Laurent Belcour

Orcid: 0000-0002-1982-0717

According to our database1, Laurent Belcour authored at least 33 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids.
Comput. Graph. Forum, December, 2023

One-to-Many Spectral Upsampling of Reflectances and Transmittances.
Comput. Graph. Forum, July, 2023

Iterative α -(de)Blending: a Minimalist Deterministic Diffusion Model.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
Rendering Layered Materials with Diffuse Interfaces.
Proc. ACM Comput. Graph. Interact. Tech., 2022

A Data-Driven Paradigm for Precomputed Radiance Transfer.
Proc. ACM Comput. Graph. Interact. Tech., 2022

2021
Passing Multi-Channel Material Textures to a 3-Channel Loss.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

A Sliced Wasserstein Loss for Neural Texture Synthesis.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Pitfalls of the Gram Loss for Neural Texture Synthesis in Light of Deep Feature Histograms.
CoRR, 2020

Physically based shading in theory and practice.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Bringing an Accurate Fresnel to Real-Time Rendering: a Preintegrable Decomposition.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames.
Comput. Graph. Forum, 2019

A low-discrepancy sampler that distributes monte carlo errors as a blue noise in screen space.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

View-dependent Radiance Caching.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

A Frequency Analysis and Dual Hierarchy for Efficient Rendering of Subsurface Scattering.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

2018
Integrating Clipped Spherical Harmonics Expansions.
ACM Trans. Graph., 2018

Efficient rendering of layered materials using an atomic decomposition with statistical operators.
ACM Trans. Graph., 2018

Matrix Bidirectional Path Tracing.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

2017
A spherical cap preserving parameterization for spherical distributions.
ACM Trans. Graph., 2017

Antialiasing Complex Global Illumination Effects in Path-Space.
ACM Trans. Graph., 2017

A practical extension to microfacet theory for the modeling of varying iridescence.
ACM Trans. Graph., 2017

Frequency Based Radiance Cache for Rendering Animations.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

2016
A practical introduction to frequency analysis of light transport.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
MatCap Decomposition for Dynamic Appearance Manipulation.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

In Praise of an Alternative BRDF Parametrization.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2015

Statistical analysis of bidirectional reflectance distribution functions.
Proceedings of the Measuring, 2015

2014
A Local Frequency Analysis of Light Scattering and Absorption.
ACM Trans. Graph., 2014

ALTA: A BRDF Analysis Library.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2014

2013
Interactive Rendering of Acquired Materials on Dynamic Geometry Using Frequency Analysis.
IEEE Trans. Vis. Comput. Graph., 2013

5D Covariance tracing for efficient defocus and motion blur.
ACM Trans. Graph., 2013

2012
Analyse fréquencielle du transport de la lumière : de la théorie aux applications. (Frequency Analysis of Light Transport : from Theory to Implementation).
PhD thesis, 2012

Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Frequency based kernel estimation for progressive photon mapping.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011


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