Meredith M. Thompson
Orcid: 0000-0001-9989-8604
According to our database1,
Meredith M. Thompson
authored at least 15 papers
between 2015 and 2022.
Collaborative distances:
Collaborative distances:
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Bibliography
2022
Processing presence: how users develop spatial presence through an immersive virtual reality game.
Virtual Real., 2022
Iterative user and expert feedback in the design of an educational virtual reality biology game.
Interact. Learn. Environ., 2022
Digital Clinical Simulation Suite: Specifications and Architecture for Simulation-Based Pedagogy at Scale.
Proceedings of the L@S'22: Ninth ACM Conference on Learning @ Scale, New York City, NY, USA, June 1, 2022
Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
"What color are the fish's scales?" Exploring parents' and children's natural interactions with a child-friendly virtual agent during storybook reading.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
Practice-Based Teacher Questioning Strategy Training with ELK: A Role-Playing Simulation for Eliciting Learner Knowledge.
Proc. ACM Hum. Comput. Interact., 2021
Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned.
Frontiers Virtual Real., 2021
Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
2020
J. Univers. Comput. Sci., 2020
Practice-Based Teacher Education With ELK: A Role-Playing Simulation for Eliciting Learner Knowledge.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
2019
Presence Teleoperators Virtual Environ., January, 2019
2018
Frontiers Robotics AI, 2018
Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
2015
Proceedings of the Second ACM Conference on Learning @ Scale, 2015