Bradford W. Mott

Orcid: 0000-0003-3303-4699

According to our database1, Bradford W. Mott authored at least 161 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Towards Attention-Based Automatic Misconception Identification in Introductory Programming Courses.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Engaging Students from Rural Communities in AI Education with Game-Based Learning.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Unplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Lessons Learned for AI Education with Elementary Students and Teachers.
Int. J. Artif. Intell. Educ., June, 2023

Promoting AI Education for Rural Middle Grades Students with Digital Game Design.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Is Elementary AI Education Possible?
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023

Toward AI-infused Game Design Activities for Rural Middle Grades Students.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

"AI Teaches Itself": Exploring Young Learners' Perspectives on Artificial Intelligence for Instrument Development.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1, 2023

Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

Multimodal CS Education Using a Scaffolded CSCL Environment.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge.
Proceedings of the Advances in Quantitative Ethnography - 5th International Conference, 2023

Integrating Storytelling and Making: A Case Study in Elementary School.
Proceedings of the Interactive Storytelling, 2023

Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories.
Proceedings of the Interactive Storytelling, 2023

Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science Education.
Proceedings of the IEEE Conference on Games, 2023

End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction.
Proceedings of the IEEE Conference on Games, 2023

SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

Language Model-Based Player Goal Recognition in Open World Digital Games.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023

Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

Improving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers.
Proceedings of the Findings of the Association for Computational Linguistics: ACL 2023, 2023

2022
Investigating a visual interface for elementary students to formulate AI planning tasks.
J. Comput. Lang., 2022

A learning analytics approach towards understanding collaborative inquiry in a problem-based learning environment.
Br. J. Educ. Technol., 2022

Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network.
Proceedings of the 23rd Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2022

Principles for AI Education for Elementary Grades Students.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

PrimaryAI: Co-Designing Immersive Problem-Based Learning for Upper Elementary Student Learning of AI Concepts and Practices.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning.
Proceedings of the 15th International Conference on Educational Data Mining, 2022

Investigating Student Interest and Engagement in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

2021
Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

Progression Trajectory-Based Student Modeling for Novice Block-Based Programming.
Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization, 2021

Exploring Novice Programmers' Hint Requests in an Intelligent Block-Based Coding Environment.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

How do Elementary Students Conceptualize Artificial Intelligence?
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.2, Virtual Event, Germany, June 26, 2021

Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

Supporting Interactive Storytelling with Block-Based Narrative Programming.
Proceedings of the Interactive Storytelling, 2021

"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change.
Proceedings of the Interactive Storytelling, 2021

Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks.
IEEE Trans. Learn. Technol., 2020

Predictive Student Modeling in Block-Based Programming Environments with Bayesian Hierarchical Models.
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020

Designing Block-Based Programming Language Features to Support Upper Elementary Students in Creating Interactive Science Narratives.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Exploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

A Conceptual Assessment Framework for K-12 Computer Science Rubric Design.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

The Relationship of Gender, Experiential, and Psychological Factors to Achievement in Computer Science.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Using Activity Theory to Understand the Synergy Between Human and Computer Support in Collaborative Inquiry Learning.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Anchoring Computational Thinking in Upper Elementary Physical Science Through Problem-Centered Storytelling and Play.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Supporting Collaboration: From Learning Analytics to Teacher Dashboards.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Student Reflections on Pair Programming in Middle School: A Thematic Analysis.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Designing Intelligent Cognitive Assistants With Teachers to Support Classroom Orchestration of Collaborative Inquiry.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students.
Proceedings of the Interactive Storytelling, 2020

Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework.
Proceedings of the 13th International Conference on Educational Data Mining, 2020

A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs.
Proceedings of 4th Educational Data Mining in Computer Science Education (CSEDM) Workshop co-located with the 13th Educational Data Mining Conference (EDM 2020), 2020

Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression.
Proceedings of the 13th International Conference on Educational Data Mining, 2020

Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay.
Proceedings of the IEEE Conference on Games, 2020

Generating Game Levels for Multiple Distinct Games with a Common Latent Space.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2019
A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning.
IEEE Trans. Learn. Technol., 2019

Development of a Lean Computational Thinking Abilities Assessment for Middle Grades Students.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.
Proceedings of the Interactive Storytelling, 2019

Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics.
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019

Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments.
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019

Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments.
Proceedings of the 12th International Conference on Educational Data Mining, 2019

Supporting Collaborative Problem Solving in a Game-Based Learning Environment.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Intelligent Cognitive Assistants to Support Orchestration in CSCL.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks.
Proceedings of the IEEE Conference on Games, 2019

Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

Toward Computational Models of Team Effectiveness with Natural Language Processing.
Proceedings of the Approaches and Challenges in Team Tutoring Workshop held in conjunction with the 20th Artificial Intelligence in Education Conference (AIED 2019), 2019

Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

2018
Detecting and Addressing Frustration in a Serious Game for Military Training.
Int. J. Artif. Intell. Educ., 2018

Infusing computational thinking into middle grade science classrooms: lessons learned.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018

Introducing the Computer Science Concept of Variables in Middle School Science Classrooms.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

High-Fidelity Simulated Players for Interactive Narrative Planning.
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018

User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression.
Proceedings of the 4th International Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction, 2018

Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics.
Proceedings of the 11th International Conference on Educational Data Mining, 2018

Towards Adaptive Support for Anticipatory Thinking.
Proceedings of the Technology, Mind, and Society Conference, 2018

Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education.
Int. J. Gaming Comput. Mediat. Simulations, 2017

Interactive Narrative Personalization with Deep Reinforcement Learning.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

Simulating Player Behavior for Data-Driven Interactive Narrative Personalization.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Multimodal Goal Recognition in Open-World Digital Games.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Inducing Stealth Assessors from Game Interaction Data.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Deep LSTM-Based Goal Recognition Models for Open-World Digital Games.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science.
Comput. Sci. Eng., 2016

Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach.
Proceedings of the Interactive Storytelling, 2016

Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

A Generalized Multidimensional Evaluation Framework for Player Goal Recognition.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning.
Proceedings of the User Modeling, Adaptation and Personalization, 2015

ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Two Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

NCSU_SAS_WOOKHEE: A Deep Contextual Long-Short Term Memory Model for Text Normalization.
Proceedings of the Workshop on Noisy User-generated Text, 2015

2014
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative.
IEEE Trans. Comput. Intell. AI Games, 2014

Designing game-based learning environments for elementary science education: A narrative-centered learning perspective.
Inf. Sci., 2014

Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments.
Proceedings of the User Modeling, Adaptation, and Personalization, 2014

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

Play in the museum: Designing game-based learning environments for informal education settings.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

FLARE: An open source toolkit for creating expressive user interfaces for serious games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

SKETCHMINER: Mining Learner-Generated Science Drawings with Topological Abstraction.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

Deep Learning-Based Goal Recognition in Open-Ended Digital Games.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Serious Games Get Smart: Intelligent Game-Based Learning Environments.
AI Mag., 2013

Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments.
Int. J. Artif. Intell. Educ., 2013

Utilizing Dynamic Bayes Nets to Improve Early Prediction Models of Self-regulated Learning.
Proceedings of the User Modeling, Adaptation, and Personalization, 2013

Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events.
Proceedings of the Intelligent Narrative Technologies VI, 2013

Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Predicting Student Self-regulation Strategies in Game-Based Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012

Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models.
Proceedings of the 5th International Conference on Educational Data Mining, 2012

Goal Recognition with Markov Logic Networks for Player-Adaptive Games.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

2011
Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments.
Int. J. Artif. Intell. Educ., 2011

Director Agent Intervention Strategies for Interactive Narrative Environments.
Proceedings of the Interactive Storytelling, 2011

Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents.
Proceedings of the Intelligent Narrative Technologies IV, 2011

Towards a Computational Model of Narrative Visualization.
Proceedings of the Intelligent Narrative Technologies IV, 2011

When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

Modeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

Generalizing Models of Student Affect in Game-Based Learning Environments.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Exploring the Effectiveness of Lexical Ontologies for Modeling Temporal Relations with Markov Logic.
Proceedings of the SIGDIAL 2010 Conference, 2010

Integrating Learning and Engagement in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

A framework for narrative adaptation in interactive story-based learning environments.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010

Investigating director agents' decision making in interactive narrative: a Wizard-of-Oz study.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010

Individual differences in gameplay and learning: a narrative-centered learning perspective.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2008
Modeling self-efficacy in intelligent tutoring systems: An inductive approach.
User Model. User Adapt. Interact., 2008

2006
Narrative-Centered Tutorial Planning for Inquiry-Based Learning Environments.
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006

U-director: a decision-theoretic narrative planning architecture for storytelling environments.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006

Probabilistic Goal Recognition in Interactive Narrative Environments.
Proceedings of the Proceedings, 2006

2005
The Role of Syntactic Analysis in Textual Case Retrieval.
Proceedings of the 6th International Conference on Case-Based Reasoning, 2005

2004
Conversational Agents.
Proceedings of the Practical Handbook of Internet Computing., 2004

Dialogue Management for Conversational Case-Based Reasoning.
Proceedings of the Advances in Case-Based Reasoning, 7th European Conference, 2004

1999
An Integrated Scenario Management Strategy.
Proceedings of the 4th IEEE International Symposium on Requirements Engineering (RE '99), 1999

Integrating discourse and domain knowledge for document drafting.
Proceedings of the Seventh International Conference on Artificial Intelligence and Law, 1999


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