Peter I. Cowling

Orcid: 0000-0003-1310-6683

Affiliations:
  • Queen Mary University of London, Digital Creativity Labs, United Kingdom
  • University of York, United Kingdom


According to our database1, Peter I. Cowling authored at least 111 papers between 1995 and 2022.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Speeding up to keep up: exploring the use of AI in the research process.
AI Soc., 2022

2021
Win Prediction in Multiplayer Esports: Live Professional Match Prediction.
IEEE Trans. Games, 2021

2019
Emotional Congruence in Video Game Audio.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

How the Business Model of Customizable Card Games Influences Player Engagement.
IEEE Trans. Games, 2019

Emulating Human Play in a Leading Mobile Card Game.
IEEE Trans. Games, 2019

Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data.
Proceedings of the IEEE Conference on Games, 2019

Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods.
Proceedings of the IEEE Conference on Games, 2019

2018
Narrative Bytes: Data-Driven Content Production in Esports.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

Evolutionary MCTS for Multi-Action Adversarial Games.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Predicting Skill Learning in a Large, Longitudinal MOBA Dataset.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Evolutionary MCTS with Flexible Search Horizon.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Dynamic optimisation of preventative and corrective maintenance schedules for a large scale urban drainage system.
Eur. J. Oper. Res., 2017

Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games.
CoRR, 2017

Memory Bounded Monte Carlo Tree Search.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
Competition and Cooperation in Pickup and Multiple Delivery Problems.
Proceedings of the Operations Research and Enterprise Systems, 2016

The Effect of Cooperation in Pickup and Multiple Delivery Problems.
Proceedings of 5th the International Conference on Operations Research and Enterprise Systems (ICORES 2016), 2016

A Comparison of One-Pass and Bi-directional Approaches Applied to Large-Scale Road Inspection.
Proceedings of the Operations Research and Enterprise Systems, 2016

Exploring Techniques to Improve Large-Scale Drainage System Maintenance Scheduling Using a Risk Driven Model.
Proceedings of the Operations Research and Enterprise Systems, 2016

Risk Driven Analysis of Maintenance for a Large-scale Drainage System.
Proceedings of 5th the International Conference on Operations Research and Enterprise Systems (ICORES 2016), 2016

Efficient Large-scale Road Inspection Routing.
Proceedings of 5th the International Conference on Operations Research and Enterprise Systems (ICORES 2016), 2016

Variable Neighbourhood Descent with Memory: A Hybrid Metaheuristic for Supermarket Resupply.
Proceedings of the Hybrid Metaheuristics - 10th International Workshop, 2016

Evaluating Hyperheuristics and Local Search Operators for Periodic Routing Problems.
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2016

Using association rule mining to predict opponent deck content in android: Netrunner.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Player Preference and Style in a Leading Mobile Card Game.
IEEE Trans. Comput. Intell. AI Games, 2015

Predicting player disengagement and first purchase with event-frequency based data representation.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

An experimental study of action selection mechanisms to create an entertaining opponent.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Emergent bluffing and inference with Monte Carlo Tree Search.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

2014
Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions.
IEEE Trans. Comput. Intell. AI Games, 2014

Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information.
Artif. Intell., 2014

A Phylogenetic Classification of the Video-Game Industry's Business Model Ecosystem.
Proceedings of the Collaborative Systems for Smart Networked Environments, 2014

Metaheuristics for the Pick-Up and Delivery Problem with Contracted Orders.
Proceedings of the Evolutionary Computation in Combinatorial Optimisation, 2014

Dynamic Period Routing for a Complex Real-World System: A Case Study in Storm Drain Maintenance.
Proceedings of the Evolutionary Computation in Combinatorial Optimisation, 2014

Predicting Player Disengagement in Online Games.
Proceedings of the Computer Games - Third Workshop on Computer Games, 2014

Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Game intelligence.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Parallelization of Information Set Monte Carlo Tree Search.
Proceedings of the IEEE Congress on Evolutionary Computation, 2014

The 2013 Multi-objective Physical Travelling Salesman Problem Competition.
Proceedings of the IEEE Congress on Evolutionary Computation, 2014

2013
Fusing integrated visual vocabularies-based bag of visual words and weighted colour moments on spatial pyramid layout for natural scene image classification.
Signal Image Video Process., 2013

Metrics for Computing Trust in a Multi-Agent Environment
CoRR, 2013

Unraveling the Evolution of Defectors in Online Business Games
CoRR, 2013

Evolution of Cooperation in an Incentive Based Business Game Environment
CoRR, 2013

Search in Real-Time Video Games.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Analysis of Bat Wing Beat Frequency Using Fourier Transform.
Proceedings of the Computer Analysis of Images and Patterns, 2013

Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering.
IEEE Trans. Comput. Intell. AI Games, 2012

Information Set Monte Carlo Tree Search.
IEEE Trans. Comput. Intell. AI Games, 2012

A Survey of Monte Carlo Tree Search Methods.
IEEE Trans. Comput. Intell. AI Games, 2012

An empirical study of hyperheuristics for managing very large sets of low level heuristics.
J. Oper. Res. Soc., 2012

Decision Theoretic Assessment Model for Online Business Games.
Int. J. Next Gener. Comput., 2012

Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

Tutorials.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Analogy-based software effort estimation using Fuzzy numbers.
J. Syst. Softw., 2011

Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

2010
Acquaintance-based trust model for the evolution of cooperation in business games.
Serv. Oriented Comput. Appl., 2010

Fuzzy grey relational analysis for software effort estimation.
Empir. Softw. Eng., 2010

Assessing trustworthiness of nodes to enhance performance in mobile ad hoc networks.
Proceedings of the Eighth Annual Conference on Privacy, Security and Trust, 2010

Spatial pyramid local keypoints quantization for bag of visual patches image representation.
Proceedings of the 10th International Conference on Intelligent Systems Design and Applications, 2010

AI for Herding Sheep.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

C-Link: Concept Linkage in Knowledge Repositories.
Proceedings of the Linked Data Meets Artificial Intelligence, 2010

Software Stage-Effort Estimation Based on Association Rule Mining and Fuzzy Set Theory.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010

2009
Evolution of Cooperativeness in a Business Game Relying on Acquaintance Based Trustworthiness Assessment.
Proceedings of the 2009 IEEE Conference on Commerce and Enterprise Computing, 2009

Software effort estimation based on weighted fuzzy grey relational analysis.
Proceedings of the 5th International Workshop on Predictive Models in Software Engineering, 2009

Natural Scene Image Recognition by Fusing Weighted Colour Moments with Bag of Visual Patches on Spatial Pyramid Layout.
Proceedings of the Ninth International Conference on Intelligent Systems Design and Applications, 2009

Binary Exponential Back Off for Tabu Tenure in Hyperheuristics.
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2009

Monte Carlo search applied to card selection in Magic: The Gathering.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

2008
Hyperheuristics: Recent Developments.
Proceedings of the Adaptive and Multilevel Metaheuristics, 2008

Mining the data from a hyperheuristic approach using associative classification.
Expert Syst. Appl., 2008

Improving analogy software effort estimation using fuzzy feature subset selection algorithm.
Proceedings of the 4th International Workshop on Predictor Models in Software Engineering, 2008

Software Project Similarity Measurement Based on Fuzzy C-Means.
Proceedings of the Making Globally Distributed Software Development a Success Story, 2008

Adjusting Analogy Software Effort Estimation Based on Fuzzy Logic.
Proceedings of the ICSOFT 2008, 2008

Improving Metaheuristic Performance by Evolving a Variable Fitness Function.
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2008

Can opponent models aid poker player evolution?
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

2007
Using a Large Set of Low Level Heuristics in a Hyperheuristic Approach to Personnel Scheduling.
Proceedings of the Evolutionary Scheduling, 2007

A greedy classification algorithm based on association rule.
Appl. Soft Comput., 2007

Evolution of Fitness Functions to Improve Heuristic Performance.
Proceedings of the Learning and Intelligent Optimization, Second International Conference, 2007

Exact/Heuristic Hybrids Using rVNS and Hyperheuristics for Workforce Scheduling.
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2007

Hybrid Evolutionary Learning Approaches for The Virus Game.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

Bayesian Opponent Modeling in a Simple Poker Environment.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

2006
Multiple labels associative classification.
Knowl. Inf. Syst., 2006

Improving rule sorting, predictive accuracy and training time in associative classification.
Expert Syst. Appl., 2006

The Trade Off Between Diversity and Quality for Multi-objective Workforce Scheduling.
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2006

A Coevolutionary Model for The Virus Game.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

2005
A Study of Predictive Accuracy for Four Associative Classifiers.
J. Digit. Inf. Manag., 2005

Embedded local search approaches for routing optimization.
Comput. Oper. Res., 2005

The Impact of Rule Ranking on the Quality of Associative Classifiers.
Proceedings of the Research and Development in Intelligent Systems XXII, 2005

Choosing the Fittest Subset of Low Level Heuristics in a Hyperheuristic Framework.
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2005

Board Evaluation For The Virus Game.
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005

MCAR: multi-class classification based on association rule.
Proceedings of the 2005 ACS / IEEE International Conference on Computer Systems and Applications (AICCSA 2005), 2005

2004
Inter-agent cooperation and communication for agent-based robust dynamic scheduling in steel production.
Adv. Eng. Informatics, 2004

MMAC: A New Multi-Class, Multi-Label Associative Classification Approach.
Proceedings of the 4th IEEE International Conference on Data Mining (ICDM 2004), 2004

2003
A multi-agent architecture for dynamic scheduling of steel hot rolling.
J. Intell. Manuf., 2003

A flexible decision support system for steel hot rolling mill scheduling.
Comput. Ind. Eng., 2003

Utility and Stability Measures for Agent-Based Dynamic Scheduling of Steel Continuous Casting.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003

Hyperheuristics for managing a large collection of low level heuristics to schedule personnel.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003

2002
Using real time information for effective dynamic scheduling.
Eur. J. Oper. Res., 2002

An adaptive Length chromosome Hyper-Heuristic Genetic Algorithm for a Trainer Scheduling Problem.
Proceedings of the Recent Advances in Simulated Evolution and Learning [extended and revised papers selected from the 4th Asia-Pacific Conference on Simulated Evolution and Learning, 2002

Hyperheuristics: A Robust Optimisation Method Applied to Nurse Scheduling.
Proceedings of the Parallel Problem Solving from Nature, 2002

Hyperheuristics: A Tool for Rapid Prototyping in Scheduling and Optimisation.
Proceedings of the Applications of Evolutionary Computing, 2002

Opening the Information Bottleneck in Complex Scheduling Problems with a Novel Representation: STARK Diagrams.
Proceedings of the Diagrammatic Representation and Inference, 2002

An investigation of a hyperheuristic genetic algorithm applied to a trainer scheduling problem.
Proceedings of the 2002 Congress on Evolutionary Computation, 2002

2001
A Memetic Approach to the Nurse Rostering Problem.
Appl. Intell., 2001

Effective Local and Guided Variable Neighbourhood Search Methods for the Asymmetric Travelling Salesman Problem.
Proceedings of the Applications of Evolutionary Computing, 2001

Hybrid population-based metaheuristic approaches for the space allocation problem.
Proceedings of the 2001 Congress on Evolutionary Computation, 2001

2000
A Hyperheuristic Approach to Scheduling a Sales Summit.
Proceedings of the Practice and Theory of Automated Timetabling III, 2000

Three Methods to Automate the Space Allocation Process in UK Universities.
Proceedings of the Practice and Theory of Automated Timetabling III, 2000

Effective heuristic and metaheuristic approaches to optimize component placement in printed circuit board assembly.
Proceedings of the 2000 Congress on Evolutionary Computation, 2000

1997
The total graph of a hypergraph.
Discret. Math., 1997

1995
Strong total chromatic numbers of complete hypergraphs.
Discret. Math., 1995


  Loading...