Enhancing Student Models in Game-based Learning with Facial Expression Recognition.
Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, 2017

Is More Agency Better? The Impact of Student Agency on Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

2016
Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

2015
Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning.
Proceedings of the User Modeling, Adaptation and Personalization, 2015

Combined Language and Motor Therapy for Brain Injury Patients.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015

Two Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2014
Encouraging Brain Injury Rehabilitation through Ludic Engagement.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

SKETCHMINER: Mining Learner-Generated Science Drawings with Topological Abstraction.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

2013
Prescription software for recovery and rehabilitation using Microsoft Kinect.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

2012
Reprint of a process model for developing usable cross-cultural websites.
Interact. Comput., 2012

Toward a collaboration model for smart spaces.
Proceedings of the Third International Workshop on Software Engineering for Sensor Network Applications, 2012

A glove for tapping and discrete 1D/2D input.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

2011
Issues in Adapting Usability Testing for Global Usability.
Proceedings of the Global Usability, 2011

STEPSTONE: An Intelligent Integration Architecture for Personal Tele-Health.
J. Comput. Sci. Eng., 2011

Lost in Agility? Approaching Software Localization in Agile Software Development.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2011

Defects and Agility: Localization Issues in Agile Development Projects.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2011

The Centre for Internationalization and Usability: Enabling Culture-Centred Design for All.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Cultural differences affecting quality and productivity in Western/Asian offshore software development.
Proceedings of the 3rd International Conference on Human Computer Interaction, 2011

Of code and context: collaboration between developers and translators.
Proceedings of the 4th International Workshop on Cooperative and Human Aspects of Software Engineering, 2011

2010
A Web 2.0 Model for Patient-Centered Health Informatics Applications.
Computer, 2010

2009
Augmenting Usability: Cultural Elicitation in HCI.
Proceedings of the Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts, 2009

Participatory Medicine: Leveraging Social Networks in Telehealth Solutions.
Proceedings of the Ambient Assistive Health and Wellness Management in the Heart of the City, 2009

2008
Evaluation methods and cultural differences: studies across three continents.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

2007
Supporting te Localization of Usability Practice in India and China.
Proceedings of the Designing for Global Markets 8, 2007

Institutionalizing HCI in Asia.
Proceedings of the Human-Computer Interaction, 2007

Embedding HCI in Developing Countries: Localizing Content, Institutionalizing Education and Practice.
Proceedings of the Human-Computer Interaction, 2007

2005
Report on the First All-India Human-Computer Interaction Conference.
Interactions, 2005

Building Usability in India: Reflections from the Indo-European Systems Usability Partnership.
Proceedings of the People and Computers XIX, 2005

2004
A process model for developing usable cross-cultural websites.
Interact. Comput., 2004

Global human-computer systems: cultural determinants of usability.
Interact. Comput., 2004

Indo-European partnership to promote HCI and usability issues in the indian IT industry and academia.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Feasibility study of multidisciplinary oncology rounds by videoconference for surgeons in remote locales.
BMC Medical Informatics Decis. Mak., 2003

Quantifying Hofstede and Developing Cultural Fingerprints for Website Acceptability.
Proceedings of the Designing for Global Markets 5, 2003

The Role of Cultural Theories within International Usability.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2002
Prototype evaluation and redesign: structuring the design space through contextual techniques.
Interact. Comput., 2002

2000
Low Cost Remote Evaluation for Interface Prototyping.
Proceedings of the People and Computers XIV - Usability or Else!, 2000

1999
Software international architecture and user interface design.
Proceedings of the Designing for Global Markets 1, 1999

Designing for Shared Interfaces with Diverse User Groups.
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999

Interface Design Factors for Shared Multicultural Interfaces.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

Combined Metric for User Interface Design and Evaluation.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

1998
Using the LUCID Method to Optimize the Acceptability of Shared Interfaces.
Interact. Comput., 1998

1997
Development the optimum help system using the LUCID method.
Proceedings of the Human-Computer Interaction, 1997

User Centred Design: The Application of the LUCID Interface Design Method.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
Towards the Total Quality Interface - Applying Taguchi TQM Techniques within the LUCID Method.
Proceedings of the People and Computers XI, Proceedings of HCI '96, 1996

1995
Human factors in software development - current practice relating to user centred design in the UK.
Proceedings of the Human-Computer Interaction, 1995

A high performance VHDL simulator for large systems design.
Proceedings of the Proceedings EURO-DAC'95, 1995


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