Ruofeng Tong

According to our database1, Ruofeng Tong authored at least 91 papers between 2002 and 2019.

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Bibliography

2019
Expressive facial style transfer for personalized memes mimic.
The Visual Computer, 2019

Illumination-aware faster R-CNN for robust multispectral pedestrian detection.
Pattern Recognition, 2019

2018
Semantic framework for interactive animation generation and its application in virtual shadow play performance.
Virtual Reality, 2018

A game prototype for understanding the safety issues of a lifeboat launch.
Virtual Reality, 2018

I-cloth: incremental collision handling for GPU-based interactive cloth simulation.
ACM Trans. Graph., 2018

PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs.
PACMCGIT, 2018

"Edutainment 2017" a visual and semantic representation of 3D face model for reshaping face in images.
J. Visualization, 2018

Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring.
Comput. Graph. Forum, 2018

Accurate self-collision detection using enhanced dual-cone method.
Computers & Graphics, 2018

Data-Driven 3-D Human Body Customization With a Mobile Device.
IEEE Access, 2018

A Semantic Parametric Model for 3D Human Body Reshaping.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

Multispectral Pedestrian Detection via Simultaneous Detection and Segmentation.
Proceedings of the British Machine Vision Conference 2018, 2018

2017
Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices.
Journal of Visualization and Computer Animation, 2017

Efficient and Reliable Self-Collision Culling Using Unprojected Normal Cones.
Comput. Graph. Forum, 2017

Clothes Size Prediction from Dressed-Human Silhouettes.
Proceedings of the Next Generation Computer Animation Techniques, 2017

Replacement of Facial Parts in Images.
Proceedings of the Next Generation Computer Animation Techniques, 2017

2016
Depth incorporating with color improves salient object detection.
The Visual Computer, 2016

Interactive mesh cloning driven by boundary loop.
The Visual Computer, 2016

Parametric Human Body Reconstruction Based on Sparse Key Points.
IEEE Trans. Vis. Comput. Graph., 2016

A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters.
J. Comput. Sci. Technol., 2016

Efficient and robust strain limiting and treatment of simultaneous collisions with semidefinite programming.
Computational Visual Media, 2016

CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation.
Comput. Graph. Forum, 2016

3D Body Shapes Estimation from Dressed-Human Silhouettes.
Comput. Graph. Forum, 2016

Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

2015
Stretch-Minimizing Volumetric Parameterization.
J. Comput. Sci. Technol., 2015

GPU based real-time simulation of massive falling leaves.
Computational Visual Media, 2015

TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds.
Comput. Graph. Forum, 2015

Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

Image-Based Hair Pre-processing for Art Creation: A Case Study of Bas-Relief Modelling.
Proceedings of the 19th International Conference on Information Visualisation, 2015

2014
Content-aware texture mapping.
Graphical Models, 2014

Remeshing-assisted Optimization for Locally Injective Mappings.
Comput. Graph. Forum, 2014

2013
StereoPasting: Interactive Composition in Stereoscopic Images.
IEEE Trans. Vis. Comput. Graph., 2013

Upper Body Human Detection and Segmentation in Low Contrast Video.
IEEE Trans. Circuits Syst. Video Techn., 2013

Preface.
J. Comput. Sci. Technol., 2013

Efficient dark channel based image dehazing using quadtrees.
SCIENCE CHINA Information Sciences, 2013

A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation.
Comput. Graph. Forum, 2013

2012
Robust super resolution of compressed video.
The Visual Computer, 2012

All-hexahedral mesh generation via inside-out advancing front based on harmonic fields.
The Visual Computer, 2012

Continuous penalty forces.
ACM Trans. Graph., 2012

Fast continuous collision culling with deforming noncollinear filters.
Journal of Visualization and Computer Animation, 2012

Connectivity-Based Segmentation for GPU-Accelerated Mesh Decompression.
J. Comput. Sci. Technol., 2012

GPU accelerated convex hull computation.
Computers & Graphics, 2012

A fluid/cloth coupling method for high velocity collision simulation.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Video based head detection and tracking surveillance system.
Proceedings of the 9th International Conference on Fuzzy Systems and Knowledge Discovery, 2012

Mesh Segmentation for Parallel Decompression on GPU.
Proceedings of the Computational Visual Media - First International Conference, 2012

2011
Environment-Sensitive cloning in images.
The Visual Computer, 2011

Selective image abstraction.
The Visual Computer, 2011

VolCCD: Fast continuous collision culling between deforming volume meshes.
ACM Trans. Graph., 2011

Video Brush: A Novel Interface for Efficient Video Cutout.
Comput. Graph. Forum, 2011

Facial hexahedral mesh transferring by volumetric mapping based on harmonic fields.
Computers & Graphics, 2011

Feature-preserving mesh denoising based on vertices classification.
Computer Aided Geometric Design, 2011

Collision-streams: fast GPU-based collision detection for deformable models.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Content-aware copying and pasting in images.
The Visual Computer, 2010

Inhomogeneous volumetric Laplacian deformation for rhinoplasty planning and simulation system.
Journal of Visualization and Computer Animation, 2010

Making Slide Shows with Zoomquilts.
J. Comput. Sci. Technol., 2010

MCCD: Multi-core collision detection between deformable models using front-based decomposition.
Graphical Models, 2010

Fast continuous collision detection using deforming non-penetration filters.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2009
Boosting 2-Thresholded Weak Classifiers over Scattered Rectangle Features for Object Detection.
Journal of Multimedia, 2009

An extension to 3D topological thinning method based on LUT for colon centerline extraction.
Computer Methods and Programs in Biomedicine, 2009

Boosted cascade of scattered rectangle features for object detection.
Science in China Series F: Information Sciences, 2009

Gradient field based inhomogeneous volumetric mesh deformation for maxillofacial surgery simulation.
Computers & Graphics, 2009

Multi-core collision detection between deformable models.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009

Computer aided design and evaluation of new anatomic fixation system on entire pelvic model.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009

Multi-channel video-based parallel fire detection acceleration method using multi-cores.
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, 2009

A Method to Distinguish the Fire and Flickering Vehicle Light.
Proceedings of the CSIE 2009, 2009 WRI World Congress on Computer Science and Information Engineering, March 31, 2009

2008
Influence of anisotropy on peri-implant stress and strain in complete mandible model from CT.
Comp. Med. Imag. and Graph., 2008

The Platform of Quick Development of Mobile 3D Game.
Proceedings of the 2008 International Symposium on Computer Science and Computational Technology, 2008

2007
Anisotropic finite element modeling for patient-specific mandible.
Computer Methods and Programs in Biomedicine, 2007

Assembly Sequence Planning in VM System.
Proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, 2007

2006
A Constrained Ant Colony Algorithm for Image Registration.
Proceedings of the Computational Intelligence and Bioinformatics, 2006

Optimization Technique and FE Simulation for Lag Screw Placement in Anterior Column of the Acetabulum.
Proceedings of the Computational Science, 2006

Bayesian Mesh Reconstruction from Noisy Point Data.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

An Efficient Method to Mesh Point Cloud.
Proceedings of the 10th International Conference on CSCW in Design, 2006

A Local Registration Approach of Medical Images with Niche Genetic Algorithm.
Proceedings of the 10th International Conference on CSCW in Design, 2006

Synergic Production Process Controlling in Supply Chain Management.
Proceedings of the 10th International Conference on CSCW in Design, 2006

2005
A collaborative approach to assembly sequence planning.
Advanced Engineering Informatics, 2005

A Hybrid Approach to Extracting Tooth Models from CT Volumes.
Proceedings of the Mathematics of Surfaces XI, 2005

Ant Colony Search Algorithms for Optimal Packing Problem.
Proceedings of the Advances in Natural Computation, First International Conference, 2005

Water Droplet Morphing Combining Rigid Transformation.
Proceedings of the Computational Science, 2005

Brep model simplification for feature suppressing using local error evaluation.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

Octree-based camera planning in virtual environments.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

An Ontology-Based Functional Modeling Approach for Multi-agent Distributed Design on the Semantic Web.
Proceedings of the Computer Supported Cooperative Work in Design II, 2005

A parallel algorithm of polygons packing based on ant colony.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

3D whole tooth model from CT volume using thin-plate splines.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

Rapidly generate lumbar spine volume mesh.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2002
A volume-preserving approach for modeling and animating water flows generated by metaballs.
The Visual Computer, 2002

A Hybrid Model for Smoke Simulation.
J. Comput. Sci. Technol., 2002

A Mesh Watermarking Approach for Appearance Attributes.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

A Feature-Based Collaborative CAD System.
Proceedings of the Seventh International Conference on CSCW in Design, 2002

A Model and Algorithm of Two-dimensional Optimum Layout in Blanking.
Proceedings of the Seventh International Conference on CSCW in Design, 2002


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