Meredith M. Thompson

Orcid: 0000-0001-9989-8604

According to our database1, Meredith M. Thompson authored at least 15 papers between 2015 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2022
Processing presence: how users develop spatial presence through an immersive virtual reality game.
Virtual Real., 2022

Iterative user and expert feedback in the design of an educational virtual reality biology game.
Interact. Learn. Environ., 2022

Digital Clinical Simulation Suite: Specifications and Architecture for Simulation-Based Pedagogy at Scale.
Proceedings of the L@S'22: Ninth ACM Conference on Learning @ Scale, New York City, NY, USA, June 1, 2022

Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

"What color are the fish's scales?" Exploring parents' and children's natural interactions with a child-friendly virtual agent during storybook reading.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Practice-Based Teacher Questioning Strategy Training with ELK: A Role-Playing Simulation for Eliciting Learner Knowledge.
Proc. ACM Hum. Comput. Interact., 2021

Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned.
Frontiers Virtual Real., 2021

Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Influence of Virtual Reality on High School Students' Conceptions of Cells.
J. Univers. Comput. Sci., 2020

Practice-Based Teacher Education With ELK: A Role-Playing Simulation for Eliciting Learner Knowledge.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Stereoscopic Views Improve Spatial Presence but Not Spatial Learning in VR Games.
Presence Teleoperators Virtual Environ., January, 2019

2018
Authenticity, Interactivity, and Collaboration in VR Learning Games.
Frontiers Robotics AI, 2018

Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018

Teacher Practice Spaces: Examples and Design Considerations.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2015
Assessment of KNOWLA: Knowledge Assembly for Learning and Assessment.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015


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