Shigeo Yoshida

Orcid: 0000-0001-5381-0187

According to our database1, Shigeo Yoshida authored at least 57 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Swarm Body: Embodied Swarm Robots.
CoRR, 2024

2023
Perceptual Dimensions of Physical Properties of Handheld Objects Induced by Impedance Changes.
CoRR, 2023

Presenting Morphing Shape Illusion: Enhanced Sense of Morphing Virtual Object With Weight Shifting VR Controller by Computational Perception Model.
IEEE Computer Graphics and Applications, 2023

Transtiff: Haptic Interaction with a Stick Interface with Various Stiffness.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

SomatoShift: A Wearable Haptic Display for Somatomotor Reconfiguration via Modifying Acceleration of Body Movement.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

TimToShape: Supporting Practice of Musical Instruments by Visualizing Timbre with 2D Shapes based on Crossmodal Correspondences.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

TOMURA: A Mountable Hand-shaped Interface for Versatile Interactions.
Proceedings of the Augmented Humans International Conference 2023, 2023

Investigating Effects of Facial Self-Similarity Levels on the Impression of Virtual Agents in Serious/Non-Serious Contexts.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
MetamorphX: An Ungrounded 3-DoF Moment Display that Changes its Physical Properties through Rotational Impedance Control.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Fingeret: A Wearable Fingerpad-Free Haptic Device for Mixed Reality.
Proceedings of the Symposium on Spatial User Interaction, 2022

Apparent Color Dataset: How Apparent Color Differs from the Color Extracted from Photos.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

ThermoBlinds: Non-Contact, Highly Responsive Thermal Feedback for Thermal Interaction.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022

Improving Motivation by Increasing Tactile Sensitivity to Skin Conditions during Skin Care using Stochastic Resonance.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

A New Mask for a New Normal: Investigating an AR Supported Future under COVID-19.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Increasing the Perceived Speed of Dynamic Handheld Shape Displays through Visuo-Haptic Illusions.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Effect of Visual Feedback on Understanding Timbre with Shapes Based on Crossmodal Correspondences.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational Inertia.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

High-Speed Non-Contact Thermal Display Using Infrared Rays and Shutter Mechanism.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Disturbance observer-based torsional vibration damper for variable-speed wind turbines.
IFAC J. Syst. Control., 2020

Towing Test Data Set of the Kyushu University Kite System.
Data, 2020

PoCoPo: Handheld Pin-based Shape Display for Haptic Rendering in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
A Comprehensive performance assessment of the integration of magnetic bearings with horizontal axis wind turbine.
Math. Comput. Simul., 2019

ShapeSense: a 2D shape rendering VR device with moving surfaces that controls mass properties and air resistance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Demonstration Experiment of AR Exhibition System Inducing User Behavior with Visual Incompatibility.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

PaCaPa: A Handheld VR Device for Rendering Size, Shape, and Stiffness of Virtual Objects in Tool-based Interactions.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Demonstration of Transcalibur: A VR Controller that Presents Various Shapes of Handheld Objects.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Estimating confidence in voices using crowdsourcing for alleviating tension with altered auditory feedback.
Proceedings of the AsianCHI@CHI 2019: Asian CHI Symposium, 2019

Double Shellf: What Psychological Effects can be Caused through Interaction with a Doppelganger?
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2018
Handheld Haptic Interface for Rendering Size, Shape, and Stiffness of Virtual Objects.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Food texture manipulation by face deformation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Transcalibur: dynamic 2D haptic shape illusion of virtual object by weight moving VR controller.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Transcalibur: weight moving VR controller for dynamic rendering of 2D shape using haptic shape illusion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Divided Presence: Improving Group Decision-Making via Pseudo-Population Increase.
Proceedings of the 6th International Conference on Human-Agent Interaction, 2018

2017
Review: Modeling and Classical Controller Of Quad-rotor.
CoRR, 2017

Computational design of hand-held VR controllers using haptic shape illusion.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

A study on torsional vibration reduction for variable-speed variable-pitch wind turbines.
Proceedings of the IEEE International Conference on Mechatronics, 2017

Transgazer: Improving Impression by Switching Direct and Averted Gaze Using Optical Illusion.
Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

FaceShare: Mirroring with Pseudo-Smile Enriches Video Chat Communications.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Routine++: implementing pre-performance routine in a short time with an artificial success simulator.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
An Extremely Efficient Boundary Element Method for Wave Interaction with Long Cylindrical Structures Based on Free-Surface Green's Function.
Comput., 2016

RoboJockey: Designing an Entertainment Experience with Robots.
IEEE Computer Graphics and Applications, 2016

2015
SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Smart Face: enhancing creativity during video conferences using real-time facial deformation.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
A Virtual Train with a Container Using Visual and Auditory Representation of Train Movement.
Int. J. Creative Interfaces Comput. Graph., 2013

Incendiary reflection: evoking emotion through deformed facial feedback.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Manipulation of an emotional experience by real-time deformed facial feedback.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
Psynteraction chair: A proposal of a system for induction of interpersonal behavior by using comic book images as ambient information.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

RoboJockey: robotic dance entertainment for all.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

Train Window of Container: Visual and Auditory Representation of Train Movement.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2004
A media access control method for high-speed power line communication system modems.
Proceedings of the 1st IEEE Consumer Communications and Networking Conference, 2004

2002
Clustering gene expression signals from retinal microarray data.
Proceedings of the IEEE International Conference on Acoustics, 2002

Pareto analysis for gene filtering in microarray experiments.
Proceedings of the 11th European Signal Processing Conference, 2002


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