Eric N. Wiebe

Orcid: 0000-0002-5920-5225

Affiliations:
  • North Carolina State University, Raleigh, NC, USA


According to our database1, Eric N. Wiebe authored at least 113 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Automatically Detecting Confusion and Conflict During Collaborative Learning Using Linguistic, Prosodic, and Facial Cues.
CoRR, 2024

2023
If We Build It, Will They Learn? An Analysis of Students' Understanding in an Interactive Game During and After a Research Project.
Technol. Knowl. Learn., December, 2023

Cross-Country Variation in (Binary) Gender Differences in Secondary School Students' CS Attitudes: Re-Validating and Generalizing a CS Attitudes Scale.
ACM Trans. Comput. Educ., December, 2023

"I remember how to do it": exploring upper elementary students' collaborative regulation while pair programming using epistemic network analysis.
Comput. Sci. Educ., July, 2023

How Noisy is Too Noisy? The Impact of Data Noise on Multimodal Recognition of Confusion and Conflict During Collaborative Learning.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

Confusion, Conflict, Consensus: Modeling Dialogue Processes During Collaborative Learning with Hidden Markov Models.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023

2022
Two-Computer Pair Programming: Exploring a Feedback Intervention to improve Collaborative Talk in Elementary Students.
Comput. Sci. Educ., 2022

It's Challenging but Doable: Lessons Learned from a Remote Collaborative Coding Camp for Elementary Students.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Building the dream team: children's reactions to virtual agents that model collaborative talk.
Proceedings of the IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6, 2022

Toward More Generalizable CS and CT Instruments: Examining the Interaction of Country and Gender at the Middle Grades Level.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning.
Proceedings of the 15th International Conference on Educational Data Mining, 2022

Investigating Student Interest and Engagement in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

2021
Interaction effects of race and gender in elementary CS attitudes: A validation and cross-sectional study.
Int. J. Child Comput. Interact., 2021

Measuring in-service teacher self-efficacy for teaching computational thinking: development and validation of the T-STEM CT.
Educ. Inf. Technol., 2021

Prompting collaborative and exploratory discourse: An epistemic network analysis study.
Int. J. Comput. Support. Collab. Learn., 2021

Progression Trajectory-Based Student Modeling for Novice Block-Based Programming.
Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization, 2021

Exploring Novice Programmers' Hint Requests in an Intelligent Block-Based Coding Environment.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Collaborative Dialogue and Types of Conflict: An Analysis of Pair Programming Interactions between Upper Elementary Students.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

The Design and Implementation of a Method for Evaluating and Building Research Practice Partnerships.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Agile Curriculum Development: Computational Modeling COVID-19.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

The Relationship of CS Attitudes, Perceptions of Collaboration, and Pair Programming Strategies on Upper Elementary Students' CS Learning.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

The Challenge of Noisy Classrooms: Speaker Detection During Elementary Students' Collaborative Dialogue.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

2020
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks.
IEEE Trans. Learn. Technol., 2020

Elementary Students' Understanding of CS Terms.
ACM Trans. Comput. Educ., 2020

A block-based modeling curriculum for teaching middle grade science students about Covid-19.
Proceedings of the WiPSCE '20: Workshop in Primary and Secondary Computing Education, 2020

Predictive Student Modeling in Block-Based Programming Environments with Bayesian Hierarchical Models.
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020

A Comparison of Two Pair Programming Configurations for Upper Elementary Students.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Exploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Work in Progress Report: A STEM EcoSystem Approach to CS/CT for All in a Middle School.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

A Conceptual Assessment Framework for K-12 Computer Science Rubric Design.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Creating a School-wide CS/CT-focused STEM Ecosystem to Address Access Barriers.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

The Relationship of Gender, Experiential, and Psychological Factors to Achievement in Computer Science.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Student Reflections on Pair Programming in Middle School: A Thematic Analysis.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Gender Differences in Upper Elementary Students' Regulation of Learning while Pair Programming.
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020

Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework.
Proceedings of the 13th International Conference on Educational Data Mining, 2020

A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs.
Proceedings of 4th Educational Data Mining in Computer Science Education (CSEDM) Workshop co-located with the 13th Educational Data Mining Conference (EDM 2020), 2020

Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression.
Proceedings of the 13th International Conference on Educational Data Mining, 2020

Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay.
Proceedings of the IEEE Conference on Games, 2020

Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2019
A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning.
IEEE Trans. Learn. Technol., 2019

From 'Use' to 'Choose': Scaffolding CT Curricula and Exploring Student Choices while Programming (Practical Report).
Proceedings of the 14th Workshop in Primary and Secondary Computing Education, 2019

Development of a Lean Computational Thinking Abilities Assessment for Middle Grades Students.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

The Development and Validation of Survey Items on Upper Elementary Students' Perspectives and Attitudes on CS.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

An Investigation of Conflicts Between Upper-Elementary Pair Programmers.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Recognizing and Questioning the CT Education Paradigm.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Use, Modify, Create: Comparing Computational Thinking Lesson Progressions for STEM Classes.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics.
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019

Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments.
Proceedings of the 12th International Conference on Educational Data Mining, 2019

Collaborative Talk Across Two Pair-Programming Configurations.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Conflicts and Collaboration: A Study of Upper Elementary Students Solving Computer Science Problems.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

CEO: A Triangulated Evaluation of a Modeling-Based CT-Infused CS Activity for Non-CS Middle Grade Students.
Proceedings of the ACM Conference on Global Computing Education, 2019

Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks.
Proceedings of the IEEE Conference on Games, 2019

Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

From Doodles to Designs: Participatory Pedagogical Agent Design with Elementary Students.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Infusing computational thinking into middle grade science classrooms: lessons learned.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018

Introducing the Computer Science Concept of Variables in Middle School Science Classrooms.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression.
Proceedings of the 4th International Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction, 2018

Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics.
Proceedings of the 11th International Conference on Educational Data Mining, 2018

Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science.
Int. J. Artif. Intell. Educ., 2017

Multimodal Goal Recognition in Open-World Digital Games.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Inducing Stealth Assessors from Game Interaction Data.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

2016
Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science.
Comput. Sci. Eng., 2016

Gender Differences in Facial Expressions of Affect During Learning.
Proceedings of the 2016 Conference on User Modeling Adaptation and Personalization, 2016

Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Predicting Learning from Student Affective Response to Tutor Questions.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

The Affective Impact of Tutor Questions: Predicting Frustration and Engagement.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

eLearning.
Proceedings of the Why Engagement Matters: Cross-Disciplinary Perspectives of User Engagement in Digital Media, 2016

2015
Investigating Real-time Predictors of Engagement: Implications for Adaptive Videogames and Online Training.
Int. J. Gaming Comput. Mediat. Simulations, 2015

The Mars and Venus Effect: The Influence of User Gender on the Effectiveness of Adaptive Task Support.
Proceedings of the User Modeling, Adaptation and Personalization, 2015

JavaTutor: An Intelligent Tutoring System that Adapts to Cognitive and Affective States during Computer Programming.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Two Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2014
Measuring engagement in video game-based environments: Investigation of the User Engagement Scale.
Comput. Hum. Behav., 2014

The relationship between task difficulty and emotion in online computer programming tutoring (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

CS principles goes to middle school: learning how to teach "Big Data".
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Assessing elementary students' science competency with text analytics.
Proceedings of the Learning Analytics and Knowledge Conference 2014, 2014

The Additive Value of Multimodal Features for Predicting Engagement, Frustration, and Learning during Tutoring.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

SKETCHMINER: Mining Learner-Generated Science Drawings with Topological Abstraction.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Predicting Learning and Affect from Multimodal Data Streams in Task-Oriented Tutorial Dialogue.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Towards Domain-Independent Assessment of Elementary Students' Science Competency using Soft Cardinality.
Proceedings of the Ninth Workshop on Innovative Use of NLP for Building Educational Applications, 2014

2013
Modeling student programming with multimodal learning analytics (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Automatically Recognizing Facial Expression: Predicting Engagement and Frustration.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

Embodied Affect in Tutorial Dialogue: Student Gesture and Posture.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Automatically Recognizing Facial Indicators of Frustration: A Learning-centric Analysis.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Multimodal analysis of the implicit affective channel in computer-mediated textual communication.
Proceedings of the International Conference on Multimodal Interaction, 2012

Analyzing Posture and Affect in Task-Oriented Tutoring.
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012

2011
Cloud computing adoption and usage in community colleges.
Behav. Inf. Technol., 2011

2010
An examination of two mental workload measurement approaches to understanding multimedia learning.
Comput. Hum. Behav., 2010

Abstraction and re-representation in visualizations: understanding where the learning occurs.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2009
Haptic feedback and students' learning about levers: Unraveling the effect of simulated touch.
Comput. Educ., 2009

Increasing engagement in automata theory with JFLAP.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

2004
On understanding compatibility of student pair programmers.
Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education, 2004

On Pair Rotation in the Computer Science Course.
Proceedings of the 17th Conference on Software Engineering Education and Training (CSEE&T 2004), 2004

2003
Pair Learning: With an Eye Toward Future Success.
Proceedings of the Extreme Programming and Agile Methods, 2003

Improving the CS1 experience with pair programming.
Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education, 2003

2002
In Support of Pair Programming in the Introductory Computer Science Course.
Comput. Sci. Educ., 2002

2000
Deep realities: the fit of usability in business.
ACM J. Comput. Documentation, 2000

1997
Computing and Organizational Assessment in the Furniture Industry.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997


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