Sho Sakurai

Orcid: 0000-0002-1372-8784

According to our database1, Sho Sakurai authored at least 45 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2022
Deformation Matching: Force Computation Based on Deformation Optimization.
IEEE Trans. Haptics, 2022

Research on the Emotions Expressed by the Posture of Kemo-mimi.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

2021
Impact Vibration Source Localization in Two-Dimensional Space Around Hand.
IEEE Trans. Haptics, 2021

Effect of the Opponent's Appearance on Interpersonal Cognition that Affects User-to-User Relationship in Virtual Whole-Body Interaction.
J. Robotics Mechatronics, 2021

Inside Touch: Presentation of Tactile Feeling Inside Virtual Object Using Finger-Mounted Pin-Array Display.
IEEE Access, 2021

Grutio: System for Reproducing Swallowing Sensation Using Neck-Skin Movement.
IEEE Access, 2021

Effects of Interpupillary Distance and Visual Avatar's Shape on the Perception of the Avatar's Shape and the Sense of Ownership.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021

A Study on the Integration Method of Sports Practice and Video Games.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

2020
Influence of Sparse Contact Point and Finger Penetration in Object on Shape Recognition.
IEEE Trans. Haptics, 2020

Development of Finger-Mounted High-Density Pin-Array Haptic Display.
IEEE Access, 2020

Ambre: Augmented Metaphor Based Representation System for Electricity.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Vibrator Transparency: Re-using Vibrotactile Signal Assets for Different Black Box Vibrators without Re-designing.
Proceedings of the 2020 IEEE Haptics Symposium, 2020

Surface Roughness Judgment During Finger Exploration Is Changeable by Visual Oscillations.
Proceedings of the Haptics: Science, Technology, Applications, 2020

2019
Inclination Manipulator.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

Licker: A Tongue Robot for Representing Realistic Tongue Motions.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

Towards making kinetic garments based on conductive fabric and smart hair.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019

Augmented Dodgeball AR Viewer for Spectators.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

2018
Gill+Man: breathing through gills experience system.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018

Multi-point Pressure Sensation Display Using Pneumatic Actuators.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

Substitution of Hand-Object Pressure Cues with the Sole of the Foot for Haptic Presentation Using a Tactile Pin Array.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

Squachu: a training game to improve oral function via a non-contact tongue-mouth-motion detection system.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2016
Vestibulohaptic passive stimulation for a walking sensation.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

Transcendent Telepresence: Tele-Communication Better Than Face to Face Interaction.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

Sharing Emotion Described as Text on the Internet by Changing Self-physiological Perception.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Enhancing Effect of Mediated Social Touch between Same Gender by Changing Gender Impression.
Proceedings of the 7th Augmented Human International Conference, 2016

Metamorphosis Hand: Dynamically Transforming Hands.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
CalibraTable: tabletop system for influencing eating behavior.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Changing Drinking Behavior and Beverage Consumption Using Augmented Reality.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Basic Study of Evoking Emotion Through Extending One's Body Image by Integration of Internal Sense and External Sense.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Induction of Human Behavior by Presentation of Environmental Acoustics.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Improving work productivity by controlling the time rate displayed by the virtual clock.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Communious mouse: a mouse interface to experience emotions in remarks on the web by extending and modulating one's body image.
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014

Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014

Smart Face: enhancing creativity during video conferences using real-time facial deformation.
Proceedings of the Computer Supported Cooperative Work, 2014

Illusion cup: interactive controlling of beverage consumption based on an illusion of volume perception.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Incendiary reflection: evoking emotion through deformed facial feedback.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Comix: beyond: evoking multiple emotions using pseudo body responses depending on the context.
Proceedings of the SIGGRAPH Asia 2013, 2013

Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Manipulation of an emotional experience by real-time deformed facial feedback.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
Psynteraction chair: A proposal of a system for induction of interpersonal behavior by using comic book images as ambient information.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Interactonia Balloon.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Augmented emotion by superimposing depiction in comics.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011


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