Bradford W. Mott

According to our database1, Bradford W. Mott authored at least 77 papers between 1999 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Detecting and Addressing Frustration in a Serious Game for Military Training.
I. J. Artificial Intelligence in Education, 2018

Infusing computational thinking into middle grade science classrooms: lessons learned.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018

Introducing the Computer Science Concept of Variables in Middle School Science Classrooms.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

High-Fidelity Simulated Players for Interactive Narrative Planning.
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018

Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics.
Proceedings of the 11th International Conference on Educational Data Mining, 2018

Towards Adaptive Support for Anticipatory Thinking.
Proceedings of the Technology, Mind, and Society Conference, 2018

Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education.
IJGCMS, 2017

Interactive Narrative Personalization with Deep Reinforcement Learning.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

Simulating Player Behavior for Data-Driven Interactive Narrative Personalization.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Multimodal Goal Recognition in Open-World Digital Games.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Inducing Stealth Assessors from Game Interaction Data.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Deep LSTM-Based Goal Recognition Models for Open-World Digital Games.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science.
Computing in Science and Engineering, 2016

Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, Memphis, TN, USA, March 02, 2016

Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach.
Proceedings of the Interactive Storytelling, 2016

Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

A Generalized Multidimensional Evaluation Framework for Player Goal Recognition.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning.
Proceedings of the User Modeling, Adaptation and Personalization, 2015

ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Two Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

NCSU_SAS_WOOKHEE: A Deep Contextual Long-Short Term Memory Model for Text Normalization.
Proceedings of the Workshop on Noisy User-generated Text, 2015

2014
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative.
IEEE Trans. Comput. Intellig. and AI in Games, 2014

Designing game-based learning environments for elementary science education: A narrative-centered learning perspective.
Inf. Sci., 2014

Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments.
Proceedings of the User Modeling, Adaptation, and Personalization, 2014

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

Play in the museum: Designing game-based learning environments for informal education settings.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

FLARE: An open source toolkit for creating expressive user interfaces for serious games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

SKETCHMINER: Mining Learner-Generated Science Drawings with Topological Abstraction.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

Deep Learning-Based Goal Recognition in Open-Ended Digital Games.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Serious Games Get Smart: Intelligent Game-Based Learning Environments.
AI Magazine, 2013

Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments.
I. J. Artificial Intelligence in Education, 2013

Utilizing Dynamic Bayes Nets to Improve Early Prediction Models of Self-regulated Learning.
Proceedings of the User Modeling, Adaptation, and Personalization, 2013

Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events.
Proceedings of the Intelligent Narrative Technologies VI, 2013

Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Predicting Student Self-regulation Strategies in Game-Based Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models.
Proceedings of the 5th International Conference on Educational Data Mining, 2012

Goal Recognition with Markov Logic Networks for Player-Adaptive Games.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

2011
Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments.
I. J. Artificial Intelligence in Education, 2011

Director Agent Intervention Strategies for Interactive Narrative Environments.
Proceedings of the Interactive Storytelling, 2011

Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents.
Proceedings of the Intelligent Narrative Technologies IV, 2011

Goal Recognition with Markov Logic Networks for Player-Adaptive Games.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

Towards a Computational Model of Narrative Visualization.
Proceedings of the Intelligent Narrative Technologies IV, 2011

When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

Modeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

Generalizing Models of Student Affect in Game-Based Learning Environments.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Exploring the Effectiveness of Lexical Ontologies for Modeling Temporal Relations with Markov Logic.
Proceedings of the SIGDIAL 2010 Conference, 2010

Integrating Learning and Engagement in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

Individual differences in gameplay and learning: a narrative-centered learning perspective.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2008
Modeling self-efficacy in intelligent tutoring systems: An inductive approach.
User Model. User-Adapt. Interact., 2008

2006
Narrative-Centered Tutorial Planning for Inquiry-Based Learning Environments.
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006

U-director: a decision-theoretic narrative planning architecture for storytelling environments.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006

Probabilistic Goal Recognition in Interactive Narrative Environments.
Proceedings of the Proceedings, 2006

2005
The Role of Syntactic Analysis in Textual Case Retrieval.
Proceedings of the 6th International Conference on Case-Based Reasoning, 2005

2004
Conversational Agents.
Proceedings of the Practical Handbook of Internet Computing., 2004

Dialogue Management for Conversational Case-Based Reasoning.
Proceedings of the Advances in Case-Based Reasoning, 7th European Conference, 2004

1999
An Integrated Scenario Management Strategy.
Proceedings of the 4th IEEE International Symposium on Requirements Engineering (RE '99), 1999

Integrating discourse and domain knowledge for document drafting.
Proceedings of the Seventh International Conference on Artificial Intelligence and Law, 1999


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