Nikolaos Kyriazis

According to our database1, Nikolaos Kyriazis authored at least 20 papers between 2010 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Faster and Simpler SNN Simulation with Work Queues.
Proceedings of the 2020 International Joint Conference on Neural Networks, 2020

2018
Hand-Object Contact Force Estimation from Markerless Visual Tracking.
IEEE Trans. Pattern Anal. Mach. Intell., 2018

On the Feasibility of Real-Time 3D Hand Tracking using Edge GPGPU Acceleration.
CoRR, 2018

Distributed Real-Time Generative 3D Hand Tracking using Edge GPGPU Acceleration.
Proceedings of the 16th Annual International Conference on Mobile Systems, 2018

2015
A Generative Approach to Tracking Hands and Their Interaction with Objects.
Proceedings of the Man-Machine Interactions 4, 2015

Hierarchical particle filtering for 3D hand tracking.
Proceedings of the 2015 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2015

Boosting the Performance of Model-based 3D Tracking by Employing Low Level Motion Cues.
Proceedings of the British Machine Vision Conference 2015, 2015

3D Tracking of Human Hands in Interaction with Unknown Objects.
Proceedings of the British Machine Vision Conference 2015, 2015

2014
Scalable 3D Tracking of Multiple Interacting Objects.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

2013
Tracking the Articulated Motion of Human Hands in 3D.
ERCIM News, 2013

Dimensionality Reduction for Efficient Single Frame Hand Pose Estimation.
Proceedings of the Computer Vision Systems - 9th International Conference, 2013

Predicting human intention in visual observations of hand/object interactions.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

Language for learning complex human-object interactions.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

Physically Plausible 3D Scene Tracking: The Single Actor Hypothesis.
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013

2012
Tracking the articulated motion of two strongly interacting hands.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

2011
Full DOF tracking of a hand interacting with an object by modeling occlusions and physical constraints.
Proceedings of the IEEE International Conference on Computer Vision, 2011

Efficient model-based 3D tracking of hand articulations using Kinect.
Proceedings of the British Machine Vision Conference, 2011

Binding Computer Vision to Physics Based Simulation: The Case Study of a Bouncing Ball.
Proceedings of the British Machine Vision Conference, 2011

2010
From Multiple Views to Textured 3D Meshes: A GPU-Powered Approach.
Proceedings of the Trends and Topics in Computer Vision, 2010

Markerless and Efficient 26-DOF Hand Pose Recovery.
Proceedings of the Computer Vision - ACCV 2010, 2010


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